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24 Commits

Author SHA1 Message Date
8b6b2ce495 One last intermediate room 2023-07-02 23:00:15 -07:00
5cde2a8966 fucked up shit bhijn likes 2023-07-02 22:21:07 -07:00
2e6f806014 Reorder levels a bit 2023-07-02 21:43:52 -07:00
a041574f93 Add level 14 2023-07-02 21:39:45 -07:00
343fe4249a Another level? Why not? 2023-07-02 15:20:34 -07:00
a18d4087f5 Dump in some more levels 2023-07-02 14:37:10 -07:00
4599197d65 True up with local changes 2023-06-03 16:27:22 -07:00
e54a764ae2 I guess I'm working on this again! 2023-05-31 20:50:58 -07:00
2104ef8d1d A new level with bodyblocking and leverage 2023-01-04 18:10:47 -08:00
2a2d5edc98 More (modest) optimizations to level rebuild 2023-01-02 21:08:40 -08:00
2c29327db2 Use gsv in level build 2023-01-02 20:57:00 -08:00
20a1feb2bb Reduce CPU hit of level rebuild 2023-01-02 20:51:06 -08:00
9960aafd71 Simplify pinch detector 2023-01-02 20:43:59 -08:00
3911ae6eee Save just a few more tokens 2023-01-02 20:11:25 -08:00
64c8bca3c0 Save some tokens in _rast 2023-01-02 20:04:29 -08:00
617e7b3948 Remove inorder 2023-01-02 20:00:02 -08:00
9b1fc9ac94 Elude a few minor tokens 2023-01-02 19:59:34 -08:00
5482f900f0 Remove old frame tracker 2023-01-02 18:40:28 -08:00
c549f881a0 Move "blocked" preview further from tiles 2023-01-02 18:39:15 -08:00
70ffbd2465 Save a few more tokens here and there 2023-01-02 18:27:36 -08:00
be864f06bb Save a lot of tokens on segmenting the rope 2023-01-02 18:00:36 -08:00
4562128fa6 Assorted token golf in rope logic (#25)
Remove unused vars, convert tug_crate arg to table

The tug_crate conversion is for performance. `foreach(tbl, predefined_func)` is substantially faster than a standard `for` loop using the `all` iterator. However, if the function inside the foreach is defined inline, it's much slower due to closure-construction overhead (even though nothing is being closed over). Converting `tug_crate` to take a table as an argument allows foreach to feed right into it, and it also naturally suggests a rewrite a few lines down to get rid of duplicative listing of `mx0,my0,dmx,dmy`, saving several tokens.

I'm going to take a look at can_move to see if it's worth making iits mx0,my0,dmx,dmy arguments into a table as well.

can_move also takes a rope operation table

this is approximately token-neutral but performance-saving. each function parameter makes its call cost worse. When can_move is called inside a loop, we already have a table and we unpack to call can_move; moving the unpack into can_move saves us marshalling cost. It requires us to construct a table in a different spot (where we were not previously doing so) but that spot is not in a loop.

calc_push op loop golf

Reorganizing conditionals saves tokens here.

Fix syntax errors.

This also saves a few tokens and cycles by turning level:tug_crate into a free function. It's not _pretty_ but it's the least bad option.

_calc_push golf redux

Removed unnecessary variable declarations and conditional cases by using an "assume, alternate, verify assumption" pattern and reusing ax0/ay0 when they would never be referenced again.

Fix syntax errors.

Slightly more efficient fix to level_tug_crate.

Reviewed-on: pyrex/chameleonic#25
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-03 01:06:57 +00:00
0aeeb1975b Show blocked crate moves (#24)
Save/load system. Not golfed.

Saves the music flag, the last level the player played, and the furthest level reached. Loads music flag on launch. Title screen starts on most recent level played; when in "release configuration" the title screen will only let the player pick levels up to the maximum reached through gameplay, but right now this is replaced with the 31.

Save file can be wiped by holding the down arrow at the title screen.

block writes while reading

Disabling writes during "wipe" and "first load" is not quite semantically what we want, it's writes during read we want to block. This happens because turning the music on or off tries to save the state, and it's easier to just ignore that persistence request than to rework the music code so it doesn't. "wipe" and "first load" are when we're actually reading (and enacting) state, but it's the act of reading rather than those two acts that should block writes.

It is also unwilling to write until it's done its first read, which I think is a feature; it makes it harder to accidentally blank out the player's data.

Show blocked moves as an animated X.

I am not convinced the sprite is very good. This could help the player learn what pulls were considered before proposing the ones that would occur if the player pulled the tongue. Or it's just visual noise that sucks. Anyway, this correctly captures what the blocked considered moves were, and we can decide whether to use it or not.

Reviewed-on: pyrex/chameleonic#24
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-02 23:08:10 +00:00
b6d1a21b7e Basic save/load system (#23)
Save/load system. Not golfed.

Saves the music flag, the last level the player played, and the furthest level reached. Loads music flag on launch. Title screen starts on most recent level played; when in "release configuration" the title screen will only let the player pick levels up to the maximum reached through gameplay, but right now this is replaced with the 31.

Save file can be wiped by holding the down arrow at the title screen.

block writes while reading

Disabling writes during "wipe" and "first load" is not quite semantically what we want, it's writes during read we want to block. This happens because turning the music on or off tries to save the state, and it's easier to just ignore that persistence request than to rework the music code so it doesn't. "wipe" and "first load" are when we're actually reading (and enacting) state, but it's the act of reading rather than those two acts that should block writes.

It is also unwilling to write until it's done its first read, which I think is a feature; it makes it harder to accidentally blank out the player's data.

Reviewed-on: pyrex/chameleonic#23
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-02 23:08:03 +00:00

View File

@ -1,21 +1,20 @@
pico-8 cartridge // http://www.pico-8.com pico-8 cartridge // http://www.pico-8.com
version 39 version 41
__lua__ __lua__
-- setup -- setup
modules={} modules={}
real_modules={} real_modules={}
frame=0
function _init() function _init()
-- printh("restarting") -- printh("restarting")
_doall("init") _doall"init"
end end
function _update() function _update60()
frame+=1 _doall"update" end
if (frame%1==0) _doall("update") end
function _draw() function _draw()
_doall("draw") end _doall"draw"
end
function music_on() function music_on()
if (stat(54) ~= 0) music(0) if (stat(54) ~= 0) music(0)
@ -97,11 +96,10 @@ function linefill(ax,ay,bx,by,r,c)
local _x1,_y1=x1,y1 local _x1,_y1=x1,y1
if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0 if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0
local dx=(x1-x0)/(y1-y0) local dx=(x1-x0)/(y1-y0)
if(y0<0) x0-=y0*dx y0=-1
local cy0=y0\1+1 local cy0=y0\1+1
-- sub-pix shift -- sub-pix shift
x0+=(cy0-y0)*dx x0+=(cy0-y0)*dx
for y=y0\1+1,min(y1\1,127) do for y=cy0,min(y1\1,127) do
-- open span? -- open span?
local span=spans[y] local span=spans[y]
if (span) rectfill(x0,y,span,y) if (span) rectfill(x0,y,span,y)
@ -125,15 +123,6 @@ function sgn0(x)
return x!=0 and sgn(x) or 0 return x!=0 and sgn(x) or 0
end end
function inorder(tbl)
local prev
for v in all(tbl) do
if (prev and v < prev) return
prev = v
end
return true
end
function _mnmx(x,y) function _mnmx(x,y)
if (x>y)return y,x if (x>y)return y,x
return x,y return x,y
@ -141,20 +130,18 @@ end
function _rast( function _rast(
xs,ys,x0,y0,x1,y1 xys,x0,y0,x1,y1
) )
local function _add() local function _add()
local n=#xs local n=#xys
if (n==0 or xs[n]!=x0 or ys[n]!=y0) add(xs,x0) add(ys,y0) local xy0={x0,y0}
if (n==0 or not _anch_eq(xys[n],xy0)) add(xys,xy0)
end end
local dx,dy=abs(x1-x0),abs(y1-y0) local dx,dy=abs(x1-x0),abs(y1-y0)
local sx=-1 local sx,sy=sgn(x1-x0),sgn(y1-y0)
local sy=-1
if (x0<x1) sx=1
if (y0<y1) sy=1
local done,err local err
if dx>dy then if dx>dy then
err=dx/2.0 err=dx/2.0
while x0!=x1 do while x0!=x1 do
@ -266,9 +253,9 @@ end
title={} title={}
add(modules,title) add(modules,title)
lvlshimmer = {4,9,10,10,9} lvlshimmer = split"4,9,10,10,9"
function title:draw() function title:draw()
cls(0) cls"0"
-- this is right for 72x32 -- this is right for 72x32
spr(96,28,56,9,2) spr(96,28,56,9,2)
print("pyrex",32,73,7) print("pyrex",32,73,7)
@ -290,7 +277,7 @@ end
function title:update() function title:update()
if (btnp"0") start_level-=1 if (btnp"0") start_level-=1
if (btnp"1") start_level+=1 if (btnp"1") start_level+=1
start_level%=(max_level+1) start_level%=max_level+1
if btn"3" and not wiped then if btn"3" and not wiped then
wrongbleep:bleep() wrongbleep:bleep()
if (wrongbleep:adequately_warned()) then if (wrongbleep:adequately_warned()) then
@ -337,10 +324,25 @@ function level:advance()
end end
normpal = {[1]=0,[8]=0,[14]=0} normpal = {[1]=0,[8]=0,[14]=0}
ixes=split"5,3,15,10,13,4,9"
easy=split"1,131,6,129,6,141,12"
moderate=split"3,139,15,5,6,4,9"
hard=split"134,135,142,134,6,142,140"
brutal=split"8,137,9,130,6,13,138"
function level:draw3()
local p=easy
if (self.ix>=6) p=moderate
if (self.ix>=12) p=hard
if (self.ix>=21) p=brutal
for i=1,7 do
pal(ixes[i],p[i],1)
end
end
function level:draw() function level:draw()
cls(5)
fillp()
pal(normpal) pal(normpal)
cls"10"
map( map(
self.bigx*16,self.bigy*16, self.bigx*16,self.bigy*16,
0,0,16,16, 0,0,16,16,
@ -430,8 +432,9 @@ end
function level:recollide_reanchor() function level:recollide_reanchor()
self._coll={} self._coll={}
for mx=0,15 do for mx=0,15 do
local kmx=mx..","
for my=0,15 do for my=0,15 do
local mxy=_mix{mx,my} local mxy=kmx..my
self._coll[mxy]= self._coll[mxy]=
fget(self:_mget(mx,my),7) or fget(self:_mget(mx,my),7) or
self._crates[mxy] self._crates[mxy]
@ -439,18 +442,24 @@ function level:recollide_reanchor()
end end
local anch_new={} local anch_new={}
for dxy in all{{-1,-1},{1,-1},{-1,1},{1,1}} do for dxy in all(gsv[[-1`-1
1`-1
-1`1
1`1]]) do
local dx,dy=unpack(dxy) local dx,dy=unpack(dxy)
assert(dx!=0 and dy!=0) local c=self._coll
for mx0=0,15 do for mx0=0,15 do
local mx1=mx0+dx
local kmx0,kmx1=mx0..",",mx1..","
for my0=0,15 do for my0=0,15 do
local mx1,my1=mx0+dx,my0+dy local my1=my0+dy
-- bypass mcoll for MEGA SPEED
if ( if (
self:mcoll(mx0,my0) and not self:get_crate(mx0,my0) and c[kmx0..my0] and not self:get_crate(mx0,my0) and
not self:mcoll(mx0,my1) and not c[kmx0..my1] and
not self:mcoll(mx1,my0) and not c[kmx1..my0] and
not self:mcoll(mx1,my1) not c[kmx1..my1]
) then ) then
local key=_mix{"GEOM",mx0,my0,dx,dy} local key=_mix{"GEOM",mx0,my0,dx,dy}
anch_new[key]= { anch_new[key]= {
@ -494,10 +503,6 @@ function level:recollide_reanchor()
if player.rope then if player.rope then
player.rope:experience_anchor_moves(moves) player.rope:experience_anchor_moves(moves)
end end
for point in self:anchor_points() do
point.moved=nil
end
end end
function level:win_at(mx,my) function level:win_at(mx,my)
@ -558,7 +563,8 @@ function level:spawn_exit()
assert(spawned) assert(spawned)
end end
function level:mcoll(mx,my) function level:mcoll(mxy)
local mx,my=unpack(mxy)
if ((mx | my) & 0xFFF0!=0) return true if ((mx | my) & 0xFFF0!=0) return true
return self._coll[_mix{mx,my}] return self._coll[_mix{mx,my}]
end end
@ -633,15 +639,17 @@ end
ropecheck=split"-0.6,0.4,0.4" ropecheck=split"-0.6,0.4,0.4"
-- argument "o" is a rope operation:
-- array of [mx0,my0,dmx,dmy]
function level:can_move( function level:can_move(
is_player, is_player,o,exclude_src,exclude_dst
mx0,my0,dmx,dmy,exclude_src,exclude_dst
) )
local mx0,my0,dmx,dmy=unpack(o)
local mx1,my1=mx0+dmx,my0+dmy local mx1,my1=mx0+dmx,my0+dmy
if (is_player and self:win_at(mx1,my1)) return true if (is_player and self:win_at(mx1,my1)) return true
if (is_player and self:get_open_pit(mx1,my1)) return wrongbleep:adequately_warned() if (is_player and self:get_open_pit(mx1,my1)) return wrongbleep:adequately_warned()
if (self:mcoll(mx1,my1) or player.x==mx1 and player.y==my1) return if (self:mcoll{mx1,my1} or player.x==mx1 and player.y==my1) return
if player.rope then if player.rope then
local w,h=1.2,0.2 local w,h=1.2,0.2
@ -652,7 +660,12 @@ function level:can_move(
return true return true
end end
function level:tug_crate(mx0,my0,dmx,dmy) -- argument is a rope operation:
-- array of [mx0,my0,dmx,dmy]
-- must be a free function
-- to use as a foreach target
function level_tug_crate(t)
local self,mx0,my0,dmx,dmy=level,unpack(t)
local mxy0=_mix{mx0,my0} local mxy0=_mix{mx0,my0}
local existing=self._crates[mxy0] local existing=self._crates[mxy0]
if (not existing) return if (not existing) return
@ -671,6 +684,47 @@ function level:tug_crate(mx0,my0,dmx,dmy)
self._crates[_mix{mx1,my1}]=existing self._crates[_mix{mx1,my1}]=existing
end end
-->8
-- particles
particles={}
add(real_modules,particles)
function particles:init()
self.a={}
end
function particles:update()
local a2={}
for i in all(particles.a) do
i.t+=1
i[1]+=i.dx
i[2]+=i.dy
i.dy+=i.ddy
if (i.t<i.mt) add(a2,i)
end
particles.a=a2
end
function particles:move(x,y,dx,dy)
for i=0,1,0.25 do
local px=(x+dx*i)*8+2
local py=(y+dy*i)*8+4
px+=rnd"4"
py+=rnd"6"
add(self.a,{
px,py,6,
dx=rnd()-0.5,
dy=-rnd(0.5),
ddy=0.02,
t=-rnd"4",
mt=4+rnd"4"
})
end
end
function particles:draw()
for i in all(particles.a) do
if (i.t>0) pset(unpack(i))
end
end
-->8 -->8
--player handling --player handling
player={} player={}
@ -734,12 +788,13 @@ function player:update()
else else
local x,y=self.x,self.y local x,y=self.x,self.y
local function try_move(dx,dy,f) local function try_move(dx,dy,f)
if level:can_move(true,x,y,dx,dy,0,2) then if level:can_move(true,{x,y,dx,dy},0,2) then
self.todo=f self.todo=f
self.cooldown=3 self.cooldown=8
local t=f[#f] local t=f[#f]
t.x=x+dx t.x=x+dx
t.y=y+dy t.y=y+dy
particles:move(x,y,dx,dy)
return return
end end
wrongbleep:bleep() wrongbleep:bleep()
@ -756,7 +811,7 @@ function player:update()
local dx,dy=self.orientx,self.orienty local dx,dy=self.orientx,self.orienty
if (dy!=0) dx=0 if (dy!=0) dx=0
while not level:mcoll(x,y) do x+=dx y+=dy end while not level:mcoll{x,y} do x+=dx y+=dy end
self.rope=rope:new( self.rope=rope:new(
{x+0.5-dx*0.5,y+0.5-dy*0.5}, {x+0.5-dx*0.5,y+0.5-dy*0.5},
@ -802,7 +857,7 @@ end
function player:_vanish_if_requested() function player:_vanish_if_requested()
if kbd:btn(5) then if kbd:btn(5) then
self.vanish_frame+=1 self.vanish_frame+=0.5
if (self.fall_frame>0 or self.vanish_frame>20) then if (self.fall_frame>0 or self.vanish_frame>20) then
self.rope=nil self.rope=nil
@ -811,7 +866,7 @@ function player:_vanish_if_requested()
self.vanish_frame=20 self.vanish_frame=20
end end
else else
self.vanish_frame-=1 self.vanish_frame-=0.5
end end
self.vanish_frame=max(self.vanish_frame,0) self.vanish_frame=max(self.vanish_frame,0)
@ -862,7 +917,7 @@ function player:draw()
-- vanish colors -- vanish colors
local vanish=split"13,15,14,5,4,12,2,3,9,10" local vanish=split"13,15,14,5,4,12,2,3,9,10"
for i,ilc in ipairs(vanish) do for i,ilc in ipairs(vanish) do
if (vanish_level>i/#vanish) pal(ilc,5) if (vanish_level>i/#vanish) pal(ilc,10)
end end
if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0505.0505) end poke(0x5f00,zc|0x01) if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0505.0505) end poke(0x5f00,zc|0x01)
@ -872,7 +927,7 @@ function player:draw()
if (self.orientx==1) rx+=6 if (self.orientx==1) rx+=6
if self.rope then if self.rope then
local rx_adj,ry_adj=self.rope:affected_src_xy(rx,ry) local rx_adj,ry_adj=self.rope:affected_src_xy{rx,ry}
if rx_adj then if rx_adj then
local drx,dry=rx_adj-rx,ry_adj-ry local drx,dry=rx_adj-rx,ry_adj-ry
rx,ry=rx+drx,ry+dry rx,ry=rx+drx,ry+dry
@ -880,17 +935,16 @@ function player:draw()
end end
end end
if self.orientx==-1 then
setpal() setpal()
if self.orientx==-1 then
spr(16,px+6,py-2,1,1) spr(16,px+6,py-2,1,1)
spr(17,px+1,py,1,1) spr(17,px+1,py,1,1)
if (self.rope and invis_level<=0.25) pal() self.rope:draw(self.x*8+self.px+1,self.y*8+self.py+2) setpal() if (self.rope and invis_level<=0.25) pal() self.rope:draw{self.x*8+self.px+1,self.y*8+self.py+2} setpal()
spr(head,px-3,py-3,1,1) spr(head,px-3,py-3,1,1)
else else
setpal()
spr(16,px-6,py-2,1,1,true) spr(16,px-6,py-2,1,1,true)
spr(17,px-1,py,1,1,true) spr(17,px-1,py,1,1,true)
if (self.rope and invis_level<=0.25) pal() self.rope:draw(self.x*8+self.px+7,self.y*8+self.py+2) setpal() if (self.rope and invis_level<=0.25) pal() self.rope:draw{self.x*8+self.px+7,self.y*8+self.py+2} setpal()
spr(head,px+3,py-3,1,1,true) spr(head,px+3,py-3,1,1,true)
end end
pal() pal()
@ -937,13 +991,7 @@ function rope:update()
elseif self.state.name=="latched" then elseif self.state.name=="latched" then
if (not self.latch) wrongbleep:bleep(5) self:destroy() return if (not self.latch) wrongbleep:bleep(5) self:destroy() return
if (self.latch.rec and self.latch.rec.dead) self:destroy()
if self.latch.rec then
if self.latch.rec.dead==true then
self:destroy()
end
end
if (not self:_check_pinch()) self:destroy() if (not self:_check_pinch()) self:destroy()
elseif self.state.name=="destroy" then -- destroy elseif self.state.name=="destroy" then -- destroy
@ -959,125 +1007,100 @@ function rope:destroy(reelin)
self.state={name="destroy",frame=0,reelin=reelin} self.state={name="destroy",frame=0,reelin=reelin}
end end
function rope:affected_src_xy(artificial_px,artificial_py) function rope:_resegment(points,artificial_pxy,cb)
-- this is the loop from :draw but simplified
if (not self.state.reelin) return
perc_to_show=(1.0-self.state.frame/8)^2
local points=self:_anchors_simplified()
points[#points]={x=artificial_px,y=artificial_py}
local len=0
for i=1,#points-1 do len+=distance(points[i],points[i+1]) end
local len_to_show=perc_to_show*len
local len_cumulative=0
for i=1,#points-1 do
local src=points[i]
local dst=points[i+1]
local x,y=dst.x,dst.y
local dx,dy=src.x-x,src.y-y
local len_here=len_to_show-len_cumulative
local dist_base=distance_dxy(dx,dy)
len_cumulative+=dist_base
if len_here>0 and dist_base>0 then
local coef=min(len_here/dist_base,1.0)
return x+dx-dx*coef,y+dy-dy*coef
end
end
return points[1]
end
function rope:draw(artificial_px,artificial_py)
local points,highlight,hypo_ops,hypo_blocks=self:_tug(true)
local n,perc_to_show,from_end=self.state.name,1.0 local n,perc_to_show,from_end=self.state.name,1.0
if (n=="done") return if (n=="done") return
if (n=="cast") perc_to_show=self.state.frame/2 if (n=="cast") perc_to_show=self.state.frame/2
if (n=="destroy") perc_to_show=(1.0-self.state.frame/4)^2 if (n=="destroy") perc_to_show=(1.0-self.state.frame/4)^2
if (self.state.reelin) from_end=true if (self.state.reelin) from_end=true
local artificial_px,artificial_py=unpack(artificial_pxy)
points[#points]={x=artificial_px,y=artificial_py} points[#points]={x=artificial_px,y=artificial_py}
local len=0 local len=0
for i=1,#points-1 do for i=1,#points-1 do
len+=distance(points[i],points[i+1]) len+=distance(points[i],points[i+1])
end end
local len_to_show=perc_to_show*len local len_to_show,ia,iz,istep=perc_to_show*len,#points-1,1,-1
if (from_end) ia,iz,istep=iz,ia,1
local len_cumulative=0 for i=ia,iz,istep do
local ia,iz,istep=#points-1,1,-1 local src,dst=points[i],points[i+1]
if (from_end) ia,iz,istep=1,#points-1,1 local x,y=dst.x,dst.y
local dx,dy=src.x-x,src.y-y
local dist_base=sqrt(dx*dx+dy*dy)
local coef=min(len_to_show/dist_base,1.0)
len_to_show-=dist_base
dx,dy=dx*coef,dy*coef
if (from_end) x,y=src.x-dx,src.y-dy
local v0,v1=cb(x,y,dx,dy,i)
if (coef<1) return v0,v1
end
end
function rope:affected_src_xy(artificial_pxy)
if (not self.state.reelin) return
return self:_resegment(
self:_anchors_simplified(),artificial_pxy,
function(x,y) return x,y end
)
end
TONGUE_SEGS=gsv[[0`0.25`1
0.25`0.9`0.5
0.9`1`1]]
function rope:draw(artificial_pxy)
local points,highlight,hypo_ops,hypo_blocks=self:_tug(true)
local function colorh(ix) local function colorh(ix)
color(8) color(8)
if (highlight==ix) color(12) if (highlight==ix) color(12)
end end
for i=ia,iz,istep do
local src=points[i]
local dst=points[i+1]
local x,y=dst.x,dst.y
local dx,dy=src.x-x,src.y-y
local len_here=len_to_show-len_cumulative
local dist_base=distance_dxy(dx,dy)
len_cumulative+=dist_base
if len_here>0 and dist_base>0 then
local coef=min(len_here/dist_base,1.0)
if from_end then
x,y=x+dx-dx*coef,y+dy-dy*coef
end
dx,dy=dx*coef,dy*coef
self:_resegment(points,artificial_pxy,
function(x,y,dx,dy,i)
colorh(i) colorh(i)
foreach(TONGUE_SEGS,function(row)
local function lf(d0,d1,w) local d0,d1,w=unpack(row)
linefill(x+d0*dx,y+d0*dy,x+d1*dx,y+d1*dy,w) linefill(x+d0*dx,y+d0*dy,x+d1*dx,y+d1*dy,w)
end)
circfill(x+dx,y+dy,1)
end end
)
lf(0,0.25,1.0)
lf(0.25,1,0.5)
lf(0.9,1,1.0)
circfill(x+dx+0.5,y+dy+0.5,1.0)
end
end
-- draw latch -- draw latch
local l=self.latch local l=self.latch
if l and l.rec and (perc_to_show>=1.0 or from_end) then if l and l.rec and (self.state.reelin or self:latched()) then
local function rfsplit(x) rectfill(unpack(split(x))) end local function rfsplit(x) rectfill(unpack(split(x))) end
local ldx,ldy=l.dx,l.dy
colorh(0) colorh(0)
camera(-l.rec.px,-l.rec.py) camera(-l.rec.px,-l.rec.py)
if (ldx==-1) rfsplit"0,3,2,4" if (l.dx==-1) rfsplit"0,3,2,4"
if (ldx==1) rfsplit"5,3,7,4" if (l.dx==1) rfsplit"5,3,7,4"
if (ldy==-1) rfsplit"3,0,4,2" if (l.dy==-1) rfsplit"3,0,4,2"
if (ldy==1) rfsplit"3,5,4,7" if (l.dy==1) rfsplit"3,5,4,7"
camera() camera()
color() color()
end end
-- hypothetical -- hypothetical
local time=t()-self.flicker_t local time=t()-self.flicker_t
if n=="latched" and time>0 and not level:busy() then local flicker_on=time%0.5>0.25
if time%0.5>0.25 then if self:latched() and time>0 and not level:busy() then
for o in all(hypo_ops) do if flicker_on then
foreach(hypo_ops, function(o)
local mx0,my0,dmx,dmy=unpack(o) local mx0,my0,dmx,dmy=unpack(o)
local px1,py1=(mx0+dmx)*8,(my0+dmy)*8 spr(14,(mx0+dmx)*8,(my0+dmy)*8)
spr(14,px1,py1) end)
end end
end foreach(hypo_blocks, function(o)
for o in all(hypo_blocks) do
local x,y,dx,dy=unpack(o) local x,y,dx,dy=unpack(o)
spr(53,8*x+4*dx,8*y+4*dy,1,1,time%0.5>0.25) spr(34,8*x+4*dx,8*y+4*dy,1,1,flicker_on)
end end)
end end
-- debug -- debug
@ -1158,7 +1181,7 @@ function rope:relax()
local adxy,position_new=calc_tension(n0,n1,n2) local adxy,position_new=calc_tension(n0,n1,n2)
local anch=level:anchor_at_tension(n1,adxy) local anch=level:anchor_at_tension(n1,adxy)
if not anch or _anch_eq(n1,position_new) then if not anch then
self:_drag(n1,position_new,{_anch_unpack(n1)}) self:_drag(n1,position_new,{_anch_unpack(n1)})
_anch_del(n1) _anch_del(n1)
else n0=n0.next end else n0=n0.next end
@ -1171,60 +1194,43 @@ function rope:_check_pinch()
local n0=self.src local n0=self.src
local qxs,qys={},{} local qxys={}
while true do while true do
local n1=n0.next local n1=n0.next
if (not n1) break if (not n1) break
local n0ax,n0ay=_anch_unpack(n0) local n0ax,n0ay=_anch_unpack(n0)
local n1ax,n1ay=_anch_unpack(n1) local n1ax,n1ay=_anch_unpack(n1)
_rast(qxs,qys,flr(n0ax*2),flr(n0ay*2),flr(n1ax*2),flr(n1ay*2)) _rast(qxys,n0ax\0.5,n0ay\0.5,n1ax\0.5,n1ay\0.5)
n0=n1 n0=n1
end end
local function _possible_tiles(qx,qy) local function _possible_tiles(t)
local mx0=(qx-1)\2 local qx,qy=unpack(qxys[t])
local mx1=qx\2
local my0=(qy-1)\2
local my1=qy\2
local poss={} local poss={}
for mx=mx0,mx1 do for mx=(qx-1)\2,qx\2 do
for my=my0,my1 do for my=(qy-1)\2,qy\2 do
add(poss,{mx=mx,my=my}) if (not level:mcoll{mx,my}) add(poss,{mx,my})
end end
end end
return poss return all(poss)
end
local function _blocked(qx,qy)
for i in all(_possible_tiles(qx,qy)) do
if (not level:mcoll(i.mx,i.my)) return
end
return true
end end
-- find cases where i move through an impassable zone -- find cases where i move through an impassable zone
for i=1,#qxs do for i=1,#qxys do
if (_blocked(qxs[i],qys[i])) return if (not _possible_tiles(i)()) return
end end
-- find cases where i am cut off diagonally -- find cases where i am cut off diagonally
for i=3,#qxs do for i=3,#qxys do
local qx1,qy1=qxs[i-1],qys[i-1] local qx1,qy1=unpack(qxys[i-1])
if qx1%2==0 and qy1%2==0 then if (qx1|qy1)&1==0 then
local ok local ok
for m0 in all(_possible_tiles(qxs[i-2],qys[i-2])) do for m0 in _possible_tiles(i-2) do
for m2 in all(_possible_tiles(qxs[i],qys[i])) do for m2 in _possible_tiles(i) do
local mx0,my0=m0.mx,m0.my local mx0,my0=unpack(m0)
local mx2,my2=m2.mx,m2.my local mx2,my2=unpack(m2)
if not (level:mcoll(mx0,my0) or level:mcoll(mx2,my2)) then if (mx0==mx2 or my0==my2 or not level:mcoll{mx0,my2} or not level:mcoll{mx2,my0}) ok=true
local dmx,dmy=abs(mx2-mx0),abs(my2-my0)
if dmx==1 and dmy==1 and level:mcoll(mx0,my2) and level:mcoll(mx2,my0) then
else
ok=true
end
end
end end
end end
@ -1454,10 +1460,6 @@ function _which_side(xy,x0y0,x1y1)
return sgn0((x1-x0)*(y-y0) - (y1-y0)*(x-x0)) return sgn0((x1-x0)*(y-y0) - (y1-y0)*(x-x0))
end end
function distance_dxy(dx,dy)
return sqrt(dx*dx+dy*dy)
end
function distance(p1,p2) function distance(p1,p2)
local dx=p2.x-p1.x local dx=p2.x-p1.x
local dy=p2.y-p1.y local dy=p2.y-p1.y
@ -1540,22 +1542,19 @@ function rope:_tug(hypothetically)
local blocks = {} local blocks = {}
for i=#ancs-1,2,-1 do for i=#ancs-1,2,-1 do
local ops_before_trash,blocks_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2]) local ops_before_trash,blocks_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2])
local ops_to_do,corners={} local ops = {}
for b in all(blocks_before_trash) do add(blocks, b) end for b in all(blocks_before_trash) do add(blocks, b) end
if #ops_before_trash>0 then if #ops_before_trash>0 then
ops_to_do=ops_before_trash ops=ops_before_trash
else else
local ops_after_trash,blocks_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1]) local ops_after_trash,blocks_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1])
ops_to_do=ops_after_trash ops=ops_after_trash
for b in all(blocks_after_trash) do add(blocks,b) end for b in all(blocks_after_trash) do add(blocks,b) end
end end
local ops=ops_to_do
if #ops>0 then if #ops>0 then
if (hypothetically) return ancs,i-1,ops,blocks if (hypothetically) return ancs,i-1,ops,blocks
foreach(ops, level_tug_crate)
for o in all(ops) do level:tug_crate(unpack(o)) end
return true return true
end end
end end
@ -1604,18 +1603,19 @@ function rope:_tug(hypothetically)
end end
if not invalid_move then if not invalid_move then
if level:can_move(false,mx0,my0,dmx,dmy,1,0) then local mv = {mx0,my0,dmx,dmy}
if (hypothetically) return ancs,0,{{mx0,my0,dmx,dmy}},blocks if level:can_move(false,mv,1,0) then
if (hypothetically) return ancs,0,{mv},blocks
level:tug_crate(mx0,my0,dmx,dmy) level_tug_crate(mv)
return true return true
else else
add(blocks, {mx0,my0,dmx,dmy}) add(blocks, mv)
end end
end end
end end
if (hypothetically) return ancs,0,{},blocks if (hypothetically) return ancs,32767,{},blocks -- invalid
return return
end end
@ -1640,21 +1640,16 @@ function rope:_calc_push(
smy=-smy smy=-smy
end end
local mx,dmx local dmx=1 -- maybe push right?
if anch.adx==-1 and a0.x>an.x+7 then if anch.adx==-1 and a0.x>an.x+7 then
-- push left -- push left
mx=ax0-1 ax0, dmx=ax0-1,-1
dmx=-1 elseif anch.adx!=1 or a0.x>=an.x-7 then
elseif anch.adx==1 and a0.x<an.x-7 then
-- push right
mx=ax0
dmx=1
else
return {} return {}
end end
for my=my0,my1,smy do for my=my0,my1,smy do
add(ops,{mx,my,dmx,0}) add(ops,{ax0,my,dmx,0})
end end
end end
@ -1666,40 +1661,28 @@ function rope:_calc_push(
smx=-smx smx=-smx
end end
local my,dmy local dmy=1 -- maybe push down?
if anch.ady==-1 and a0.y>an.y+6 then if anch.ady==-1 and a0.y>an.y+6 then
-- push up -- push up
my=ay0-1 ay0,dmy=ay0-1,-1
dmy=-1 elseif anch.ady!=1 or a0.y>=an.y-6 then
elseif anch.ady==1 and a0.y<an.y-6 then
-- push down
my=ay0
dmy=1
else
return {} return {}
end end
for mx=mx0,mx1,smx do for mx=mx0,mx1,smx do
add(ops,{mx,my,0,dmy}) add(ops,{mx,ay0,0,dmy})
end end
end end
local ops2,blocked={},{} local ops2,blocked={},{}
for o in all(ops) do for o in all(ops) do
local mx,my,dmx,dmy=unpack(o) local mx,my=unpack(o)
if not level:mcoll(mx,my) then if level:mcoll{mx,my} then
-- great! if (not level:get_crate(mx, my)) break
else if not level:can_move(false,o,0,0) then
local crate=level:get_crate(mx,my)
if crate then
if not level:can_move(false,mx,my,dmx,dmy,0,0) then
add(blocked,o) add(blocked,o)
break break
end end
else
break
end
add(ops2,o) add(ops2,o)
end end
end end
@ -1967,28 +1950,28 @@ __gfx__
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@ -2023,38 +2006,38 @@ eeee0000cc04405500444400efeeee5e11111111e5eeeefeeeeeeeeeeeeeeeeeffffffffffffffff
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