21 Commits

Author SHA1 Message Date
8fe5d4dd43 Show blocked moves as an animated X.
I am not convinced the sprite is very good. This could help the player learn what pulls were considered before proposing the ones that would occur if the player pulled the tongue. Or it's just visual noise that sucks. Anyway, this correctly captures what the blocked considered moves were, and we can decide whether to use it or not.
2023-01-02 15:05:18 -08:00
04d2a680dd block writes while reading
Disabling writes during "wipe" and "first load" is not quite semantically what we want, it's writes during read we want to block. This happens because turning the music on or off tries to save the state, and it's easier to just ignore that persistence request than to rework the music code so it doesn't. "wipe" and "first load" are when we're actually reading (and enacting) state, but it's the act of reading rather than those two acts that should block writes.

It is also unwilling to write until it's done its first read, which I think is a feature; it makes it harder to accidentally blank out the player's data.
2023-01-02 15:04:27 -08:00
7b931d1fba Save/load system. Not golfed.
Saves the music flag, the last level the player played, and the furthest level reached. Loads music flag on launch. Title screen starts on most recent level played; when in "release configuration" the title screen will only let the player pick levels up to the maximum reached through gameplay, but right now this is replaced with the 31.

Save file can be wiped by holding the down arrow at the title screen.
2023-01-02 13:43:26 -08:00
7c209f1125 Level 23. Minimal "requires pivot to avoid occlusion". (#22)
Fix spurious pit.

Reviewed-on: pyrex/chameleonic#22
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-02 21:31:20 +00:00
5df3f00809 Fix another rope bug 2023-01-02 13:05:58 -08:00
c81b3a03d3 Crate push previews 2023-01-02 12:18:30 -08:00
a152f2ca1a Tidy the level 2023-01-01 20:24:24 -08:00
39cb0c9959 Reset start_level 2023-01-01 20:18:59 -08:00
a6330a7ad6 Level 24 is a proposed "hard" stage 2023-01-01 20:18:38 -08:00
abd6e5b498 Fix misc rope bugs 2023-01-01 19:17:20 -08:00
a5e884440a Fall animation: use gray, not blue 2023-01-01 18:06:11 -08:00
2ef1895711 Clean some debris 2023-01-01 18:03:55 -08:00
6e0233dcb3 Level 14: a big 4-layout level after the pivot 2023-01-01 17:24:05 -08:00
7524004136 Fix a minor rope bug 2023-01-01 16:31:44 -08:00
a1a4ad4d56 Better debug mouse (#20)
Debug mouse is now its own module, so it can be separated from the hint system, since it is useful for more than just positioning hints. It now has the following enhancements:

1. Clock-based table cyclng now has a helper function (cycle)
2. Debug mouse color cycling is distinct from hint color cycling, so debug position readout remains legible
3. Debug position readout now stays on screen even when the cursor is near or past the edges
4. Debug cursor cycles between a mouse sprite specifically marking the exact pixel that is being sampled, an "X" for text character sizing, and a "□" for positioning the centered 3x3 characters often used as hint target markers
5. Map cell coordinates (in square brackets) are displayed in addition to pixel coordnates (in parentheses)

Sprite 50 is now the mouse cursor. Color 15 is color cycling for debug readouts.

Debug mouse features can be disabled by commenting out `add(real_modules, debugmouse)`.

I've done a little bit of golfing but this is stiill a token expense. I'm going to write a crappy sprintf function to save tokens everywhere we're assembling strings from their component parts.

Simplify debug info display.

Save tokens by omitting parentheses and map coordinates. Adjust location to match.

Instead of cycling between symbols, the cursor shape can be chosen by using left, right, or both mouse buttons.

Reviewed-on: pyrex/chameleonic#20
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-02 00:31:34 +00:00
526f5021d1 Don't track pit contents 2023-01-01 16:26:21 -08:00
051d682f2e Convert level text to gsv 2023-01-01 16:14:23 -08:00
fe72d6b92b Remove rot13 2023-01-01 16:11:20 -08:00
e6d0e306d5 Removed unintended solutions 2023-01-01 16:09:00 -08:00
9749052dd7 Undelete the part of the map I blew up 2023-01-01 15:46:03 -08:00
15a9ac5c2e Fix another rope bug 2023-01-01 15:36:55 -08:00

View File

@ -8,8 +8,9 @@ real_modules={}
frame=0 frame=0
function _init() function _init()
-- printh("restarting") -- printh("restarting")
music_on() _doall("init")
_doall("init") end end
function _update() function _update()
frame+=1 frame+=1
if (frame%1==0) _doall("update") end if (frame%1==0) _doall("update") end
@ -17,12 +18,16 @@ function _draw()
_doall("draw") end _doall("draw") end
function music_on() function music_on()
music(0) if (stat(54) ~= 0) music(0)
persist.music=true
persist:write()
menuitem(3, "music: on", music_off) menuitem(3, "music: on", music_off)
end end
function music_off() function music_off()
music(-1) music(-1)
persist.music=false
persist:write()
menuitem(3, "music: off", music_on) menuitem(3, "music: off", music_on)
end end
@ -261,7 +266,7 @@ end
title={} title={}
add(modules,title) add(modules,title)
blinkcol=10 lvlshimmer = {4,9,10,10,9}
function title:draw() function title:draw()
cls(0) cls(0)
-- this is right for 72x32 -- this is right for 72x32
@ -270,22 +275,33 @@ function title:draw()
print("[nyeogmi]",62,73,7) print("[nyeogmi]",62,73,7)
print("kistaro",32,79,7) print("kistaro",32,79,7)
local lvlstr = "⬅️ "..start_level.." ➡️" local lvlstr = "⬅️ "..start_level.." ➡️"
print(lvlstr,50,91,1) local lx, ly = 51+wrongbleep:vibrate(), 90+wrongbleep:vibrate()
print(lvlstr,51,90,blinkcol) print(lvlstr,lx-1,ly+1,1)
print(lvlstr,lx,ly,cycle(lvlshimmer))
end end
start_level=0 function title:init()
max_level=31 start_level=persist.recent_level
-- max_level=persist.max_level
max_level = 31 --debugging/coding
wiped = false
end
function title:update() function title:update()
blinkcol=9
if (time()*4\1%2==0) blinkcol=10
if (btnp"0") start_level-=1 if (btnp"0") start_level-=1
if (btnp"1") start_level+=1 if (btnp"1") start_level+=1
start_level%=max_level start_level%=(max_level+1)
if btn"3" and not wiped then
if (btnp"4" or btnp"5") modules=real_modules _init() music(0) wrongbleep:bleep()
if (wrongbleep:adequately_warned()) then
persist:wipe()
max_level = 0
start_level = 0
wiped=true
-- todo: sfx(kaboom!)
end
end
if (btnp"4" or btnp"5") modules=real_modules _init()
end end
-->8 -->8
@ -298,15 +314,18 @@ function level:init()
end end
function level:reinit(n) function level:reinit(n)
self.hintlevel=255 self.hintlevel=0
self.ix=n self.ix=n
self.todo={} self.todo={}
self.bigx,self.bigy=n%8,n\8 self.bigx,self.bigy=n%8,n\8
self.dirty=false self.dirty=false
player.rope=nil -- reanchor will touch the rope otherwise
self:load_dynobjs() self:load_dynobjs()
self:recollide_reanchor() self:recollide_reanchor()
self:spawn_exit() self:spawn_exit()
persist:lvlstart()
end end
function level:restart() function level:restart()
@ -318,7 +337,6 @@ function level:advance()
end end
normpal = {[1]=0,[8]=0,[14]=0} normpal = {[1]=0,[8]=0,[14]=0}
pitpal = {[8]=0,[13]=3,[4]=3,[7]=3}
function level:draw() function level:draw()
cls(5) cls(5)
fillp() fillp()
@ -331,16 +349,11 @@ function level:draw()
for _,pit in pairs(self._pits) do for _,pit in pairs(self._pits) do
local px,py=pit.px,pit.py local px,py=pit.px,pit.py
local pr=self._pits[_mix(px+1,py)] local pr=self._pits[_mix{px+1,py}]
spr(pit.s,px,py) spr(pit.s,px,py)
if pit.contents then if pit.full then
pal(pitpal) spr(15,pit.px,pit.py)
palt(0,false)
--spr(pit.contents,pit.px,pit.py)
spr(79,pit.px,pit.py)
pal()
pal(normpal)
end end
palt(8,true) palt(8,true)
spr(pit.s,px,py) spr(pit.s,px,py)
@ -367,11 +380,11 @@ function level:update()
_apply(crate, crate.todo) _apply(crate, crate.todo)
if #crate.todo==0 then if #crate.todo==0 then
local pit=self._pits[_mix(crate.mx,crate.my)] local pit=self._pits[_mix{crate.mx,crate.my}]
if pit and not pit.contents then if pit and not pit.full then
add(remove,cix) add(remove,cix)
crate.dead=true crate.dead=true
pit.contents=crate.s pit.full=true
end end
end end
end end
@ -393,7 +406,7 @@ function level:load_dynobjs()
local crate_id=1 local crate_id=1
for mx=0,15,1 do for mx=0,15,1 do
for my=0,15,1 do for my=0,15,1 do
local mxy=_mix(mx,my) local mxy=_mix{mx,my}
local px,py=mx*8,my*8 local px,py=mx*8,my*8
local s=self:_mget(mx,my) local s=self:_mget(mx,my)
local def=self:_get_cratedef(s) local def=self:_get_cratedef(s)
@ -418,7 +431,7 @@ function level:recollide_reanchor()
self._coll={} self._coll={}
for mx=0,15 do for mx=0,15 do
for my=0,15 do for my=0,15 do
local mxy=_mix(mx,my) local mxy=_mix{mx,my}
self._coll[mxy]= self._coll[mxy]=
fget(self:_mget(mx,my),7) or fget(self:_mget(mx,my),7) or
self._crates[mxy] self._crates[mxy]
@ -439,7 +452,7 @@ function level:recollide_reanchor()
not self:mcoll(mx1,my0) and not self:mcoll(mx1,my0) and
not self:mcoll(mx1,my1) not self:mcoll(mx1,my1)
) then ) then
local key="GEOM"..mx0..","..my0..","..dx..","..dy local key=_mix{"GEOM",mx0,my0,dx,dy}
anch_new[key]= { anch_new[key]= {
max(mx0,mx1),max(my0,my1),adx=-dx,ady=-dy max(mx0,mx1),max(my0,my1),adx=-dx,ady=-dy
} }
@ -448,7 +461,7 @@ function level:recollide_reanchor()
end end
for _,cr in pairs(self._crates) do for _,cr in pairs(self._crates) do
local key="CRATE"..cr.id..","..dx..","..dy local key=_mix{"CRATE",cr.id,dx,dy}
local mx0,my0=cr.mx,cr.my local mx0,my0=cr.mx,cr.my
local mx1,my1=mx0+dx,my0+dy local mx1,my1=mx0+dx,my0+dy
anch_new[key]={ anch_new[key]={
@ -467,11 +480,13 @@ function level:recollide_reanchor()
end end
self._anch=anch_new self._anch=anch_new
self._anch_keys={} self._anch_keys={}
self._anch_by_position={} self._anch_by={}
for k,v in pairs(self._anch) do for k,v in pairs(self._anch) do
local ax,ay=_anch_unpack(v)
add(self._anch_keys,{key=k}) add(self._anch_keys,{key=k})
local pkey=_mix(_anch_unpack(v)) local pkey=_mix{ax,ay}
self._anch_by_position[pkey]=self._anch_by_position[pkey] or v self._anch_by[pkey]=self._anch_by[pkey] or v
self._anch_by[_mix{ax,ay,v.adx,v.ady}]=v
end end
shellsort(self._anch_keys) shellsort(self._anch_keys)
shellsort(moves) shellsort(moves)
@ -486,7 +501,7 @@ function level:recollide_reanchor()
end end
function level:win_at(mx,my) function level:win_at(mx,my)
return self._wins[_mix(mx,my)] return self._wins[_mix{mx,my}]
end end
function level:anchor_points() function level:anchor_points()
@ -499,12 +514,18 @@ function level:anchor_points()
end end
function level:anchor_at(point) function level:anchor_at(point)
return self._anch_by_position[_mix(_anch_unpack(point))] return self._anch_by[_mix{_anch_unpack(point)}]
end
function level:anchor_at_tension(point,tension)
local ax,ay=_anch_unpack(point)
local adx,ady=_anch_unpack(tension)
return self._anch_by[_mix{ax,ay,adx,ady}]
end end
function level:get_open_pit(mx,my) function level:get_open_pit(mx,my)
local pit=self._pits[_mix(mx,my)] local pit=self._pits[_mix{mx,my}]
if (pit and not pit.contents) return pit if (pit and not pit.full) return pit
end end
function level:spawn_exit() function level:spawn_exit()
@ -525,7 +546,7 @@ function level:spawn_exit()
-- next check: is at least one of -- next check: is at least one of
-- nx or ny out of range [0, 15]? -- nx or ny out of range [0, 15]?
if (nx | ny) & 0xFFF0 ~= 0 then if (nx | ny) & 0xFFF0 ~= 0 then
self._wins[_mix(nx,ny)]=true self._wins[_mix{nx,ny}]=true
end end
end end
end end
@ -539,11 +560,11 @@ end
function level:mcoll(mx,my) function level:mcoll(mx,my)
if ((mx | my) & 0xFFF0!=0) return true if ((mx | my) & 0xFFF0!=0) return true
return self._coll[_mix(mx,my)] return self._coll[_mix{mx,my}]
end end
function level:get_crate(mx,my) function level:get_crate(mx,my)
return self._crates[_mix(mx,my)] return self._crates[_mix{mx,my}]
end end
function level:_mget(mx,my) function level:_mget(mx,my)
@ -553,8 +574,10 @@ function level:_mget(mx,my)
) )
end end
function _mix(mx,my) function _mix(arg)
return mx..","..my local out=arg[1]
for i=2,#arg do out..=","..arg[i] end
return out
end end
-- crate spec: -- crate spec:
@ -573,7 +596,7 @@ end
function level:get_latch(dx,dy,px,py) function level:get_latch(dx,dy,px,py)
local mx,my=px\8,py\8 local mx,my=px\8,py\8
local mxy=_mix(mx,my) local mxy=_mix{mx,my}
local crate=self._crates[mxy] local crate=self._crates[mxy]
local dx1,dy1=-sgn0(dx),-sgn0(dy) local dx1,dy1=-sgn0(dx),-sgn0(dy)
@ -630,7 +653,7 @@ function level:can_move(
end end
function level:tug_crate(mx0,my0,dmx,dmy) function level:tug_crate(mx0,my0,dmx,dmy)
local mxy0=_mix(mx0,my0) local mxy0=_mix{mx0,my0}
local existing=self._crates[mxy0] local existing=self._crates[mxy0]
if (not existing) return if (not existing) return
@ -645,7 +668,7 @@ function level:tug_crate(mx0,my0,dmx,dmy)
{px=px1,py=py1} {px=px1,py=py1}
} }
self._crates[_mix(mx1,my1)]=existing self._crates[_mix{mx1,my1}]=existing
end end
-->8 -->8
@ -842,7 +865,7 @@ function player:draw()
if (vanish_level>i/#vanish) pal(ilc,5) if (vanish_level>i/#vanish) pal(ilc,5)
end end
if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0101.0101) end poke(0x5f00,zc|0x01) if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0505.0505) end poke(0x5f00,zc|0x01)
end end
local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2 local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2
@ -885,6 +908,7 @@ function rope:new(
id=0, id=0,
state={name="cast",frame=0}, state={name="cast",frame=0},
latch=latch, latch=latch,
flicker_t=t(),
} }
r.src=src r.src=src
r.dst=dst r.dst=dst
@ -915,17 +939,12 @@ function rope:update()
if (not self.latch) wrongbleep:bleep(5) self:destroy() return if (not self.latch) wrongbleep:bleep(5) self:destroy() return
if self.latch.rec then if self.latch.rec then
self:drag_src{
self.latch.rec.mx+0.5+self.latch.ax_offset,
self.latch.rec.my+0.5+self.latch.ay_offset
}
if self.latch.rec.dead==true then if self.latch.rec.dead==true then
self:destroy() self:destroy()
end end
end end
if (not self:_check_sane()) self:destroy() if (not self:_check_pinch()) self:destroy()
elseif self.state.name=="destroy" then -- destroy elseif self.state.name=="destroy" then -- destroy
self.state.frame+=1 self.state.frame+=1
@ -975,7 +994,7 @@ function rope:affected_src_xy(artificial_px,artificial_py)
end end
function rope:draw(artificial_px,artificial_py) function rope:draw(artificial_px,artificial_py)
local points,highlight=self:_tug(true) local points,highlight,hypo_ops,hypo_blocks=self:_tug(true)
local n,perc_to_show,from_end = self.state.name,1.0 local n,perc_to_show,from_end = self.state.name,1.0
if (n=="done") return if (n=="done") return
if (n=="cast") perc_to_show=self.state.frame/2 if (n=="cast") perc_to_show=self.state.frame/2
@ -1045,6 +1064,22 @@ function rope:draw(artificial_px,artificial_py)
color() color()
end end
-- hypothetical
local time=t()-self.flicker_t
if n=="latched" and time>0 and not level:busy() then
if time%0.5>0.25 then
for o in all(hypo_ops) do
local mx0,my0,dmx,dmy=unpack(o)
local px1,py1=(mx0+dmx)*8,(my0+dmy)*8
spr(14,px1,py1)
end
end
for o in all(hypo_blocks) do
local x,y,dx,dy=unpack(o)
spr(53,8*x+4*dx,8*y+4*dy,1,1,time%0.5>0.25)
end
end
-- debug -- debug
--[[ --[[
local n1=self.src local n1=self.src
@ -1052,27 +1087,24 @@ function rope:draw(artificial_px,artificial_py)
while true do while true do
if (n1==nil) break if (n1==nil) break
local anch=level:anchor_at(n1) local anch=level:anchor_at(n1)
local x=n1.ax*8 local ax,ay=_anch_unpack(n1)
local y=n1.ay*8 local x=ax*8
local y=ay*8
if anch then if anch then
if (anch.adx>0) x-=1 if (anch.adx>0) x-=1
if (anch.ady>0) y-=1 if (anch.ady>0) y-=1
end end
rectfill(x-1,y-1,x+1,y+1,12) rectfill(x-1,y-1,x+1,y+1,12)
print("ax="..n1.ax..",ay="..n1.ay,72,sy) print("ax="..ax..",ay="..ay,72,sy)
sy+=7 sy+=7
local n0=n1.prev local n0=n1.prev
local n2=n1.next local n2=n1.next
if n0!=nil and n2!=nil then if n0!=nil and n2!=nil then
if anch then if anch then
local _,_,_=would_stick(anch,n0.ax,n0.ay,n1.ax,n1.ay,n2.ax,n2.ay) rectfill(x+2,y+2,x+4,y+4,3)
local c=3
if (anch.dropped) c=4
rectfill(x+2,y+2,x+4,y+4,c)
else else
rectfill(x+2,y+2,x+4,y+4,2) rectfill(x+2,y+2,x+4,y+4,2)
end end
else else
rectfill(x+2,y+2,x+4,y+4,4) rectfill(x+2,y+2,x+4,y+4,4)
@ -1082,24 +1114,21 @@ function rope:draw(artificial_px,artificial_py)
end end
for _,p in pairs(level._anch) do for _,p in pairs(level._anch) do
local x,y=p.ax*8,p.ay*8 local ax,ay=_anch_unpack(p)
local x,y=ax*8,ay*8
if (p.adx>0) x-=1 if (p.adx>0) x-=1
if (p.ady>0) y-=1 if (p.ady>0) y-=1
pset(x,y,11) pset(x,y,11)
pset(x+p.adx,y,11) pset(x+p.adx,y,11)
pset(x,y+p.ady,11) pset(x,y+p.ady,11)
end end
]] ]]--
end end
function rope:drag_dst(xy) function rope:drag_dst(xy)
self:drag(self.dst,xy) self:drag(self.dst,xy)
end end
function rope:drag_src(xy)
self:drag(self.src,xy)
end
function rope:drag(n1,axy) function rope:drag(n1,axy)
self:relax() self:relax()
self:_drag(n1,{axy[1],n1[2]}) self:_drag(n1,{axy[1],n1[2]})
@ -1127,16 +1156,16 @@ function rope:relax()
local n2=n1.next local n2=n1.next
if (not n2) return if (not n2) return
local anch=level:anchor_at(n1) local adxy,position_new=calc_tension(n0,n1,n2)
local wouldstick,position_new=would_stick(anch,n0,n1,n2) local anch=level:anchor_at_tension(n1,adxy)
if not (wouldstick or _anch_eq(n1,position_new)) then if not anch or _anch_eq(n1,position_new) then
self:_drag(n1,position_new,{_anch_unpack(n1)}) self:_drag(n1,position_new,{_anch_unpack(n1)})
_anch_del(n1) _anch_del(n1)
else n0=n0.next end else n0=n0.next end
end end
end end
function rope:_check_sane() function rope:_check_pinch()
if (not self:latched()) return true if (not self:latched()) return true
if (level:busy()) return true if (level:busy()) return true
@ -1205,9 +1234,9 @@ function rope:_check_sane()
return true return true
end end
function would_stick(anchor,xy0,xy1,xy2) function calc_tension(xy0,xy1,xy2)
local x0,y0=_anch_unpack(xy0) local x0,y0=_anch_unpack(xy0)
local x1,y1=_anch_unpack(xy1 or anchor) local x1,y1=_anch_unpack(xy1)
local x2,y2=_anch_unpack(xy2) local x2,y2=_anch_unpack(xy2)
local dx,dy=x2-x0,y2-y0 local dx,dy=x2-x0,y2-y0
@ -1231,15 +1260,27 @@ function would_stick(anchor,xy0,xy1,xy2)
x1_new,y1_new=x0+(y1-y0)/dy*dx,y1 x1_new,y1_new=x0+(y1-y0)/dy*dx,y1
ady,adx=signs(dx,x1_new-x1) ady,adx=signs(dx,x1_new-x1)
end end
return {adx,ady},{x1_new,y1_new}
end
return function would_stick(anch,tens)
anchor and anchor.adx==adx and anchor.ady==ady, adx,ady=unpack(tens)
{x1_new,y1_new} return anch.adx==adx and anch.ady==ady
end end
function rope:experience_anchor_moves(moves) function rope:experience_anchor_moves(moves)
local latch=self.latch
self:_be_dragged_by(moves) self:_be_dragged_by(moves)
self:_be_pushed_by(moves) self:_be_pushed_by(moves)
if latch.rec then
self:_drag(self.src,{
latch.rec.mx+0.5+latch.ax_offset,
latch.rec.my+0.5+latch.ay_offset
})
end
self:relax() self:relax()
end end
@ -1288,7 +1329,7 @@ function rope:_be_pushed_by1(anch_old,anch_new)
(_which_side(anch_old,n0,n1)!= (_which_side(anch_old,n0,n1)!=
_which_side(anch_new,n0,n1) _which_side(anch_new,n0,n1)
) and would_stick(anch_new,n0,nil,n1) ) and would_stick(anch_new,calc_tension(n0,anch_new,n1))
then then
local nx05,ny05 local nx05,ny05
if ax_new==ax_old then if ax_new==ax_old then
@ -1326,7 +1367,7 @@ function rope:_drag(n1,new,removing)
local side_orig=_which_side(anchor,pivot,point_orig) local side_orig=_which_side(anchor,pivot,point_orig)
local side_final=_which_side(anchor,pivot,point_final) local side_final=_which_side(anchor,pivot,point_final)
if (side_orig!=side_final and would_stick(anchor,pivot,nil,point_final)) add(eligible,{anchor,side_final}) if (side_orig!=side_final and would_stick(anchor,calc_tension(pivot,anchor,point_final))) add(eligible,{anchor,side_final})
end end
end end
@ -1487,39 +1528,41 @@ end
function rope:tug() function rope:tug()
if (not self:latched()) return if (not self:latched()) return
return self:_tug() local success=self:_tug()
if (success) self.flicker_t=t()
return success
end end
function rope:_tug(hypothetically) function rope:_tug(hypothetically)
local ancs=self:_anchors_simplified() local ancs=self:_anchors_simplified()
local touched={} local touched={}
local blocks = {}
for i=#ancs-1,2,-1 do for i=#ancs-1,2,-1 do
local ops_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2]) local ops_before_trash,blocks_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2])
local ops_to_do,corners={} local ops_to_do,corners={}
for b in all(blocks_before_trash) do add(blocks, b) end
if #ops_before_trash>0 then if #ops_before_trash>0 then
ops_to_do=ops_before_trash ops_to_do=ops_before_trash
else else
local ops_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1]) local ops_after_trash,blocks_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1])
ops_to_do=ops_after_trash ops_to_do=ops_after_trash
for b in all(blocks_after_trash) do add(blocks,b) end
end end
local ops=ops_to_do local ops=ops_to_do
if #ops>0 then if #ops>0 then
if (hypothetically) return ancs,i-1 if (hypothetically) return ancs,i-1,ops,blocks
local dmx,dmy=ops[1].dmx,ops[1].dmy for o in all(ops) do level:tug_crate(unpack(o)) end
for o in all(ops) do
level:tug_crate(o.mx,o.my,o.dmx,o.dmy)
end
return true return true
end end
end end
local latch=self.latch local latch=self.latch
if latch and latch.el=="eyehook" then if latch and latch.el=="eyehook" then
if (hypothetically) return ancs,0 if (hypothetically) return ancs,0,{},blocks
player.todo={{ player.todo={{
update=function(s) update=function(s)
if not s.rope or s.rope:done() then if not s.rope or s.rope:done() then
@ -1560,17 +1603,19 @@ function rope:_tug(hypothetically)
invalid_move=true invalid_move=true
end end
if not invalid_move and if not invalid_move then
level:can_move(false,mx0,my0,dmx,dmy,1,0) if level:can_move(false,mx0,my0,dmx,dmy,1,0) then
then if (hypothetically) return ancs,0,{{mx0,my0,dmx,dmy}},blocks
if (hypothetically) return ancs,0
level:tug_crate(mx0,my0,dmx,dmy) level:tug_crate(mx0,my0,dmx,dmy)
return true return true
else
add(blocks, {mx0,my0,dmx,dmy})
end
end end
end end
if (hypothetically) return ancs if (hypothetically) return ancs,0,{},blocks
return return
end end
@ -1580,7 +1625,13 @@ function rope:_calc_push(
local ops={} local ops={}
if (not an) return ops if (not an) return ops
if a0.x==a1.x then local ax0,ay0=_anch_unpack(a0)
local ax1,ay1=_anch_unpack(a1)
local anch=level:anchor_at(a0)
if (not anch) return ops
if ax0==ax1 then
-- no far side applying pressure? -- no far side applying pressure?
local y0,y1=_mnmx(a0.y,a1.y) local y0,y1=_mnmx(a0.y,a1.y)
local my0,my1,smy=(y0+1)\8,(y1-1)\8,1 local my0,my1,smy=(y0+1)\8,(y1-1)\8,1
@ -1590,24 +1641,24 @@ function rope:_calc_push(
end end
local mx,dmx local mx,dmx
if a0.x%8==0 and a0.x>an.x+7 then if anch.adx==-1 and a0.x>an.x+7 then
-- push left -- push left
mx=(a0.x-1)\8 mx=ax0-1
dmx=-1 dmx=-1
elseif a0.x%8==7 and a0.x<an.x-7 then elseif anch.adx==1 and a0.x<an.x-7 then
-- push right -- push right
mx=(a0.x+1)\8 mx=ax0
dmx=1 dmx=1
else else
return {} return {}
end end
for my=my0,my1,smy do for my=my0,my1,smy do
add(ops,{mx=mx,my=my,dmx=dmx,dmy=0}) add(ops,{mx,my,dmx,0})
end end
end end
if a0.y==a1.y then if ay0==ay1 then
local x0,x1=_mnmx(a0.x,a1.x) local x0,x1=_mnmx(a0.x,a1.x)
local mx0,mx1,smx=(x0+1)\8,(x1-1)\8,1 local mx0,mx1,smx=(x0+1)\8,(x1-1)\8,1
if a0.x>a1.x then if a0.x>a1.x then
@ -1616,32 +1667,34 @@ function rope:_calc_push(
end end
local my,dmy local my,dmy
if a0.y%8==0 and a0.y>an.y+6 then if anch.ady==-1 and a0.y>an.y+6 then
-- push up -- push up
my=(a0.y-1)\8 my=ay0-1
dmy=-1 dmy=-1
elseif a0.y%8==7 and a0.y<an.y-6 then elseif anch.ady==1 and a0.y<an.y-6 then
-- push down -- push down
my=(a0.y+1)\8 my=ay0
dmy=1 dmy=1
else else
return {} return {}
end end
for mx=mx0,mx1,smx do for mx=mx0,mx1,smx do
add(ops,{mx=mx,my=my,dmx=0,dmy=dmy}) add(ops,{mx,my,0,dmy})
end end
end end
local ops2={} local ops2,blocked={},{}
for o in all(ops) do for o in all(ops) do
if not level:mcoll(o.mx,o.my) then local mx,my,dmx,dmy=unpack(o)
if not level:mcoll(mx,my) then
-- great! -- great!
else else
local crate=level:get_crate(o.mx,o.my) local crate=level:get_crate(mx,my)
if crate then if crate then
if not level:can_move(false,o.mx,o.my,o.dmx,o.dmy,0,0) then if not level:can_move(false,mx,my,dmx,dmy,0,0) then
add(blocked,o)
break break
end end
else else
@ -1650,7 +1703,7 @@ function rope:_calc_push(
add(ops2,o) add(ops2,o)
end end
end end
return ops2 return ops2,blocked
end end
function rope:_anchors_simplified() function rope:_anchors_simplified()
@ -1692,6 +1745,7 @@ end
-->8 -->8
--wrongbleeps --wrongbleeps
wrongbleep={} wrongbleep={}
add(modules,wrongbleep)
add(real_modules,wrongbleep) add(real_modules,wrongbleep)
function wrongbleep:init() function wrongbleep:init()
self.duration=0 self.duration=0
@ -1699,8 +1753,12 @@ function wrongbleep:init()
end end
function wrongbleep:update() function wrongbleep:update()
if (self.duration>5) self.duration=5 if (self.duration>5) self.duration=5
if self.duration>0 then sfx(63,3) self.continuous+=1 if self.duration>0 then
else self.continuous=0 end sfx(63,3)
self.continuous+=1
else
self.continuous=0
end
self.duration=max(self.duration-1,-4) self.duration=max(self.duration-1,-4)
end end
function wrongbleep:bleep(duration) function wrongbleep:bleep(duration)
@ -1719,36 +1777,23 @@ end
-- text -- text
level_text={by_lvl={}} level_text={by_lvl={}}
add(real_modules,level_text) add(real_modules,level_text)
level_text_raw={ level_text_raw=gsv[[
"0`9`11`\f7\#0press 🅾️ to mlem & unmlem", 0`9`11`press 🅾️ to mlem & unmlem,
"0`33`17`\f7\#0❎ to yoink" 0`33`17`❎ to yoink]]
}
function level_text:init() function level_text:init()
for i=0,32 do level_text.by_lvl[i]={} end for i=0,31 do self.by_lvl[i]={} end
for row in all(level_text_raw) do for row in all(level_text_raw) do
if row then if (row) add(self.by_lvl[row[1]],row)
lvlxys=split(row,"`")
add(level_text.by_lvl[lvlxys[1]],lvlxys)
end
end end
end end
function level_text:draw() function level_text:draw2()
for xys in all(level_text.by_lvl[level.ix]) do for xys in all(self.by_lvl[level.ix]) do
print(xys[4],xys[2],xys[3],6) print(xys[4],xys[2],xys[3],7)
end end
end end
-->8 -->8
--hint system --hint system
function rot13(s)
local sord = pack(ord(s,1,#s))
for i,c in ipairs(sord) do
if (inorder{65, c, 77} or inorder{97, c, 109}) sord[i]=c+13
if (inorder{78, c, 90} or inorder{110, c, 122}) sord[i]=c-13
end
return chr(unpack(sord))
end
--hint file format: --hint file format:
-- each row is one hint. -- each row is one hint.
-- 4 or 5 columns -- 4 or 5 columns
@ -1771,21 +1816,28 @@ hints = {}
add(real_modules,hints) add(real_modules,hints)
function hints:init() function hints:init()
local h = gsv[[0`42`57`🅾️ yVPX` ■ local h = gsv[[0`42`57`🅾️ pULL` ■
0`42`73`❎, ❎ cHYY``69,67;55,67 0`42`73`❎, ❎ pULL``69,67;55,67
1`35`33`⁘` cHYY`62,35;41,35 1`35`33`⁘` pULL`62,35;41,35
1`79`82`cHYY ■``100,94;100,88 1`79`82`pULL ■``100,94;100,88
1`42`98`⁘`VTABER`66,99;52,99;52,75;28,75;28,120 1`42`98`⁘`IGNORE`66,99;52,99;52,75;28,75;28,120
2`75`65` `⁘`86,67;76,67;76,71 2`75`65` `⁘`86,67;76,67;76,71
2`104`73` ■`cHYY`81,75;86,75 2`104`73` ■`pULL`81,75;86,75
2`27`42`⁘``36,16;36,44;31,44 2`27`42`⁘``36,16;36,44;31,44
3`51`106`■``52,97;52,104 3`51`106`■``52,97;52,104
3`-1`-1```28,78;28,45 3`-1`-1```28,78;28,45
3`-1`-1```65,35;83,35 3`-1`-1```65,35;83,35
3`-1`-1```97,35;105,35]] 3`-1`-1```97,35;105,35
24`-1`-1```41,51;47,51
24`59`49`■
24`-1`-1```75,62;75,51
24`-1`-1```78,49;67,49
24`-1`-1```36,62;36,51
24`-1`-1```56,59;56,51
24`67`17`■
24`-1`-1```62,83;58,83
]]
for rec in all(h) do for rec in all(h) do
rec[4]=rot13(rec[4])
if(rec[5]) rec[5]=rot13(rec[5])
if(rec[6]) rec[6]=gsv(rec[6],";",",") if(rec[6]) rec[6]=gsv(rec[6],";",",")
local lh = self[rec[1]] local lh = self[rec[1]]
if lh then if lh then
@ -1864,15 +1916,57 @@ function debugmouse:draw3()
pal() pal()
end end
-->8
-- save/load
persist={}
add(modules, persist)
add(real_modules, persist)
function persist:init0()
cartdata("ulimate_lizard_total_destruction_0_1")
self.init0 = self.read
self:read()
end
function persist:read()
self.ready=false
local m = dget(0) == 0
self.music = m
if m then music_on() else music_off() end
self.max_level = dget(1)
self.recent_level = dget(2)
self.ready=true
end
function persist:wipe()
for i=0,64 do
dset(i,0)
end
self:read()
end
function persist:lvlstart()
self.recent_level = level.ix
self.max_level = max(self.max_level, level.ix)
self:write()
end
function persist:write()
if (not self.ready) return
dset(0, self.music and 0 or -1)
dset(1, self.max_level)
dset(2, self.recent_level)
end
__gfx__ __gfx__
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000f00f0000000000aa00aa0efe33eee11ffff11eee33efeeee33effffe33e5eff1ff1ffffffffffffffffffffffffff88888888558855885588558888888888 000f00f0000000000aa00aa0efe33eee11ffff11eee33efeeee33effffe33e5eff1ff1ffffffffffffffffffffffffff88888888558855885588558888888888
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