forked from pyrex/chameleonic
Fix another rope bug
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37db329b08
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d76699c56e
@ -309,6 +309,16 @@ function level:reanchor(remove)
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end
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end
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end
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for _,cr in pairs(self._crates) do
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for ax in all{cr.mx*2-1,cr.mx*2+2} do
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for ay in all{cr.my*2-1,cr.my*2+2} do
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local px,py=self:a2p(ax,ay)
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self._anch[_amix(ax,ay)]={ax=ax0,ay=ay0,x=px,y=py}
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end
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end
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end
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if (player.rope!=nil) player.rope:make_dirty()
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end
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@ -920,7 +930,6 @@ function rope:draw()
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end
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end
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--[[
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for i=0,#self.ancs+1 do
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p=self:_anc(i)
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local c=12
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@ -931,6 +940,7 @@ function rope:draw()
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for _,p in pairs(level._anch) do
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pset(p.x,p.y,11)
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end
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--[[
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print("dirty:"..tostr(self.dirty),32,0,9)
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print("busy:"..tostr(self:busy()),32,7,9)
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print("state:"..tostr(self.state.name),32,14,9)
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