forked from pyrex/chameleonic
Allow reeling in
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6658f71ba2
commit
e2334f55f7
114
chameleonic.p8
114
chameleonic.p8
@ -788,10 +788,18 @@ function player:update()
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end
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end
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if self.rope then
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self.rope:update()
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end
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_apply(self,self.todo)
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if self.rope then
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self.rope:update()
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if self.rope:done_reeling() then
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self.x=self.rope.latch.rec.mx+self.rope.latch.dx
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self.y=self.rope.latch.rec.my+self.rope.latch.dy
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end
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local rx=self.x+self.px/8+0.5
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local ry=self.y+self.py/8+0.5
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-- do the hokey pokey to work out kinks in the rope
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@ -874,6 +882,18 @@ function player:draw()
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end
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end
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local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2
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if (self.orientx==1) rx+=6
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if self.rope then
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local rx_adj,ry_adj=self.rope:affected_src_xy(rx,ry)
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if rx_adj!=nil then
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local drx,dry=rx_adj-rx,ry_adj-ry
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rx,ry=rx+drx,ry+dry
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px,py=px+drx,py+dry
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end
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end
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if self.orientx==-1 then
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setpal()
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spr(16,px+6,py-2,1,1)
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@ -923,6 +943,10 @@ function rope:done()
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return self.state.name=="done"
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end
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function rope:done_reeling()
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return self.state.name=="done" and self.state.reelin
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end
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function rope:update()
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if self.state.name=="cast" then
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self.state.frame+=1
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@ -949,34 +973,31 @@ function rope:update()
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elseif self.state.name=="destroy" then -- destroy
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self.state.frame+=1
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if (self.state.frame>=5) self.state={name="done"}
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if (self.state.frame>=5) self.state={name="done",reelin=self.state.reelin}
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else
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-- done state
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end
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end
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function rope:destroy()
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function rope:destroy(reelin)
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if (self.state.name=="destroy" or self.state.name=="done") return
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self.state={name="destroy",frame=0}
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self.state={name="destroy",frame=0,reelin=reelin}
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end
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function rope:draw(artificial_px,artificial_py)
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local points,highlight=self:_tug(true)
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if (self.state.name=="done") return
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local perc_to_show=1.0
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if (self.state.name=="cast") perc_to_show=self.state.frame/2
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if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/5)^2
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function rope:affected_src_xy(artificial_px,artificial_py)
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-- this is the loop from :draw but simplified
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if (not self.state.reelin) return
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perc_to_show=(1.0-self.state.frame/8)^2
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local points=self:_anchors_simplified()
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points[#points]={x=artificial_px,y=artificial_py}
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local len=0
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for i=1,#points-1 do
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len+=distance(points[i],points[i+1])
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end
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for i=1,#points-1 do len+=distance(points[i],points[i+1]) end
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local len_to_show=perc_to_show*len
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local len_cumulative=0
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for i=#points-1,1,-1 do
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for i=1,#points-1 do
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local src=points[i]
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local dst=points[i+1]
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@ -989,7 +1010,54 @@ function rope:draw(artificial_px,artificial_py)
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if len_here>0 and dist_base>0 then
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local coef=min(len_here/dist_base,1.0)
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dx,dy=dx*coef,dy*coef
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return x+dx-dx*coef,y+dy-dy*coef
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end
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end
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return points[1]
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end
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function rope:draw(artificial_px,artificial_py)
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local points,highlight=self:_tug(true)
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if (self.state.name=="done") return
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local perc_to_show=1.0
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local from_end=false
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if (self.state.name=="cast") perc_to_show=self.state.frame/2
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if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/8)^2
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if (self.state.reelin) from_end=true
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points[#points]={x=artificial_px,y=artificial_py}
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local len=0
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for i=1,#points-1 do
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len+=distance(points[i],points[i+1])
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end
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local len_to_show=perc_to_show*len
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local len_cumulative=0
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local ia,iz,istep=#points-1,1,-1
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if (from_end) ia,iz,istep=1,#points-1,1
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for i=ia,iz,istep do
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local src=points[i]
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local dst=points[i+1]
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local x,y=dst.x,dst.y
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local dx,dy=src.x-x,src.y-y
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local len_here=len_to_show-len_cumulative
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local dist_base=distance_dxy(dx,dy)
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len_cumulative+=dist_base
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if len_here>0 and dist_base>0 then
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local coef=min(len_here/dist_base,1.0)
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if from_end then
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x,y=x+dx-dx*coef,y+dy-dy*coef
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dx,dy=dx*coef,dy*coef
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else
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dx,dy=dx*coef,dy*coef
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end
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local color=8
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if (highlight==i) color=12
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@ -1002,7 +1070,7 @@ function rope:draw(artificial_px,artificial_py)
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end
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-- draw latch
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if self.latch!=nil and self.latch.rec and perc_to_show>=1.0 then
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if self.latch!=nil and self.latch.rec and (perc_to_show>=1.0 or from_end) then
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local x,y=self.latch.rec.px,self.latch.rec.py
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local ldx,ldy=self.latch.dx,self.latch.dy
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local color=8
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@ -1141,7 +1209,7 @@ function rope:relax()
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end
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function rope:_check_sane()
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if (self.state.name!="latched") return true
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if (not self:latched()) return true
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if (level:busy()) return true
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local n0=self.src
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@ -1502,6 +1570,18 @@ function rope:_tug(hypothetically)
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end
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local latch=self.latch
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if latch!=nil and latch.el=="eyehook" then
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if (hypothetically) return ancs,0
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player.todo={{
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update=function(s)
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if s.rope==nil or s.rope:done() then
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return true
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end
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end
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}}
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self:destroy(true)
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return true
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end
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if latch!=nil and latch.el=="crate" then
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local dmx,dmy=
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sgn0(latch.dx),
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@ -1888,7 +1968,7 @@ __map__
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0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000e0000000000000000000000000000000e0000000000000000000000000000000e0000000000000000000000000000000e0000000000000000000000000000000e000000000000000000000000000000
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0c000000000044000c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000e0000000000000000000000000000000e0000000000000000000000000000000e0000000000000000000000000000000e0000000000000000000000000000000e000000000000000000000000000000
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0c0000000000000000000000000000000c00000000000000000000000000000c000000000000000000000000000000000e00000000000e0e0e0e0000000000000e000000000e000000000000000000000e0000000000000000000000000000000e0000000000000000000000000000000e000000000000000000000000000000
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0c00000000001c0000000000000000000000000000000000000000000000000c000000000000000000000000000000000e00000000000000000e0000000000000e000000000e000e00000000000000000e0000000000000000000000000000000e0000000000000e0e000000000000000e00000000000e0e0e0e000000000000
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3d1c000000001c0000000000000000000000000000000000000000000000000c000000000000000000000000000000000e00000000000000000e0000000000000e000000000e000e00000000000000000e0000000000000000000000000000000e0000000000000e0e000000000000000e00000000000e0e0e0e000000000000
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0c0000000000000000000000000000410000000000000000000000000000000c0000000000000e0e0e000000000000000e00000000000000000e0000000000000e000000000e000e00000000000000000e00000000000e0e0e000000000000000e00000000000e0000000000000000000e00000000000000000e000000000000
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0c000000000000000c0c0c0c0c0c0c0c0c00000000000020210000000000000c00000000000e00000e0e0000000000000e0000000000000e0e0e0000000000000e000000000e0e0e0e0e0000000000000e00000000000e0000000000000000000e00000000000e0e0e000000000000000e000000000000000e00000000000000
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0c0c0c0c0c0c00000000000c0c0c0c0c0c00000000000030310000000000000c000000000000000e0e000000000000000e00000000000000000e0000000000000e0000000000000e00000000000000000e00000000000e0e0e000000000000000e00000000000e00000e0000000000000e0000000000000e0000000000000000
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