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22 Commits

Author SHA1 Message Date
8b6b2ce495 One last intermediate room 2023-07-02 23:00:15 -07:00
5cde2a8966 fucked up shit bhijn likes 2023-07-02 22:21:07 -07:00
2e6f806014 Reorder levels a bit 2023-07-02 21:43:52 -07:00
a041574f93 Add level 14 2023-07-02 21:39:45 -07:00
343fe4249a Another level? Why not? 2023-07-02 15:20:34 -07:00
a18d4087f5 Dump in some more levels 2023-07-02 14:37:10 -07:00
4599197d65 True up with local changes 2023-06-03 16:27:22 -07:00
e54a764ae2 I guess I'm working on this again! 2023-05-31 20:50:58 -07:00
2104ef8d1d A new level with bodyblocking and leverage 2023-01-04 18:10:47 -08:00
2a2d5edc98 More (modest) optimizations to level rebuild 2023-01-02 21:08:40 -08:00
2c29327db2 Use gsv in level build 2023-01-02 20:57:00 -08:00
20a1feb2bb Reduce CPU hit of level rebuild 2023-01-02 20:51:06 -08:00
9960aafd71 Simplify pinch detector 2023-01-02 20:43:59 -08:00
3911ae6eee Save just a few more tokens 2023-01-02 20:11:25 -08:00
64c8bca3c0 Save some tokens in _rast 2023-01-02 20:04:29 -08:00
617e7b3948 Remove inorder 2023-01-02 20:00:02 -08:00
9b1fc9ac94 Elude a few minor tokens 2023-01-02 19:59:34 -08:00
5482f900f0 Remove old frame tracker 2023-01-02 18:40:28 -08:00
c549f881a0 Move "blocked" preview further from tiles 2023-01-02 18:39:15 -08:00
70ffbd2465 Save a few more tokens here and there 2023-01-02 18:27:36 -08:00
be864f06bb Save a lot of tokens on segmenting the rope 2023-01-02 18:00:36 -08:00
4562128fa6 Assorted token golf in rope logic (#25)
Remove unused vars, convert tug_crate arg to table

The tug_crate conversion is for performance. `foreach(tbl, predefined_func)` is substantially faster than a standard `for` loop using the `all` iterator. However, if the function inside the foreach is defined inline, it's much slower due to closure-construction overhead (even though nothing is being closed over). Converting `tug_crate` to take a table as an argument allows foreach to feed right into it, and it also naturally suggests a rewrite a few lines down to get rid of duplicative listing of `mx0,my0,dmx,dmy`, saving several tokens.

I'm going to take a look at can_move to see if it's worth making iits mx0,my0,dmx,dmy arguments into a table as well.

can_move also takes a rope operation table

this is approximately token-neutral but performance-saving. each function parameter makes its call cost worse. When can_move is called inside a loop, we already have a table and we unpack to call can_move; moving the unpack into can_move saves us marshalling cost. It requires us to construct a table in a different spot (where we were not previously doing so) but that spot is not in a loop.

calc_push op loop golf

Reorganizing conditionals saves tokens here.

Fix syntax errors.

This also saves a few tokens and cycles by turning level:tug_crate into a free function. It's not _pretty_ but it's the least bad option.

_calc_push golf redux

Removed unnecessary variable declarations and conditional cases by using an "assume, alternate, verify assumption" pattern and reusing ax0/ay0 when they would never be referenced again.

Fix syntax errors.

Slightly more efficient fix to level_tug_crate.

Reviewed-on: pyrex/chameleonic#25
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2023-01-03 01:06:57 +00:00

View File

@ -1,21 +1,20 @@
pico-8 cartridge // http://www.pico-8.com pico-8 cartridge // http://www.pico-8.com
version 39 version 41
__lua__ __lua__
-- setup -- setup
modules={} modules={}
real_modules={} real_modules={}
frame=0
function _init() function _init()
-- printh("restarting") -- printh("restarting")
_doall("init") _doall"init"
end end
function _update() function _update60()
frame+=1 _doall"update" end
if (frame%1==0) _doall("update") end
function _draw() function _draw()
_doall("draw") end _doall"draw"
end
function music_on() function music_on()
if (stat(54) ~= 0) music(0) if (stat(54) ~= 0) music(0)
@ -97,11 +96,10 @@ function linefill(ax,ay,bx,by,r,c)
local _x1,_y1=x1,y1 local _x1,_y1=x1,y1
if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0 if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0
local dx=(x1-x0)/(y1-y0) local dx=(x1-x0)/(y1-y0)
if(y0<0) x0-=y0*dx y0=-1
local cy0=y0\1+1 local cy0=y0\1+1
-- sub-pix shift -- sub-pix shift
x0+=(cy0-y0)*dx x0+=(cy0-y0)*dx
for y=y0\1+1,min(y1\1,127) do for y=cy0,min(y1\1,127) do
-- open span? -- open span?
local span=spans[y] local span=spans[y]
if (span) rectfill(x0,y,span,y) if (span) rectfill(x0,y,span,y)
@ -125,15 +123,6 @@ function sgn0(x)
return x!=0 and sgn(x) or 0 return x!=0 and sgn(x) or 0
end end
function inorder(tbl)
local prev
for v in all(tbl) do
if (prev and v < prev) return
prev = v
end
return true
end
function _mnmx(x,y) function _mnmx(x,y)
if (x>y)return y,x if (x>y)return y,x
return x,y return x,y
@ -141,20 +130,18 @@ end
function _rast( function _rast(
xs,ys,x0,y0,x1,y1 xys,x0,y0,x1,y1
) )
local function _add() local function _add()
local n=#xs local n=#xys
if (n==0 or xs[n]!=x0 or ys[n]!=y0) add(xs,x0) add(ys,y0) local xy0={x0,y0}
if (n==0 or not _anch_eq(xys[n],xy0)) add(xys,xy0)
end end
local dx,dy=abs(x1-x0),abs(y1-y0) local dx,dy=abs(x1-x0),abs(y1-y0)
local sx=-1 local sx,sy=sgn(x1-x0),sgn(y1-y0)
local sy=-1
if (x0<x1) sx=1
if (y0<y1) sy=1
local done,err local err
if dx>dy then if dx>dy then
err=dx/2.0 err=dx/2.0
while x0!=x1 do while x0!=x1 do
@ -266,9 +253,9 @@ end
title={} title={}
add(modules,title) add(modules,title)
lvlshimmer = {4,9,10,10,9} lvlshimmer = split"4,9,10,10,9"
function title:draw() function title:draw()
cls(0) cls"0"
-- this is right for 72x32 -- this is right for 72x32
spr(96,28,56,9,2) spr(96,28,56,9,2)
print("pyrex",32,73,7) print("pyrex",32,73,7)
@ -290,7 +277,7 @@ end
function title:update() function title:update()
if (btnp"0") start_level-=1 if (btnp"0") start_level-=1
if (btnp"1") start_level+=1 if (btnp"1") start_level+=1
start_level%=(max_level+1) start_level%=max_level+1
if btn"3" and not wiped then if btn"3" and not wiped then
wrongbleep:bleep() wrongbleep:bleep()
if (wrongbleep:adequately_warned()) then if (wrongbleep:adequately_warned()) then
@ -337,10 +324,25 @@ function level:advance()
end end
normpal = {[1]=0,[8]=0,[14]=0} normpal = {[1]=0,[8]=0,[14]=0}
ixes=split"5,3,15,10,13,4,9"
easy=split"1,131,6,129,6,141,12"
moderate=split"3,139,15,5,6,4,9"
hard=split"134,135,142,134,6,142,140"
brutal=split"8,137,9,130,6,13,138"
function level:draw3()
local p=easy
if (self.ix>=6) p=moderate
if (self.ix>=12) p=hard
if (self.ix>=21) p=brutal
for i=1,7 do
pal(ixes[i],p[i],1)
end
end
function level:draw() function level:draw()
cls(5)
fillp()
pal(normpal) pal(normpal)
cls"10"
map( map(
self.bigx*16,self.bigy*16, self.bigx*16,self.bigy*16,
0,0,16,16, 0,0,16,16,
@ -430,8 +432,9 @@ end
function level:recollide_reanchor() function level:recollide_reanchor()
self._coll={} self._coll={}
for mx=0,15 do for mx=0,15 do
local kmx=mx..","
for my=0,15 do for my=0,15 do
local mxy=_mix{mx,my} local mxy=kmx..my
self._coll[mxy]= self._coll[mxy]=
fget(self:_mget(mx,my),7) or fget(self:_mget(mx,my),7) or
self._crates[mxy] self._crates[mxy]
@ -439,18 +442,24 @@ function level:recollide_reanchor()
end end
local anch_new={} local anch_new={}
for dxy in all{{-1,-1},{1,-1},{-1,1},{1,1}} do for dxy in all(gsv[[-1`-1
1`-1
-1`1
1`1]]) do
local dx,dy=unpack(dxy) local dx,dy=unpack(dxy)
assert(dx!=0 and dy!=0) local c=self._coll
for mx0=0,15 do for mx0=0,15 do
local mx1=mx0+dx
local kmx0,kmx1=mx0..",",mx1..","
for my0=0,15 do for my0=0,15 do
local mx1,my1=mx0+dx,my0+dy local my1=my0+dy
-- bypass mcoll for MEGA SPEED
if ( if (
self:mcoll(mx0,my0) and not self:get_crate(mx0,my0) and c[kmx0..my0] and not self:get_crate(mx0,my0) and
not self:mcoll(mx0,my1) and not c[kmx0..my1] and
not self:mcoll(mx1,my0) and not c[kmx1..my0] and
not self:mcoll(mx1,my1) not c[kmx1..my1]
) then ) then
local key=_mix{"GEOM",mx0,my0,dx,dy} local key=_mix{"GEOM",mx0,my0,dx,dy}
anch_new[key]= { anch_new[key]= {
@ -494,10 +503,6 @@ function level:recollide_reanchor()
if player.rope then if player.rope then
player.rope:experience_anchor_moves(moves) player.rope:experience_anchor_moves(moves)
end end
for point in self:anchor_points() do
point.moved=nil
end
end end
function level:win_at(mx,my) function level:win_at(mx,my)
@ -558,7 +563,8 @@ function level:spawn_exit()
assert(spawned) assert(spawned)
end end
function level:mcoll(mx,my) function level:mcoll(mxy)
local mx,my=unpack(mxy)
if ((mx | my) & 0xFFF0!=0) return true if ((mx | my) & 0xFFF0!=0) return true
return self._coll[_mix{mx,my}] return self._coll[_mix{mx,my}]
end end
@ -633,15 +639,17 @@ end
ropecheck=split"-0.6,0.4,0.4" ropecheck=split"-0.6,0.4,0.4"
-- argument "o" is a rope operation:
-- array of [mx0,my0,dmx,dmy]
function level:can_move( function level:can_move(
is_player, is_player,o,exclude_src,exclude_dst
mx0,my0,dmx,dmy,exclude_src,exclude_dst
) )
local mx0,my0,dmx,dmy=unpack(o)
local mx1,my1=mx0+dmx,my0+dmy local mx1,my1=mx0+dmx,my0+dmy
if (is_player and self:win_at(mx1,my1)) return true if (is_player and self:win_at(mx1,my1)) return true
if (is_player and self:get_open_pit(mx1,my1)) return wrongbleep:adequately_warned() if (is_player and self:get_open_pit(mx1,my1)) return wrongbleep:adequately_warned()
if (self:mcoll(mx1,my1) or player.x==mx1 and player.y==my1) return if (self:mcoll{mx1,my1} or player.x==mx1 and player.y==my1) return
if player.rope then if player.rope then
local w,h=1.2,0.2 local w,h=1.2,0.2
@ -652,7 +660,12 @@ function level:can_move(
return true return true
end end
function level:tug_crate(mx0,my0,dmx,dmy) -- argument is a rope operation:
-- array of [mx0,my0,dmx,dmy]
-- must be a free function
-- to use as a foreach target
function level_tug_crate(t)
local self,mx0,my0,dmx,dmy=level,unpack(t)
local mxy0=_mix{mx0,my0} local mxy0=_mix{mx0,my0}
local existing=self._crates[mxy0] local existing=self._crates[mxy0]
if (not existing) return if (not existing) return
@ -671,6 +684,47 @@ function level:tug_crate(mx0,my0,dmx,dmy)
self._crates[_mix{mx1,my1}]=existing self._crates[_mix{mx1,my1}]=existing
end end
-->8
-- particles
particles={}
add(real_modules,particles)
function particles:init()
self.a={}
end
function particles:update()
local a2={}
for i in all(particles.a) do
i.t+=1
i[1]+=i.dx
i[2]+=i.dy
i.dy+=i.ddy
if (i.t<i.mt) add(a2,i)
end
particles.a=a2
end
function particles:move(x,y,dx,dy)
for i=0,1,0.25 do
local px=(x+dx*i)*8+2
local py=(y+dy*i)*8+4
px+=rnd"4"
py+=rnd"6"
add(self.a,{
px,py,6,
dx=rnd()-0.5,
dy=-rnd(0.5),
ddy=0.02,
t=-rnd"4",
mt=4+rnd"4"
})
end
end
function particles:draw()
for i in all(particles.a) do
if (i.t>0) pset(unpack(i))
end
end
-->8 -->8
--player handling --player handling
player={} player={}
@ -734,12 +788,13 @@ function player:update()
else else
local x,y=self.x,self.y local x,y=self.x,self.y
local function try_move(dx,dy,f) local function try_move(dx,dy,f)
if level:can_move(true,x,y,dx,dy,0,2) then if level:can_move(true,{x,y,dx,dy},0,2) then
self.todo=f self.todo=f
self.cooldown=3 self.cooldown=8
local t=f[#f] local t=f[#f]
t.x=x+dx t.x=x+dx
t.y=y+dy t.y=y+dy
particles:move(x,y,dx,dy)
return return
end end
wrongbleep:bleep() wrongbleep:bleep()
@ -756,7 +811,7 @@ function player:update()
local dx,dy=self.orientx,self.orienty local dx,dy=self.orientx,self.orienty
if (dy!=0) dx=0 if (dy!=0) dx=0
while not level:mcoll(x,y) do x+=dx y+=dy end while not level:mcoll{x,y} do x+=dx y+=dy end
self.rope=rope:new( self.rope=rope:new(
{x+0.5-dx*0.5,y+0.5-dy*0.5}, {x+0.5-dx*0.5,y+0.5-dy*0.5},
@ -802,7 +857,7 @@ end
function player:_vanish_if_requested() function player:_vanish_if_requested()
if kbd:btn(5) then if kbd:btn(5) then
self.vanish_frame+=1 self.vanish_frame+=0.5
if (self.fall_frame>0 or self.vanish_frame>20) then if (self.fall_frame>0 or self.vanish_frame>20) then
self.rope=nil self.rope=nil
@ -811,7 +866,7 @@ function player:_vanish_if_requested()
self.vanish_frame=20 self.vanish_frame=20
end end
else else
self.vanish_frame-=1 self.vanish_frame-=0.5
end end
self.vanish_frame=max(self.vanish_frame,0) self.vanish_frame=max(self.vanish_frame,0)
@ -862,7 +917,7 @@ function player:draw()
-- vanish colors -- vanish colors
local vanish=split"13,15,14,5,4,12,2,3,9,10" local vanish=split"13,15,14,5,4,12,2,3,9,10"
for i,ilc in ipairs(vanish) do for i,ilc in ipairs(vanish) do
if (vanish_level>i/#vanish) pal(ilc,5) if (vanish_level>i/#vanish) pal(ilc,10)
end end
if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0505.0505) end poke(0x5f00,zc|0x01) if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0505.0505) end poke(0x5f00,zc|0x01)
@ -872,7 +927,7 @@ function player:draw()
if (self.orientx==1) rx+=6 if (self.orientx==1) rx+=6
if self.rope then if self.rope then
local rx_adj,ry_adj=self.rope:affected_src_xy(rx,ry) local rx_adj,ry_adj=self.rope:affected_src_xy{rx,ry}
if rx_adj then if rx_adj then
local drx,dry=rx_adj-rx,ry_adj-ry local drx,dry=rx_adj-rx,ry_adj-ry
rx,ry=rx+drx,ry+dry rx,ry=rx+drx,ry+dry
@ -880,17 +935,16 @@ function player:draw()
end end
end end
if self.orientx==-1 then
setpal() setpal()
if self.orientx==-1 then
spr(16,px+6,py-2,1,1) spr(16,px+6,py-2,1,1)
spr(17,px+1,py,1,1) spr(17,px+1,py,1,1)
if (self.rope and invis_level<=0.25) pal() self.rope:draw(self.x*8+self.px+1,self.y*8+self.py+2) setpal() if (self.rope and invis_level<=0.25) pal() self.rope:draw{self.x*8+self.px+1,self.y*8+self.py+2} setpal()
spr(head,px-3,py-3,1,1) spr(head,px-3,py-3,1,1)
else else
setpal()
spr(16,px-6,py-2,1,1,true) spr(16,px-6,py-2,1,1,true)
spr(17,px-1,py,1,1,true) spr(17,px-1,py,1,1,true)
if (self.rope and invis_level<=0.25) pal() self.rope:draw(self.x*8+self.px+7,self.y*8+self.py+2) setpal() if (self.rope and invis_level<=0.25) pal() self.rope:draw{self.x*8+self.px+7,self.y*8+self.py+2} setpal()
spr(head,px+3,py-3,1,1,true) spr(head,px+3,py-3,1,1,true)
end end
pal() pal()
@ -937,13 +991,7 @@ function rope:update()
elseif self.state.name=="latched" then elseif self.state.name=="latched" then
if (not self.latch) wrongbleep:bleep(5) self:destroy() return if (not self.latch) wrongbleep:bleep(5) self:destroy() return
if (self.latch.rec and self.latch.rec.dead) self:destroy()
if self.latch.rec then
if self.latch.rec.dead==true then
self:destroy()
end
end
if (not self:_check_pinch()) self:destroy() if (not self:_check_pinch()) self:destroy()
elseif self.state.name=="destroy" then -- destroy elseif self.state.name=="destroy" then -- destroy
@ -959,125 +1007,100 @@ function rope:destroy(reelin)
self.state={name="destroy",frame=0,reelin=reelin} self.state={name="destroy",frame=0,reelin=reelin}
end end
function rope:affected_src_xy(artificial_px,artificial_py) function rope:_resegment(points,artificial_pxy,cb)
-- this is the loop from :draw but simplified local n,perc_to_show,from_end=self.state.name,1.0
if (not self.state.reelin) return
perc_to_show=(1.0-self.state.frame/8)^2
local points=self:_anchors_simplified()
points[#points]={x=artificial_px,y=artificial_py}
local len=0
for i=1,#points-1 do len+=distance(points[i],points[i+1]) end
local len_to_show=perc_to_show*len
local len_cumulative=0
for i=1,#points-1 do
local src=points[i]
local dst=points[i+1]
local x,y=dst.x,dst.y
local dx,dy=src.x-x,src.y-y
local len_here=len_to_show-len_cumulative
local dist_base=distance_dxy(dx,dy)
len_cumulative+=dist_base
if len_here>0 and dist_base>0 then
local coef=min(len_here/dist_base,1.0)
return x+dx-dx*coef,y+dy-dy*coef
end
end
return points[1]
end
function rope:draw(artificial_px,artificial_py)
local points,highlight,hypo_ops,hypo_blocks=self:_tug(true)
local n,perc_to_show,from_end = self.state.name,1.0
if (n=="done") return if (n=="done") return
if (n=="cast") perc_to_show=self.state.frame/2 if (n=="cast") perc_to_show=self.state.frame/2
if (n=="destroy") perc_to_show=(1.0-self.state.frame/4)^2 if (n=="destroy") perc_to_show=(1.0-self.state.frame/4)^2
if (self.state.reelin) from_end=true if (self.state.reelin) from_end=true
local artificial_px,artificial_py=unpack(artificial_pxy)
points[#points]={x=artificial_px,y=artificial_py} points[#points]={x=artificial_px,y=artificial_py}
local len=0 local len=0
for i=1,#points-1 do for i=1,#points-1 do
len+=distance(points[i],points[i+1]) len+=distance(points[i],points[i+1])
end end
local len_to_show=perc_to_show*len local len_to_show,ia,iz,istep=perc_to_show*len,#points-1,1,-1
if (from_end) ia,iz,istep=iz,ia,1
local len_cumulative=0 for i=ia,iz,istep do
local ia,iz,istep=#points-1,1,-1 local src,dst=points[i],points[i+1]
if (from_end) ia,iz,istep=1,#points-1,1 local x,y=dst.x,dst.y
local dx,dy=src.x-x,src.y-y
local dist_base=sqrt(dx*dx+dy*dy)
local coef=min(len_to_show/dist_base,1.0)
len_to_show-=dist_base
dx,dy=dx*coef,dy*coef
if (from_end) x,y=src.x-dx,src.y-dy
local v0,v1=cb(x,y,dx,dy,i)
if (coef<1) return v0,v1
end
end
function rope:affected_src_xy(artificial_pxy)
if (not self.state.reelin) return
return self:_resegment(
self:_anchors_simplified(),artificial_pxy,
function(x,y) return x,y end
)
end
TONGUE_SEGS=gsv[[0`0.25`1
0.25`0.9`0.5
0.9`1`1]]
function rope:draw(artificial_pxy)
local points,highlight,hypo_ops,hypo_blocks=self:_tug(true)
local function colorh(ix) local function colorh(ix)
color(8) color(8)
if (highlight==ix) color(12) if (highlight==ix) color(12)
end end
for i=ia,iz,istep do
local src=points[i]
local dst=points[i+1]
local x,y=dst.x,dst.y
local dx,dy=src.x-x,src.y-y
local len_here=len_to_show-len_cumulative
local dist_base=distance_dxy(dx,dy)
len_cumulative+=dist_base
if len_here>0 and dist_base>0 then
local coef=min(len_here/dist_base,1.0)
if from_end then
x,y=x+dx-dx*coef,y+dy-dy*coef
end
dx,dy=dx*coef,dy*coef
self:_resegment(points,artificial_pxy,
function(x,y,dx,dy,i)
colorh(i) colorh(i)
foreach(TONGUE_SEGS,function(row)
local function lf(d0,d1,w) local d0,d1,w=unpack(row)
linefill(x+d0*dx,y+d0*dy,x+d1*dx,y+d1*dy,w) linefill(x+d0*dx,y+d0*dy,x+d1*dx,y+d1*dy,w)
end)
circfill(x+dx,y+dy,1)
end end
)
lf(0,0.25,1.0)
lf(0.25,1,0.5)
lf(0.9,1,1.0)
circfill(x+dx+0.5,y+dy+0.5,1.0)
end
end
-- draw latch -- draw latch
local l=self.latch local l=self.latch
if l and l.rec and (perc_to_show>=1.0 or from_end) then if l and l.rec and (self.state.reelin or self:latched()) then
local function rfsplit(x) rectfill(unpack(split(x))) end local function rfsplit(x) rectfill(unpack(split(x))) end
local ldx,ldy=l.dx,l.dy
colorh(0) colorh(0)
camera(-l.rec.px,-l.rec.py) camera(-l.rec.px,-l.rec.py)
if (ldx==-1) rfsplit"0,3,2,4" if (l.dx==-1) rfsplit"0,3,2,4"
if (ldx==1) rfsplit"5,3,7,4" if (l.dx==1) rfsplit"5,3,7,4"
if (ldy==-1) rfsplit"3,0,4,2" if (l.dy==-1) rfsplit"3,0,4,2"
if (ldy==1) rfsplit"3,5,4,7" if (l.dy==1) rfsplit"3,5,4,7"
camera() camera()
color() color()
end end
-- hypothetical -- hypothetical
local time=t()-self.flicker_t local time=t()-self.flicker_t
if n=="latched" and time>0 and not level:busy() then local flicker_on=time%0.5>0.25
if time%0.5>0.25 then if self:latched() and time>0 and not level:busy() then
for o in all(hypo_ops) do if flicker_on then
foreach(hypo_ops, function(o)
local mx0,my0,dmx,dmy=unpack(o) local mx0,my0,dmx,dmy=unpack(o)
local px1,py1=(mx0+dmx)*8,(my0+dmy)*8 spr(14,(mx0+dmx)*8,(my0+dmy)*8)
spr(14,px1,py1) end)
end end
end foreach(hypo_blocks, function(o)
for o in all(hypo_blocks) do
local x,y,dx,dy=unpack(o) local x,y,dx,dy=unpack(o)
spr(53,8*x+4*dx,8*y+4*dy,1,1,time%0.5>0.25) spr(34,8*x+4*dx,8*y+4*dy,1,1,flicker_on)
end end)
end end
-- debug -- debug
@ -1158,7 +1181,7 @@ function rope:relax()
local adxy,position_new=calc_tension(n0,n1,n2) local adxy,position_new=calc_tension(n0,n1,n2)
local anch=level:anchor_at_tension(n1,adxy) local anch=level:anchor_at_tension(n1,adxy)
if not anch or _anch_eq(n1,position_new) then if not anch then
self:_drag(n1,position_new,{_anch_unpack(n1)}) self:_drag(n1,position_new,{_anch_unpack(n1)})
_anch_del(n1) _anch_del(n1)
else n0=n0.next end else n0=n0.next end
@ -1171,60 +1194,43 @@ function rope:_check_pinch()
local n0=self.src local n0=self.src
local qxs,qys={},{} local qxys={}
while true do while true do
local n1=n0.next local n1=n0.next
if (not n1) break if (not n1) break
local n0ax,n0ay=_anch_unpack(n0) local n0ax,n0ay=_anch_unpack(n0)
local n1ax,n1ay=_anch_unpack(n1) local n1ax,n1ay=_anch_unpack(n1)
_rast(qxs,qys,flr(n0ax*2),flr(n0ay*2),flr(n1ax*2),flr(n1ay*2)) _rast(qxys,n0ax\0.5,n0ay\0.5,n1ax\0.5,n1ay\0.5)
n0=n1 n0=n1
end end
local function _possible_tiles(qx,qy) local function _possible_tiles(t)
local mx0=(qx-1)\2 local qx,qy=unpack(qxys[t])
local mx1=qx\2
local my0=(qy-1)\2
local my1=qy\2
local poss={} local poss={}
for mx=mx0,mx1 do for mx=(qx-1)\2,qx\2 do
for my=my0,my1 do for my=(qy-1)\2,qy\2 do
add(poss,{mx=mx,my=my}) if (not level:mcoll{mx,my}) add(poss,{mx,my})
end end
end end
return poss return all(poss)
end
local function _blocked(qx,qy)
for i in all(_possible_tiles(qx,qy)) do
if (not level:mcoll(i.mx,i.my)) return
end
return true
end end
-- find cases where i move through an impassable zone -- find cases where i move through an impassable zone
for i=1,#qxs do for i=1,#qxys do
if (_blocked(qxs[i],qys[i])) return if (not _possible_tiles(i)()) return
end end
-- find cases where i am cut off diagonally -- find cases where i am cut off diagonally
for i=3,#qxs do for i=3,#qxys do
local qx1,qy1=qxs[i-1],qys[i-1] local qx1,qy1=unpack(qxys[i-1])
if qx1%2==0 and qy1%2==0 then if (qx1|qy1)&1==0 then
local ok local ok
for m0 in all(_possible_tiles(qxs[i-2],qys[i-2])) do for m0 in _possible_tiles(i-2) do
for m2 in all(_possible_tiles(qxs[i],qys[i])) do for m2 in _possible_tiles(i) do
local mx0,my0=m0.mx,m0.my local mx0,my0=unpack(m0)
local mx2,my2=m2.mx,m2.my local mx2,my2=unpack(m2)
if not (level:mcoll(mx0,my0) or level:mcoll(mx2,my2)) then if (mx0==mx2 or my0==my2 or not level:mcoll{mx0,my2} or not level:mcoll{mx2,my0}) ok=true
local dmx,dmy=abs(mx2-mx0),abs(my2-my0)
if dmx==1 and dmy==1 and level:mcoll(mx0,my2) and level:mcoll(mx2,my0) then
else
ok=true
end
end
end end
end end
@ -1454,10 +1460,6 @@ function _which_side(xy,x0y0,x1y1)
return sgn0((x1-x0)*(y-y0) - (y1-y0)*(x-x0)) return sgn0((x1-x0)*(y-y0) - (y1-y0)*(x-x0))
end end
function distance_dxy(dx,dy)
return sqrt(dx*dx+dy*dy)
end
function distance(p1,p2) function distance(p1,p2)
local dx=p2.x-p1.x local dx=p2.x-p1.x
local dy=p2.y-p1.y local dy=p2.y-p1.y
@ -1540,22 +1542,19 @@ function rope:_tug(hypothetically)
local blocks = {} local blocks = {}
for i=#ancs-1,2,-1 do for i=#ancs-1,2,-1 do
local ops_before_trash,blocks_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2]) local ops_before_trash,blocks_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2])
local ops_to_do,corners={} local ops = {}
for b in all(blocks_before_trash) do add(blocks, b) end for b in all(blocks_before_trash) do add(blocks, b) end
if #ops_before_trash>0 then if #ops_before_trash>0 then
ops_to_do=ops_before_trash ops=ops_before_trash
else else
local ops_after_trash,blocks_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1]) local ops_after_trash,blocks_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1])
ops_to_do=ops_after_trash ops=ops_after_trash
for b in all(blocks_after_trash) do add(blocks,b) end for b in all(blocks_after_trash) do add(blocks,b) end
end end
local ops=ops_to_do
if #ops>0 then if #ops>0 then
if (hypothetically) return ancs,i-1,ops,blocks if (hypothetically) return ancs,i-1,ops,blocks
foreach(ops, level_tug_crate)
for o in all(ops) do level:tug_crate(unpack(o)) end
return true return true
end end
end end
@ -1604,18 +1603,19 @@ function rope:_tug(hypothetically)
end end
if not invalid_move then if not invalid_move then
if level:can_move(false,mx0,my0,dmx,dmy,1,0) then local mv = {mx0,my0,dmx,dmy}
if (hypothetically) return ancs,0,{{mx0,my0,dmx,dmy}},blocks if level:can_move(false,mv,1,0) then
if (hypothetically) return ancs,0,{mv},blocks
level:tug_crate(mx0,my0,dmx,dmy) level_tug_crate(mv)
return true return true
else else
add(blocks, {mx0,my0,dmx,dmy}) add(blocks, mv)
end end
end end
end end
if (hypothetically) return ancs,0,{},blocks if (hypothetically) return ancs,32767,{},blocks -- invalid
return return
end end
@ -1640,21 +1640,16 @@ function rope:_calc_push(
smy=-smy smy=-smy
end end
local mx,dmx local dmx=1 -- maybe push right?
if anch.adx==-1 and a0.x>an.x+7 then if anch.adx==-1 and a0.x>an.x+7 then
-- push left -- push left
mx=ax0-1 ax0, dmx=ax0-1,-1
dmx=-1 elseif anch.adx!=1 or a0.x>=an.x-7 then
elseif anch.adx==1 and a0.x<an.x-7 then
-- push right
mx=ax0
dmx=1
else
return {} return {}
end end
for my=my0,my1,smy do for my=my0,my1,smy do
add(ops,{mx,my,dmx,0}) add(ops,{ax0,my,dmx,0})
end end
end end
@ -1666,40 +1661,28 @@ function rope:_calc_push(
smx=-smx smx=-smx
end end
local my,dmy local dmy=1 -- maybe push down?
if anch.ady==-1 and a0.y>an.y+6 then if anch.ady==-1 and a0.y>an.y+6 then
-- push up -- push up
my=ay0-1 ay0,dmy=ay0-1,-1
dmy=-1 elseif anch.ady!=1 or a0.y>=an.y-6 then
elseif anch.ady==1 and a0.y<an.y-6 then
-- push down
my=ay0
dmy=1
else
return {} return {}
end end
for mx=mx0,mx1,smx do for mx=mx0,mx1,smx do
add(ops,{mx,my,0,dmy}) add(ops,{mx,ay0,0,dmy})
end end
end end
local ops2,blocked={},{} local ops2,blocked={},{}
for o in all(ops) do for o in all(ops) do
local mx,my,dmx,dmy=unpack(o) local mx,my=unpack(o)
if not level:mcoll(mx,my) then if level:mcoll{mx,my} then
-- great! if (not level:get_crate(mx, my)) break
else if not level:can_move(false,o,0,0) then
local crate=level:get_crate(mx,my)
if crate then
if not level:can_move(false,mx,my,dmx,dmy,0,0) then
add(blocked,o) add(blocked,o)
break break
end end
else
break
end
add(ops2,o) add(ops2,o)
end end
end end
@ -1967,28 +1950,28 @@ __gfx__
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