Save some tokens in horrible, horrible ways. (#13)

replace comparisons with bit math bullshit

integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or.

this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it.

comment the bullshit

it needs it

packed crate representation

don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity.

Fix crate math.

I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better.

Save tokens on movemebnt checks

I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.)

Trimming

Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable.

Reviewed-on: pyrex/chameleonic#13
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
This commit is contained in:
Kistaro Windrider 2022-12-24 00:08:10 +00:00 committed by Pyrex
parent 8f65f884f2
commit c480295b41

View File

@ -438,7 +438,9 @@ function level:spawn_exit()
if (self:_mget(x,y)!=18) return if (self:_mget(x,y)!=18) return
for nx=x-1,x+1 do for nx=x-1,x+1 do
for ny=y-1,y+1 do for ny=y-1,y+1 do
if nx<0 or ny<0 or nx>15 or ny>15 then -- next check: is at least one of
-- nx or ny out of range [0, 15]?
if (nx | ny) & 0xFFF0 ~= 0 then
self._wins[_mix(nx,ny)]=true self._wins[_mix(nx,ny)]=true
end end
end end
@ -478,16 +480,18 @@ function _mix(mx,my)
return mx..","..my return mx..","..my
end end
-- crate spec:
-- "up" == 1
-- "right" == 2
-- "down" == 4
-- "left" == 8
--
-- +1+
-- 8 2
-- +4+
function level:_get_cratedef(s) function level:_get_cratedef(s)
if (s<64 or s>=80) return nil if (s<64 or s>=80) return
return s & 0x000F
local s2=s-64
return {
up=s2&1!=0,
right=s2&2!=0,
down=s2&4!=0,
left=s2&8!=0
}
end end
function level:get_latch(dx,dy,px,py) function level:get_latch(dx,dy,px,py)
@ -498,12 +502,7 @@ function level:get_latch(dx,dy,px,py)
local dx1,dy1=-sgn0(dx),-sgn0(dy) local dx1,dy1=-sgn0(dx),-sgn0(dy)
if crate then if crate then
if if crate.def & dy1*dy1*(2.5+1.5*dy1)+dx1*dx1*(5-3*dx1) ~= 0 then
(crate.def.up and dy>0) or
(crate.def.down and dy<0) or
(crate.def.left and dx>0) or
(crate.def.right and dx<0)
then
return { return {
el="crate", el="crate",
dx=dx1,dy=dy1, dx=dx1,dy=dy1,
@ -545,12 +544,12 @@ function level:can_move(
if player.rope then if player.rope then
local chk=false local chk=false
local w,h=1.6,0.2 local w,h=1.6,0.2
if (dmx==0) w,h=0.2,1.6 if dmx==0 then
w,h=0.2,1.6
if (dmy==-1) rectx,recty=0.4,-0.8 else
if (dmy==1) rectx,recty=0.4,0.2 dmy = 0
if (dmx==-1) rectx,recty=-0.8,0.4 end
if (dmx==1) rectx,recty=0.2,0.4 rectx,recty=dmx*(0.4>>>dmx),dmy*(0.4>>>dmy)
if (player.rope:collide_mrect(mx0+rectx,my0+recty,w,h,exclude_src,exclude_dst)) return false if (player.rope:collide_mrect(mx0+rectx,my0+recty,w,h,exclude_src,exclude_dst)) return false
end end
@ -627,7 +626,7 @@ function player:update()
end end
if kbd:btn(4) then if kbd:btn(4) then
if kbd:btnp(4) and self.rope!=nil then if kbd:btnp(4) and self.rope then
self.rope:destroy() self.rope:destroy()
kbd:release(4) kbd:release(4)
end end
@ -660,7 +659,7 @@ function player:update()
self.todo={{ self.todo={{
update=function() update=function()
return self.rope==nil or self.rope:latched() return not self.rope or self.rope:latched()
end end
}} }}
elseif kbd:btnp(5) then elseif kbd:btnp(5) then
@ -765,7 +764,7 @@ function player:draw()
if self.rope then if self.rope then
local rx_adj,ry_adj=self.rope:affected_src_xy(rx,ry) local rx_adj,ry_adj=self.rope:affected_src_xy(rx,ry)
if rx_adj!=nil then if rx_adj then
local drx,dry=rx_adj-rx,ry_adj-ry local drx,dry=rx_adj-rx,ry_adj-ry
rx,ry=rx+drx,ry+dry rx,ry=rx+drx,ry+dry
px,py=px+drx,py+dry px,py=px+drx,py+dry
@ -833,10 +832,7 @@ function rope:update()
elseif self.state.name=="latched" then elseif self.state.name=="latched" then
if (self.latch==nil) wrongbleep:bleep(5) self:destroy() return if (self.latch==nil) wrongbleep:bleep(5) self:destroy() return
if if self.latch and self.latch.rec then
self.latch!=nil and
self.latch.rec!=nil
then
self:drag_src( self:drag_src(
self.latch.rec.mx+0.5+self.latch.ax_offset, self.latch.rec.mx+0.5+self.latch.ax_offset,
self.latch.rec.my+0.5+self.latch.ay_offset self.latch.rec.my+0.5+self.latch.ay_offset
@ -898,11 +894,10 @@ end
function rope:draw(artificial_px,artificial_py) function rope:draw(artificial_px,artificial_py)
local points,highlight=self:_tug(true) local points,highlight=self:_tug(true)
if (self.state.name=="done") return local n,perc_to_show,from_end = self.state.name,1.0,false
local perc_to_show=1.0 if (n=="done") return
local from_end=false if (n=="cast") perc_to_show=self.state.frame/2
if (self.state.name=="cast") perc_to_show=self.state.frame/2 if (n=="destroy") perc_to_show=(1.0-self.state.frame/8)^2
if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/8)^2
if (self.state.reelin) from_end=true if (self.state.reelin) from_end=true
points[#points]={x=artificial_px,y=artificial_py} points[#points]={x=artificial_px,y=artificial_py}
@ -1191,7 +1186,7 @@ function rope:be_pushed_by(anchor,ax_old,ay_old)
local ax_new,ay_new=anchor.ax,anchor.ay local ax_new,ay_new=anchor.ax,anchor.ay
while true do while true do
n1=n0.next n1=n0.next
if (n1==nil) return if (not n1) return
local nx0,ny0=n0.ax,n0.ay local nx0,ny0=n0.ax,n0.ay
local nx1,ny1=n1.ax,n1.ay local nx1,ny1=n1.ax,n1.ay
@ -1318,7 +1313,7 @@ function _stepfrom(x0,x1)
local done=false local done=false
if x0==x1 then if x0==x1 then
return function() return function()
if (done) return nil if (done) return
done=true return x0 done=true return x0
end end
end end