Allow reeling in

This commit is contained in:
Pyrex 2022-12-21 19:54:09 -08:00
parent 6658f71ba2
commit e2334f55f7

View File

@ -788,10 +788,18 @@ function player:update()
end end
end end
if self.rope then
self.rope:update()
end
_apply(self,self.todo) _apply(self,self.todo)
if self.rope then if self.rope then
self.rope:update() self.rope:update()
if self.rope:done_reeling() then
self.x=self.rope.latch.rec.mx+self.rope.latch.dx
self.y=self.rope.latch.rec.my+self.rope.latch.dy
end
local rx=self.x+self.px/8+0.5 local rx=self.x+self.px/8+0.5
local ry=self.y+self.py/8+0.5 local ry=self.y+self.py/8+0.5
-- do the hokey pokey to work out kinks in the rope -- do the hokey pokey to work out kinks in the rope
@ -874,6 +882,18 @@ function player:draw()
end end
end end
local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2
if (self.orientx==1) rx+=6
if self.rope then
local rx_adj,ry_adj=self.rope:affected_src_xy(rx,ry)
if rx_adj!=nil then
local drx,dry=rx_adj-rx,ry_adj-ry
rx,ry=rx+drx,ry+dry
px,py=px+drx,py+dry
end
end
if self.orientx==-1 then if self.orientx==-1 then
setpal() setpal()
spr(16,px+6,py-2,1,1) spr(16,px+6,py-2,1,1)
@ -923,6 +943,10 @@ function rope:done()
return self.state.name=="done" return self.state.name=="done"
end end
function rope:done_reeling()
return self.state.name=="done" and self.state.reelin
end
function rope:update() function rope:update()
if self.state.name=="cast" then if self.state.name=="cast" then
self.state.frame+=1 self.state.frame+=1
@ -949,34 +973,31 @@ function rope:update()
elseif self.state.name=="destroy" then -- destroy elseif self.state.name=="destroy" then -- destroy
self.state.frame+=1 self.state.frame+=1
if (self.state.frame>=5) self.state={name="done"} if (self.state.frame>=5) self.state={name="done",reelin=self.state.reelin}
else else
-- done state -- done state
end end
end end
function rope:destroy() function rope:destroy(reelin)
if (self.state.name=="destroy" or self.state.name=="done") return if (self.state.name=="destroy" or self.state.name=="done") return
self.state={name="destroy",frame=0} self.state={name="destroy",frame=0,reelin=reelin}
end end
function rope:draw(artificial_px,artificial_py) function rope:affected_src_xy(artificial_px,artificial_py)
local points,highlight=self:_tug(true) -- this is the loop from :draw but simplified
if (self.state.name=="done") return if (not self.state.reelin) return
local perc_to_show=1.0
if (self.state.name=="cast") perc_to_show=self.state.frame/2
if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/5)^2
perc_to_show=(1.0-self.state.frame/8)^2
local points=self:_anchors_simplified()
points[#points]={x=artificial_px,y=artificial_py} points[#points]={x=artificial_px,y=artificial_py}
local len=0 local len=0
for i=1,#points-1 do for i=1,#points-1 do len+=distance(points[i],points[i+1]) end
len+=distance(points[i],points[i+1])
end
local len_to_show=perc_to_show*len local len_to_show=perc_to_show*len
local len_cumulative=0 local len_cumulative=0
for i=#points-1,1,-1 do for i=1,#points-1 do
local src=points[i] local src=points[i]
local dst=points[i+1] local dst=points[i+1]
@ -989,7 +1010,54 @@ function rope:draw(artificial_px,artificial_py)
if len_here>0 and dist_base>0 then if len_here>0 and dist_base>0 then
local coef=min(len_here/dist_base,1.0) local coef=min(len_here/dist_base,1.0)
dx,dy=dx*coef,dy*coef
return x+dx-dx*coef,y+dy-dy*coef
end
end
return points[1]
end
function rope:draw(artificial_px,artificial_py)
local points,highlight=self:_tug(true)
if (self.state.name=="done") return
local perc_to_show=1.0
local from_end=false
if (self.state.name=="cast") perc_to_show=self.state.frame/2
if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/8)^2
if (self.state.reelin) from_end=true
points[#points]={x=artificial_px,y=artificial_py}
local len=0
for i=1,#points-1 do
len+=distance(points[i],points[i+1])
end
local len_to_show=perc_to_show*len
local len_cumulative=0
local ia,iz,istep=#points-1,1,-1
if (from_end) ia,iz,istep=1,#points-1,1
for i=ia,iz,istep do
local src=points[i]
local dst=points[i+1]
local x,y=dst.x,dst.y
local dx,dy=src.x-x,src.y-y
local len_here=len_to_show-len_cumulative
local dist_base=distance_dxy(dx,dy)
len_cumulative+=dist_base
if len_here>0 and dist_base>0 then
local coef=min(len_here/dist_base,1.0)
if from_end then
x,y=x+dx-dx*coef,y+dy-dy*coef
dx,dy=dx*coef,dy*coef
else
dx,dy=dx*coef,dy*coef
end
local color=8 local color=8
if (highlight==i) color=12 if (highlight==i) color=12
@ -1002,7 +1070,7 @@ function rope:draw(artificial_px,artificial_py)
end end
-- draw latch -- draw latch
if self.latch!=nil and self.latch.rec and perc_to_show>=1.0 then if self.latch!=nil and self.latch.rec and (perc_to_show>=1.0 or from_end) then
local x,y=self.latch.rec.px,self.latch.rec.py local x,y=self.latch.rec.px,self.latch.rec.py
local ldx,ldy=self.latch.dx,self.latch.dy local ldx,ldy=self.latch.dx,self.latch.dy
local color=8 local color=8
@ -1141,7 +1209,7 @@ function rope:relax()
end end
function rope:_check_sane() function rope:_check_sane()
if (self.state.name!="latched") return true if (not self:latched()) return true
if (level:busy()) return true if (level:busy()) return true
local n0=self.src local n0=self.src
@ -1502,6 +1570,18 @@ function rope:_tug(hypothetically)
end end
local latch=self.latch local latch=self.latch
if latch!=nil and latch.el=="eyehook" then
if (hypothetically) return ancs,0
player.todo={{
update=function(s)
if s.rope==nil or s.rope:done() then
return true
end
end
}}
self:destroy(true)
return true
end
if latch!=nil and latch.el=="crate" then if latch!=nil and latch.el=="crate" then
local dmx,dmy= local dmx,dmy=
sgn0(latch.dx), sgn0(latch.dx),
@ -1888,7 +1968,7 @@ __map__
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