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2 Commits

Author SHA1 Message Date
0aeeb1975b Show blocked crate moves (#24)
Save/load system. Not golfed.

Saves the music flag, the last level the player played, and the furthest level reached. Loads music flag on launch. Title screen starts on most recent level played; when in "release configuration" the title screen will only let the player pick levels up to the maximum reached through gameplay, but right now this is replaced with the 31.

Save file can be wiped by holding the down arrow at the title screen.

block writes while reading

Disabling writes during "wipe" and "first load" is not quite semantically what we want, it's writes during read we want to block. This happens because turning the music on or off tries to save the state, and it's easier to just ignore that persistence request than to rework the music code so it doesn't. "wipe" and "first load" are when we're actually reading (and enacting) state, but it's the act of reading rather than those two acts that should block writes.

It is also unwilling to write until it's done its first read, which I think is a feature; it makes it harder to accidentally blank out the player's data.

Show blocked moves as an animated X.

I am not convinced the sprite is very good. This could help the player learn what pulls were considered before proposing the ones that would occur if the player pulled the tongue. Or it's just visual noise that sucks. Anyway, this correctly captures what the blocked considered moves were, and we can decide whether to use it or not.

Reviewed-on: pyrex/chameleonic#24
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-02 23:08:10 +00:00
b6d1a21b7e Basic save/load system (#23)
Save/load system. Not golfed.

Saves the music flag, the last level the player played, and the furthest level reached. Loads music flag on launch. Title screen starts on most recent level played; when in "release configuration" the title screen will only let the player pick levels up to the maximum reached through gameplay, but right now this is replaced with the 31.

Save file can be wiped by holding the down arrow at the title screen.

block writes while reading

Disabling writes during "wipe" and "first load" is not quite semantically what we want, it's writes during read we want to block. This happens because turning the music on or off tries to save the state, and it's easier to just ignore that persistence request than to rework the music code so it doesn't. "wipe" and "first load" are when we're actually reading (and enacting) state, but it's the act of reading rather than those two acts that should block writes.

It is also unwilling to write until it's done its first read, which I think is a feature; it makes it harder to accidentally blank out the player's data.

Reviewed-on: pyrex/chameleonic#23
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-02 23:08:03 +00:00

View File

@ -8,8 +8,9 @@ real_modules={}
frame=0 frame=0
function _init() function _init()
-- printh("restarting") -- printh("restarting")
music_on() _doall("init")
_doall("init") end end
function _update() function _update()
frame+=1 frame+=1
if (frame%1==0) _doall("update") end if (frame%1==0) _doall("update") end
@ -17,12 +18,16 @@ function _draw()
_doall("draw") end _doall("draw") end
function music_on() function music_on()
music(0) if (stat(54) ~= 0) music(0)
persist.music=true
persist:write()
menuitem(3, "music: on", music_off) menuitem(3, "music: on", music_off)
end end
function music_off() function music_off()
music(-1) music(-1)
persist.music=false
persist:write()
menuitem(3, "music: off", music_on) menuitem(3, "music: off", music_on)
end end
@ -261,7 +266,7 @@ end
title={} title={}
add(modules,title) add(modules,title)
blinkcol=10 lvlshimmer = {4,9,10,10,9}
function title:draw() function title:draw()
cls(0) cls(0)
-- this is right for 72x32 -- this is right for 72x32
@ -270,22 +275,33 @@ function title:draw()
print("[nyeogmi]",62,73,7) print("[nyeogmi]",62,73,7)
print("kistaro",32,79,7) print("kistaro",32,79,7)
local lvlstr = "⬅️ "..start_level.." ➡️" local lvlstr = "⬅️ "..start_level.." ➡️"
print(lvlstr,50,91,1) local lx, ly = 51+wrongbleep:vibrate(), 90+wrongbleep:vibrate()
print(lvlstr,51,90,blinkcol) print(lvlstr,lx-1,ly+1,1)
print(lvlstr,lx,ly,cycle(lvlshimmer))
end end
start_level=0 function title:init()
max_level=31 start_level=persist.recent_level
-- max_level=persist.max_level
max_level = 31 --debugging/coding
wiped = false
end
function title:update() function title:update()
blinkcol=9
if (time()*4\1%2==0) blinkcol=10
if (btnp"0") start_level-=1 if (btnp"0") start_level-=1
if (btnp"1") start_level+=1 if (btnp"1") start_level+=1
start_level%=max_level start_level%=(max_level+1)
if btn"3" and not wiped then
if (btnp"4" or btnp"5") modules=real_modules _init() music(0) wrongbleep:bleep()
if (wrongbleep:adequately_warned()) then
persist:wipe()
max_level = 0
start_level = 0
wiped=true
-- todo: sfx(kaboom!)
end
end
if (btnp"4" or btnp"5") modules=real_modules _init()
end end
-->8 -->8
@ -308,6 +324,8 @@ function level:reinit(n)
self:load_dynobjs() self:load_dynobjs()
self:recollide_reanchor() self:recollide_reanchor()
self:spawn_exit() self:spawn_exit()
persist:lvlstart()
end end
function level:restart() function level:restart()
@ -976,7 +994,7 @@ function rope:affected_src_xy(artificial_px,artificial_py)
end end
function rope:draw(artificial_px,artificial_py) function rope:draw(artificial_px,artificial_py)
local points,highlight,hypo_ops=self:_tug(true) local points,highlight,hypo_ops,hypo_blocks=self:_tug(true)
local n,perc_to_show,from_end = self.state.name,1.0 local n,perc_to_show,from_end = self.state.name,1.0
if (n=="done") return if (n=="done") return
if (n=="cast") perc_to_show=self.state.frame/2 if (n=="cast") perc_to_show=self.state.frame/2
@ -1048,13 +1066,19 @@ function rope:draw(artificial_px,artificial_py)
-- hypothetical -- hypothetical
local time=t()-self.flicker_t local time=t()-self.flicker_t
if n=="latched" and time>0 and time%0.5>0.25 and not level:busy() then if n=="latched" and time>0 and not level:busy() then
if time%0.5>0.25 then
for o in all(hypo_ops) do for o in all(hypo_ops) do
local mx0,my0,dmx,dmy=unpack(o) local mx0,my0,dmx,dmy=unpack(o)
local px1,py1=(mx0+dmx)*8,(my0+dmy)*8 local px1,py1=(mx0+dmx)*8,(my0+dmy)*8
spr(14,px1,py1) spr(14,px1,py1)
end end
end end
for o in all(hypo_blocks) do
local x,y,dx,dy=unpack(o)
spr(53,8*x+4*dx,8*y+4*dy,1,1,time%0.5>0.25)
end
end
-- debug -- debug
--[[ --[[
@ -1513,20 +1537,23 @@ function rope:_tug(hypothetically)
local ancs=self:_anchors_simplified() local ancs=self:_anchors_simplified()
local touched={} local touched={}
local blocks = {}
for i=#ancs-1,2,-1 do for i=#ancs-1,2,-1 do
local ops_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2]) local ops_before_trash,blocks_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2])
local ops_to_do,corners={} local ops_to_do,corners={}
for b in all(blocks_before_trash) do add(blocks, b) end
if #ops_before_trash>0 then if #ops_before_trash>0 then
ops_to_do=ops_before_trash ops_to_do=ops_before_trash
else else
local ops_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1]) local ops_after_trash,blocks_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1])
ops_to_do=ops_after_trash ops_to_do=ops_after_trash
for b in all(blocks_after_trash) do add(blocks,b) end
end end
local ops=ops_to_do local ops=ops_to_do
if #ops>0 then if #ops>0 then
if (hypothetically) return ancs,i-1,ops if (hypothetically) return ancs,i-1,ops,blocks
for o in all(ops) do level:tug_crate(unpack(o)) end for o in all(ops) do level:tug_crate(unpack(o)) end
return true return true
@ -1535,7 +1562,7 @@ function rope:_tug(hypothetically)
local latch=self.latch local latch=self.latch
if latch and latch.el=="eyehook" then if latch and latch.el=="eyehook" then
if (hypothetically) return ancs,0,{} if (hypothetically) return ancs,0,{},blocks
player.todo={{ player.todo={{
update=function(s) update=function(s)
if not s.rope or s.rope:done() then if not s.rope or s.rope:done() then
@ -1576,17 +1603,19 @@ function rope:_tug(hypothetically)
invalid_move=true invalid_move=true
end end
if not invalid_move and if not invalid_move then
level:can_move(false,mx0,my0,dmx,dmy,1,0) if level:can_move(false,mx0,my0,dmx,dmy,1,0) then
then if (hypothetically) return ancs,0,{{mx0,my0,dmx,dmy}},blocks
if (hypothetically) return ancs,0,{{mx0,my0,dmx,dmy}}
level:tug_crate(mx0,my0,dmx,dmy) level:tug_crate(mx0,my0,dmx,dmy)
return true return true
else
add(blocks, {mx0,my0,dmx,dmy})
end
end end
end end
if (hypothetically) return ancs if (hypothetically) return ancs,0,{},blocks
return return
end end
@ -1656,7 +1685,7 @@ function rope:_calc_push(
end end
end end
local ops2={} local ops2,blocked={},{}
for o in all(ops) do for o in all(ops) do
local mx,my,dmx,dmy=unpack(o) local mx,my,dmx,dmy=unpack(o)
if not level:mcoll(mx,my) then if not level:mcoll(mx,my) then
@ -1665,6 +1694,7 @@ function rope:_calc_push(
local crate=level:get_crate(mx,my) local crate=level:get_crate(mx,my)
if crate then if crate then
if not level:can_move(false,mx,my,dmx,dmy,0,0) then if not level:can_move(false,mx,my,dmx,dmy,0,0) then
add(blocked,o)
break break
end end
else else
@ -1673,7 +1703,7 @@ function rope:_calc_push(
add(ops2,o) add(ops2,o)
end end
end end
return ops2 return ops2,blocked
end end
function rope:_anchors_simplified() function rope:_anchors_simplified()
@ -1715,6 +1745,7 @@ end
-->8 -->8
--wrongbleeps --wrongbleeps
wrongbleep={} wrongbleep={}
add(modules,wrongbleep)
add(real_modules,wrongbleep) add(real_modules,wrongbleep)
function wrongbleep:init() function wrongbleep:init()
self.duration=0 self.duration=0
@ -1722,8 +1753,12 @@ function wrongbleep:init()
end end
function wrongbleep:update() function wrongbleep:update()
if (self.duration>5) self.duration=5 if (self.duration>5) self.duration=5
if self.duration>0 then sfx(63,3) self.continuous+=1 if self.duration>0 then
else self.continuous=0 end sfx(63,3)
self.continuous+=1
else
self.continuous=0
end
self.duration=max(self.duration-1,-4) self.duration=max(self.duration-1,-4)
end end
function wrongbleep:bleep(duration) function wrongbleep:bleep(duration)
@ -1881,6 +1916,48 @@ function debugmouse:draw3()
pal() pal()
end end
-->8
-- save/load
persist={}
add(modules, persist)
add(real_modules, persist)
function persist:init0()
cartdata("ulimate_lizard_total_destruction_0_1")
self.init0 = self.read
self:read()
end
function persist:read()
self.ready=false
local m = dget(0) == 0
self.music = m
if m then music_on() else music_off() end
self.max_level = dget(1)
self.recent_level = dget(2)
self.ready=true
end
function persist:wipe()
for i=0,64 do
dset(i,0)
end
self:read()
end
function persist:lvlstart()
self.recent_level = level.ix
self.max_level = max(self.max_level, level.ix)
self:write()
end
function persist:write()
if (not self.ready) return
dset(0, self.music and 0 or -1)
dset(1, self.max_level)
dset(2, self.recent_level)
end
__gfx__ __gfx__
000030000000002200003000eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeff1ff1ff1fffffff1ffffff1fffffff1dddddddd111111110000000033300333 000030000000002200003000eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeff1ff1ff1fffffff1ffffff1fffffff1dddddddd111111110000000033300333
003333300000332200333330eeffffffffffffffffffffeee5e555e55e555e5eff1ff1ffffffffffffffffffffffffffdddddddd111111110cc00cc033300333 003333300000332200333330eeffffffffffffffffffffeee5e555e55e555e5eff1ff1ffffffffffffffffffffffffffdddddddd111111110cc00cc033300333
@ -1908,10 +1985,10 @@ eeee0000cc04405500444400efeeee5e11111111e5eeeefeeeeeeeeeeeeeeeeeffffffffffffffff
000aa111991111103bbbbbb3eeeeeeeeeeeeeeeeeeeeeeeeff1ff1ffffffffffffffffff00000000000000000000000000000000000000000000000000000000 000aa111991111103bbbbbb3eeeeeeeeeeeeeeeeeeeeeeeeff1ff1ffffffffffffffffff00000000000000000000000000000000000000000000000000000000
0000000099100000f765000000000000000000000000000000000000000000000000000000000000000000000000000011111111111111111999999111111111 0000000099100000f765000000000000000000000000000000000000000000000000000000000000000000000000000011111111111111111999999111111111
00000000990000007700000000000000000000000000000000000000000000000000000000000000000000000000000019911991999999911999999119999999 00000000990000007700000000000000000000000000000000000000000000000000000000000000000000000000000019911991999999911999999119999999
00000000990000006060000000000000000000000000000000000000000000000000000000000000000000000000000019977991999999911999999119999999 00000000990000006060000000000000000bc0000090020000000000000000000000000000000000000000000000000019977991999999911999999119999999
00000000090000005005000000000000000000000000000000000000000000000000000000000000000000000000000019911991999117111991199111711999 00000000090000005005000000bbcc00000bc0000009200000000000000000000000000000000000000000000000000019911991999117111991199111711999
00000000aa0000000000000000000000000000000000000000000000000000000000000000000000000000000000000019911991999117111991199111711999 00000000aa0000000000000000ccbb00000cb0000002900000000000000000000000000000000000000000000000000019911991999117111991199111711999
0000000077a000000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991999999911997799119999999 0000000077a000000000000000000000000cb0000020090000000000000000000000000000000000000000000000000019999991999999911997799119999999
00000007777a00000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991999999911991199119999999 00000007777a00000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991999999911991199119999999
00044444444444000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991111111111111111111111111 00044444444444000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991111111111111111111111111
44444444444004444444444444400444444444444440044444444444444004444444444444400444444444444440044444444444444004444444444444400444 44444444444004444444444444400444444444444440044444444444444004444444444444400444444444444440044444444444444004444444444444400444
@ -2141,7 +2218,7 @@ __label__
77777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777 77777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777
__gff__ __gff__
000000c0c0c0c0c0c0c0c0c0c0c00000000000c0c0c0c0c0c0c0c0c0202020200040c0c0c0c0c0c0c008080800000000404000000808080808080808c0c0c0c000000000080808080808080800000008000000000808080808080808000000000008080808080808080808080000000000080808080808080808080800000000 000000c0c0c0c0c0c0c0c0c0c0c00000000000c0c0c0c0c0c0c0c0c0202020200040c0c0c0c0c0c0c008080800000000404000000000080808080808c0c0c0c000000000080808080808080800000008000000000808080808080808000000000008080808080808080808080000000000080808080808080808080800000000
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
__map__ __map__
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