forked from pyrex/chameleonic
Replace multiple pal calls with a single pal-table call, or some pokes.
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@ -663,16 +663,18 @@ function player:draw()
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local setpal=function()
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local setpal=function()
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-- base colors
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-- base colors
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pal(13,TAIL)
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pal{
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pal(14,TAIL)
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[2]=HEAD,
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pal(15,TAIL)
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[3]=HEAD,
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pal(4,BODY)
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[4]=BODY,
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pal(5,BODY)
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[5]=BODY,
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pal(12,BODY)
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[9]=IRIS,
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pal(2,HEAD)
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[10]=PUPIL,
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pal(3,HEAD)
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[12]=BODY,
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pal(9,IRIS)
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[13]=TAIL,
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pal(10,PUPIL)
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[14]=TAIL,
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[15]=TAIL,
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}
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-- vanish colors
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-- vanish colors
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local vanish=split"13,15,14,5,4,12,2,3,9,10"
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local vanish=split"13,15,14,5,4,12,2,3,9,10"
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@ -681,7 +683,9 @@ function player:draw()
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end
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end
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if self.fall_frame>3 then
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if self.fall_frame>3 then
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for i=0,15 do pal(i,1) end
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local zc=@0x5f00&0xf0
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for i=0x5f00,0x5f0c,4 do poke4(i,0x0101.0101) end
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poke(0x5f00,zc|0x01)
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end
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end
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end
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end
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