forked from pyrex/chameleonic
Faster anchor search in some common cases
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@ -214,6 +214,17 @@ function level:anchor_points()
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return pairs(self._anch)
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end
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function level:anchors_in(px0,py0,px1,py1)
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ancs={}
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for ax=px0\4,(px1+3)\4 do
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for ay=py0\4,(py1+3)\4 do
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local anc=self._anch[_amix(ax,ay)]
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if (anc!=nil) add(ancs, anc)
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end
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end
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return ancs
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end
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function level:point_anchor(px,py)
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local ax,ay=self:p2a(px,py)
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local anc=self._anch[_amix(ax,ay)]
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@ -762,14 +773,8 @@ function rope:_find_needed_anchors(i)
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local anchors_bydist={}
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local x0,x2=_mnmx(a0.x,a2.x)
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local y0,y2=_mnmx(a0.y,a2.y)
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for _,a1 in level:anchor_points() do
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-- the new anchor point must be in the bounding box
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-- of the old line
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-- note: this fudge never turned out necessary
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-- i just would be ok with it
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if x0-1<=a1.x and a1.x<=x2+1 and y0-1<=a1.y and a1.y<=y2+1 then
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add(anchors_bydist,{el=a1,key=_linedist(a0,a1,a2)})
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end
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for a1 in all(level:anchors_in(x0-1,y0-1,x2+1,y2+1)) do
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add(anchors_bydist,{el=a1,key=_linedist(a0,a1,a2)})
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end
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shellsort(anchors_bydist)
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