forked from pyrex/chameleonic
Fix rope bugs I introduced
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@ -1398,19 +1398,18 @@ function rope:_tug(hypothetically)
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for i=#ancs-1,2,-1 do
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local ops_before_trash,hit_end1=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2])
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local ops_after_trash,hit_end2=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1])
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local ops_to_do,corners={},{}
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if #ops_before_trash>0 then
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ops_to_do=ops_before_trash
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corners[i-1]=true
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corners[i]=hit_end1
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else
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local ops_after_trash,hit_end2=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1])
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ops_to_do=ops_after_trash
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corners[i]=true
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corners[i-1]=true
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corners[i]=hit_end1
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end
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local corners={}
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if (hit_end1 and hit_end2) corners[i-1],corners[i]=true,true
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local ops=ops_to_do
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if #ops>0 then
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