forked from pyrex/chameleonic
Fix restart anim
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@ -778,7 +778,7 @@ function player:draw()
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-- vanish colors
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local vanish=split"13,15,14,5,4,12,2,3,9,10"
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for i,ilc in ipairs(vanish) do
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if (vanish_level>i/#vanish) pal(ilc,1)
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if (vanish_level>i/#vanish) pal(ilc,5)
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end
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if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0101.0101) end poke(0x5f00,zc|0x01)
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