Correct when the rope crashes into the other side of something

This commit is contained in:
Pyrex 2022-12-21 19:12:21 -08:00
parent 672f1b3951
commit 6658f71ba2

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@ -450,7 +450,7 @@ function level:reanchor()
local old=anch_old[k] local old=anch_old[k]
if old then if old then
anch_new[k]=old anch_new[k]=old
old.ax,old.ay,old.adx,old.ady=new.ax,new.ay,new.adx,new.ady old.ax_old,old.ay_old,old.ax,old.ay,old.adx,old.ady=old.ax,old.ay,new.ax,new.ay,new.adx,new.ady
old.dropped=nil old.dropped=nil
end end
end end
@ -459,6 +459,17 @@ function level:reanchor()
for k,_ in pairs(self._anch) do for k,_ in pairs(self._anch) do
add(self._anch_keys,{key=k}) add(self._anch_keys,{key=k})
end end
shellsort(self._anch_keys)
for point in self:anchor_points() do
if point.ax_old!=nil then
if (player.rope!=nil) player.rope:be_pushed_by(point,point.ax_old,point.ay_old)
point.ax_old=nil
point.ay_old=nil
end
end
for point in self:anchor_points() do
assert(not point.dropped)
end
if (player.rope!=nil) player.rope:relax() if (player.rope!=nil) player.rope:relax()
end end
@ -617,13 +628,13 @@ function level:can_move(
if player.rope then if player.rope then
local chk=false local chk=false
if dmx==0 and dmy==-1 then if dmx==0 and dmy==-1 then
chk=player.rope:collide_mrect(mx0,my0-1,1,2,exclude_src,exclude_dst) chk=player.rope:collide_mrect(mx0+0.4,my0-0.8,0.2,1.6,exclude_src,exclude_dst)
elseif dmx==0 and dmy==1 then elseif dmx==0 and dmy==1 then
chk=player.rope:collide_mrect(mx0,my0,1,2,exclude_src,exclude_dst) chk=player.rope:collide_mrect(mx0+0.4,my0+0.2,0.2,1.6,exclude_src,exclude_dst)
elseif dmx==-1 and dmy==0 then elseif dmx==-1 and dmy==0 then
chk=player.rope:collide_mrect(mx0-1,my0,2,1,exclude_src,exclude_dst) chk=player.rope:collide_mrect(mx0-0.8,my0+0.4,1.6,0.2,exclude_src,exclude_dst)
elseif dmx==1 and dmy==0 then elseif dmx==1 and dmy==0 then
chk=player.rope:collide_mrect(mx0,my0,2,1,exclude_src,exclude_dst) chk=player.rope:collide_mrect(mx0+0.2,my0+0.4,1.6,0.2,exclude_src,exclude_dst)
end end
if (chk) return false if (chk) return false
@ -781,7 +792,10 @@ function player:update()
if self.rope then if self.rope then
self.rope:update() self.rope:update()
self.rope:drag_dst(self.x+self.px/8+0.5,self.y+self.py/8+0.5) local rx=self.x+self.px/8+0.5
local ry=self.y+self.py/8+0.5
-- do the hokey pokey to work out kinks in the rope
self.rope:drag_dst(rx,ry)
local tdx,tdy=self.rope:tug_orientxy() local tdx,tdy=self.rope:tug_orientxy()
if (tdx!=0) self.orientx=tdx if (tdx!=0) self.orientx=tdx
@ -1030,7 +1044,7 @@ function rope:draw(artificial_px,artificial_py)
--assert(not (adx==0 and ady==0)) --assert(not (adx==0 and ady==0))
local c=3 local c=3
if (n1.associated_with.dropped) c=8 if (n1.associated_with.dropped) c=4
rectfill(x+2,y+2,x+4,y+4,c) rectfill(x+2,y+2,x+4,y+4,c)
pset(x+adx*2,y,9) pset(x+adx*2,y,9)
pset(x,y+ady*2,9) pset(x,y+ady*2,9)
@ -1083,6 +1097,20 @@ function rope:relax()
n=n.next n=n.next
end end
local n0=self.src
while true do
local n1=n0.next
if (n1==nil) break
local n2=n1.next
if n0.ax==n1.ax and n0.ay==n1.ay then
n0.next=n2
n2.prev=n0
else
n0=n0.next
end
end
local n0=self.src local n0=self.src
while true do while true do
if (n0==nil) return if (n0==nil) return
@ -1187,7 +1215,6 @@ end
function would_stick(x0,y0,anchor,x2,y2) function would_stick(x0,y0,anchor,x2,y2)
local x1,y1=anchor.ax,anchor.ay local x1,y1=anchor.ax,anchor.ay
if (x0>x2) x0,y0,x2,y2=x2,y2,x0,y0
local dx=x2-x0 local dx=x2-x0
local dy=y2-y0 local dy=y2-y0
@ -1195,6 +1222,7 @@ function would_stick(x0,y0,anchor,x2,y2)
local adx,ady local adx,ady
local x1_new,y1_new local x1_new,y1_new
if abs(dx)>abs(dy) then if abs(dx)>abs(dy) then
if (x0>x2) dx,x0,y0,x2,y2=-dx,x2,y2,x0,y0
local dprop=(x1-x0)/dx local dprop=(x1-x0)/dx
x1_new,y1_new=x1,y0+dprop*(y2-y0) x1_new,y1_new=x1,y0+dprop*(y2-y0)
ady=sgn0(y1_new-y1) ady=sgn0(y1_new-y1)
@ -1202,25 +1230,66 @@ function would_stick(x0,y0,anchor,x2,y2)
if (y0>y2) adx=ady if (y0>y2) adx=ady
if (y0<y2) adx=-ady if (y0<y2) adx=-ady
else else
if (y0>y2) dy,x0,y0,x2,y2=-dy,x2,y2,x0,y0
local dprop=(y1-y0)/dy local dprop=(y1-y0)/dy
x1_new,y1_new=x0+dprop*(x2-x0),y1 x1_new,y1_new=x0+dprop*(x2-x0),y1
adx=sgn0(x1_new-x1) adx=sgn0(x1_new-x1)
ady=0 ady=0
if (y0>y2) ady=adx if (x0>x2) ady=adx
if (y0<y2) ady=-adx if (x0<x2) ady=-adx
end end
local wouldnt=anchor.dropped or (anchor.adx==-adx or anchor.ady==-ady) local wouldnt=anchor.dropped or (anchor.adx!=adx or anchor.ady!=ady)
return not wouldnt,x1_new,y1_new,adx,ady return not wouldnt,x1_new,y1_new,adx,ady
end end
function rope:be_pushed_by(anchor,ax_old,ay_old)
local n0=self.src
local ax_new,ay_new=anchor.ax,anchor.ay
while true do
n1=n0.next
if (n1==nil) return
local nx0,ny0=n0.ax,n0.ay
local nx1,ny1=n1.ax,n1.ay
if
not (anchor.ax==nx0 and anchor.ay==ny0) and
not (anchor.ax==nx1 and anchor.ay==ny1) and
(_which_side(ax_old,ay_old,nx0,ny0,nx1,ny1)!=
_which_side(ax_new,ay_new,nx0,ny0,nx1,ny1)
) and would_stick(nx0,ny0,anchor,nx1,ny1)
then
local nx05,ny05
if ax_new==ax_old then
nx05=anchor.ax
ny05=ny0+(nx05-nx0)/(nx1-nx0) * (ny1-ny0)
--printh("found (x): "..tostring({nx05,ny05}))
elseif ay_new==ay_old then
ny05=anchor.ay
nx05=nx0+(ny05-ny0)/(ny1-ny0) * (nx1-nx0)
--printh("found (y): "..tostring({nx05,ny05}))
else
assert(false,"wtf?")
end
local n05={ax=nx05,ay=ny05,associated_with=anchor,prev=n0,next=n1}
--printh("adding: "..tostring({nx05,ny05,anchor}))
n0.next=n05
n1.prev=n05
self:_drag(n05,anchor.ax,anchor.ay)
-- printh("dragged: "..tostring({n05.ax,n05.ay,anchor}))
-- printh("local: "..tostring(n0.associated_with).."->"..tostring(n05.associated_with).."->"..tostring(n1.associated_with))
else
n0=n0.next
end
end
end
function rope:_drag(n1,ax1_new,ay1_new) function rope:_drag(n1,ax1_new,ay1_new)
local function _sweep_radar(ax_pivot,ay_pivot,ax_far0,ay_far0,ax_far1,ay_far1) local function _sweep_radar(ax_pivot,ay_pivot,ax_far0,ay_far0,ax_far1,ay_far1)
if (ax_far0==ax_far1 and ay_far0==ay_far1) return nil if (ax_far0==ax_far1 and ay_far0==ay_far1) return nil
local function crossed(x,y)
return x!=y
end
if ax_far0==ax_far1 then if ax_far0==ax_far1 then
local ax_far=ax_far0 local ax_far=ax_far0
@ -1235,8 +1304,8 @@ function rope:_drag(n1,ax1_new,ay1_new)
not (anchor.ax==ax_far1 and anchor.ay==ay_far1) and not (anchor.ax==ax_far1 and anchor.ay==ay_far1) and
(ax0<=anchor.ax and anchor.ax<=ax1) and (ax0<=anchor.ax and anchor.ax<=ax1) and
would_stick(ax_pivot,ay_pivot,anchor,ax_far,ay_far_new) and would_stick(ax_pivot,ay_pivot,anchor,ax_far,ay_far_new) and
crossed( (
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far,ay_far_old), _which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far,ay_far_old) !=
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far,ay_far_new) _which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far,ay_far_new)
) )
then then
@ -1258,8 +1327,8 @@ function rope:_drag(n1,ax1_new,ay1_new)
not (anchor.ax==ax_far1 and anchor.ay==ay_far1) and not (anchor.ax==ax_far1 and anchor.ay==ay_far1) and
would_stick(ax_pivot,ay_pivot,anchor,ax_far_new,ay_far) and would_stick(ax_pivot,ay_pivot,anchor,ax_far_new,ay_far) and
(ay0<=anchor.ay and anchor.ay<=ay1) and (ay0<=anchor.ay and anchor.ay<=ay1) and
crossed( (
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far_old,ay_far), _which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far_old,ay_far) !=
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far_new,ay_far) _which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far_new,ay_far)
) )
then then
@ -1345,11 +1414,6 @@ function rope:collide_mrect(mx0,my0,mw,mh,exclude_src,exclude_dst)
local mx1,my1=mx0+mw,my0+mh local mx1,my1=mx0+mw,my0+mh
local n0=self.src local n0=self.src
mx0+=0.4
my0+=0.4
mx1-=0.4
my1-=0.4
while true do while true do
local n1=n0.next local n1=n0.next
if (n1==nil) return false if (n1==nil) return false