2 Commits

View File

@ -8,9 +8,8 @@ real_modules={}
frame=0 frame=0
function _init() function _init()
-- printh("restarting") -- printh("restarting")
_doall("init") music_on()
end _doall("init") end
function _update() function _update()
frame+=1 frame+=1
if (frame%1==0) _doall("update") end if (frame%1==0) _doall("update") end
@ -18,16 +17,12 @@ function _draw()
_doall("draw") end _doall("draw") end
function music_on() function music_on()
if (stat(54) ~= 0) music(0) music(0)
persist.music=true
persist:write()
menuitem(3, "music: on", music_off) menuitem(3, "music: on", music_off)
end end
function music_off() function music_off()
music(-1) music(-1)
persist.music=false
persist:write()
menuitem(3, "music: off", music_on) menuitem(3, "music: off", music_on)
end end
@ -266,7 +261,7 @@ end
title={} title={}
add(modules,title) add(modules,title)
lvlshimmer = {4,9,10,10,9} blinkcol=10
function title:draw() function title:draw()
cls(0) cls(0)
-- this is right for 72x32 -- this is right for 72x32
@ -275,33 +270,22 @@ function title:draw()
print("[nyeogmi]",62,73,7) print("[nyeogmi]",62,73,7)
print("kistaro",32,79,7) print("kistaro",32,79,7)
local lvlstr = "⬅️ "..start_level.." ➡️" local lvlstr = "⬅️ "..start_level.." ➡️"
local lx, ly = 51+wrongbleep:vibrate(), 90+wrongbleep:vibrate() print(lvlstr,50,91,1)
print(lvlstr,lx-1,ly+1,1) print(lvlstr,51,90,blinkcol)
print(lvlstr,lx,ly,cycle(lvlshimmer))
end end
function title:init() start_level=0
start_level=persist.recent_level max_level=31
-- max_level=persist.max_level
max_level = 31 --debugging/coding
wiped = false
end
function title:update() function title:update()
blinkcol=9
if (time()*4\1%2==0) blinkcol=10
if (btnp"0") start_level-=1 if (btnp"0") start_level-=1
if (btnp"1") start_level+=1 if (btnp"1") start_level+=1
start_level%=(max_level+1) start_level%=max_level
if btn"3" and not wiped then
wrongbleep:bleep() if (btnp"4" or btnp"5") modules=real_modules _init() music(0)
if (wrongbleep:adequately_warned()) then
persist:wipe()
max_level = 0
start_level = 0
wiped=true
-- todo: sfx(kaboom!)
end
end
if (btnp"4" or btnp"5") modules=real_modules _init()
end end
-->8 -->8
@ -324,8 +308,6 @@ function level:reinit(n)
self:load_dynobjs() self:load_dynobjs()
self:recollide_reanchor() self:recollide_reanchor()
self:spawn_exit() self:spawn_exit()
persist:lvlstart()
end end
function level:restart() function level:restart()
@ -633,12 +615,10 @@ end
ropecheck=split"-0.6,0.4,0.4" ropecheck=split"-0.6,0.4,0.4"
-- argument "o" is a rope operation:
-- array of [mx0,my0,dmx,dmy]
function level:can_move( function level:can_move(
is_player,o,exclude_src,exclude_dst is_player,
mx0,my0,dmx,dmy,exclude_src,exclude_dst
) )
local mx0,my0,dmx,dmy=unpack(o)
local mx1,my1=mx0+dmx,my0+dmy local mx1,my1=mx0+dmx,my0+dmy
if (is_player and self:win_at(mx1,my1)) return true if (is_player and self:win_at(mx1,my1)) return true
if (is_player and self:get_open_pit(mx1,my1)) return wrongbleep:adequately_warned() if (is_player and self:get_open_pit(mx1,my1)) return wrongbleep:adequately_warned()
@ -654,12 +634,7 @@ function level:can_move(
return true return true
end end
-- argument is a rope operation: function level:tug_crate(mx0,my0,dmx,dmy)
-- array of [mx0,my0,dmx,dmy]
-- must be a free function
-- to use as a foreach target
function level_tug_crate(t)
local self,mx0,my0,dmx,dmy=level,unpack(t)
local mxy0=_mix{mx0,my0} local mxy0=_mix{mx0,my0}
local existing=self._crates[mxy0] local existing=self._crates[mxy0]
if (not existing) return if (not existing) return
@ -741,7 +716,7 @@ function player:update()
else else
local x,y=self.x,self.y local x,y=self.x,self.y
local function try_move(dx,dy,f) local function try_move(dx,dy,f)
if level:can_move(true,{x,y,dx,dy},0,2) then if level:can_move(true,x,y,dx,dy,0,2) then
self.todo=f self.todo=f
self.cooldown=3 self.cooldown=3
local t=f[#f] local t=f[#f]
@ -1001,7 +976,7 @@ function rope:affected_src_xy(artificial_px,artificial_py)
end end
function rope:draw(artificial_px,artificial_py) function rope:draw(artificial_px,artificial_py)
local points,highlight,hypo_ops,hypo_blocks=self:_tug(true) local points,highlight,hypo_ops=self:_tug(true)
local n,perc_to_show,from_end = self.state.name,1.0 local n,perc_to_show,from_end = self.state.name,1.0
if (n=="done") return if (n=="done") return
if (n=="cast") perc_to_show=self.state.frame/2 if (n=="cast") perc_to_show=self.state.frame/2
@ -1073,19 +1048,13 @@ function rope:draw(artificial_px,artificial_py)
-- hypothetical -- hypothetical
local time=t()-self.flicker_t local time=t()-self.flicker_t
if n=="latched" and time>0 and not level:busy() then if n=="latched" and time>0 and time%0.5>0.25 and not level:busy() then
if time%0.5>0.25 then
for o in all(hypo_ops) do for o in all(hypo_ops) do
local mx0,my0,dmx,dmy=unpack(o) local mx0,my0,dmx,dmy=unpack(o)
local px1,py1=(mx0+dmx)*8,(my0+dmy)*8 local px1,py1=(mx0+dmx)*8,(my0+dmy)*8
spr(14,px1,py1) spr(14,px1,py1)
end end
end end
for o in all(hypo_blocks) do
local x,y,dx,dy=unpack(o)
spr(53,8*x+4*dx,8*y+4*dy,1,1,time%0.5>0.25)
end
end
-- debug -- debug
--[[ --[[
@ -1544,29 +1513,29 @@ function rope:_tug(hypothetically)
local ancs=self:_anchors_simplified() local ancs=self:_anchors_simplified()
local touched={} local touched={}
local blocks = {}
for i=#ancs-1,2,-1 do for i=#ancs-1,2,-1 do
local ops_before_trash,blocks_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2]) local ops_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2])
local ops = {} local ops_to_do,corners={}
for b in all(blocks_before_trash) do add(blocks, b) end
if #ops_before_trash>0 then if #ops_before_trash>0 then
ops=ops_before_trash ops_to_do=ops_before_trash
else else
local ops_after_trash,blocks_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1]) local ops_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1])
ops=ops_after_trash ops_to_do=ops_after_trash
for b in all(blocks_after_trash) do add(blocks,b) end
end end
local ops=ops_to_do
if #ops>0 then if #ops>0 then
if (hypothetically) return ancs,i-1,ops,blocks if (hypothetically) return ancs,i-1,ops
foreach(ops, level_tug_crate)
for o in all(ops) do level:tug_crate(unpack(o)) end
return true return true
end end
end end
local latch=self.latch local latch=self.latch
if latch and latch.el=="eyehook" then if latch and latch.el=="eyehook" then
if (hypothetically) return ancs,0,{},blocks if (hypothetically) return ancs,0,{}
player.todo={{ player.todo={{
update=function(s) update=function(s)
if not s.rope or s.rope:done() then if not s.rope or s.rope:done() then
@ -1607,20 +1576,17 @@ function rope:_tug(hypothetically)
invalid_move=true invalid_move=true
end end
if not invalid_move then if not invalid_move and
local mv = {mx0,my0,dmx,dmy} level:can_move(false,mx0,my0,dmx,dmy,1,0)
if level:can_move(false,mv,1,0) then then
if (hypothetically) return ancs,0,{mv},blocks if (hypothetically) return ancs,0,{{mx0,my0,dmx,dmy}}
level_tug_crate(mv) level:tug_crate(mx0,my0,dmx,dmy)
return true return true
else
add(blocks, mv)
end
end end
end end
if (hypothetically) return ancs,0,{},blocks if (hypothetically) return ancs
return return
end end
@ -1645,16 +1611,21 @@ function rope:_calc_push(
smy=-smy smy=-smy
end end
local dmx=1 -- maybe push right? local mx,dmx
if anch.adx==-1 and a0.x>an.x+7 then if anch.adx==-1 and a0.x>an.x+7 then
-- push left -- push left
ax0, dmx=ax0-1,-1 mx=ax0-1
elseif anch.adx!=1 or a0.x>=an.x-7 then dmx=-1
elseif anch.adx==1 and a0.x<an.x-7 then
-- push right
mx=ax0
dmx=1
else
return {} return {}
end end
for my=my0,my1,smy do for my=my0,my1,smy do
add(ops,{ax0,my,dmx,0}) add(ops,{mx,my,dmx,0})
end end
end end
@ -1666,32 +1637,43 @@ function rope:_calc_push(
smx=-smx smx=-smx
end end
local dmy=1 -- maybe push down? local my,dmy
if anch.ady==-1 and a0.y>an.y+6 then if anch.ady==-1 and a0.y>an.y+6 then
-- push up -- push up
ay0,dmy=ay0-1,-1 my=ay0-1
elseif anch.ady!=1 or a0.y>=an.y-6 then dmy=-1
elseif anch.ady==1 and a0.y<an.y-6 then
-- push down
my=ay0
dmy=1
else
return {} return {}
end end
for mx=mx0,mx1,smx do for mx=mx0,mx1,smx do
add(ops,{mx,ay0,0,dmy}) add(ops,{mx,my,0,dmy})
end end
end end
local ops2,blocked={},{} local ops2={}
for o in all(ops) do for o in all(ops) do
local mx,my=unpack(o) local mx,my,dmx,dmy=unpack(o)
if level:mcoll(mx,my) then if not level:mcoll(mx,my) then
if (not level:get_crate(mx, my)) break -- great!
if not level:can_move(false,o,0,0) then else
add(blocked,o) local crate=level:get_crate(mx,my)
if crate then
if not level:can_move(false,mx,my,dmx,dmy,0,0) then
break
end
else
break break
end end
add(ops2,o) add(ops2,o)
end end
end end
return ops2,blocked return ops2
end end
function rope:_anchors_simplified() function rope:_anchors_simplified()
@ -1733,7 +1715,6 @@ end
-->8 -->8
--wrongbleeps --wrongbleeps
wrongbleep={} wrongbleep={}
add(modules,wrongbleep)
add(real_modules,wrongbleep) add(real_modules,wrongbleep)
function wrongbleep:init() function wrongbleep:init()
self.duration=0 self.duration=0
@ -1741,12 +1722,8 @@ function wrongbleep:init()
end end
function wrongbleep:update() function wrongbleep:update()
if (self.duration>5) self.duration=5 if (self.duration>5) self.duration=5
if self.duration>0 then if self.duration>0 then sfx(63,3) self.continuous+=1
sfx(63,3) else self.continuous=0 end
self.continuous+=1
else
self.continuous=0
end
self.duration=max(self.duration-1,-4) self.duration=max(self.duration-1,-4)
end end
function wrongbleep:bleep(duration) function wrongbleep:bleep(duration)
@ -1904,48 +1881,6 @@ function debugmouse:draw3()
pal() pal()
end end
-->8
-- save/load
persist={}
add(modules, persist)
add(real_modules, persist)
function persist:init0()
cartdata("ulimate_lizard_total_destruction_0_1")
self.init0 = self.read
self:read()
end
function persist:read()
self.ready=false
local m = dget(0) == 0
self.music = m
if m then music_on() else music_off() end
self.max_level = dget(1)
self.recent_level = dget(2)
self.ready=true
end
function persist:wipe()
for i=0,64 do
dset(i,0)
end
self:read()
end
function persist:lvlstart()
self.recent_level = level.ix
self.max_level = max(self.max_level, level.ix)
self:write()
end
function persist:write()
if (not self.ready) return
dset(0, self.music and 0 or -1)
dset(1, self.max_level)
dset(2, self.recent_level)
end
__gfx__ __gfx__
000030000000002200003000eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeff1ff1ff1fffffff1ffffff1fffffff1dddddddd111111110000000033300333 000030000000002200003000eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeff1ff1ff1fffffff1ffffff1fffffff1dddddddd111111110000000033300333
003333300000332200333330eeffffffffffffffffffffeee5e555e55e555e5eff1ff1ffffffffffffffffffffffffffdddddddd111111110cc00cc033300333 003333300000332200333330eeffffffffffffffffffffeee5e555e55e555e5eff1ff1ffffffffffffffffffffffffffdddddddd111111110cc00cc033300333
@ -1973,10 +1908,10 @@ eeee0000cc04405500444400efeeee5e11111111e5eeeefeeeeeeeeeeeeeeeeeffffffffffffffff
000aa111991111103bbbbbb3eeeeeeeeeeeeeeeeeeeeeeeeff1ff1ffffffffffffffffff00000000000000000000000000000000000000000000000000000000 000aa111991111103bbbbbb3eeeeeeeeeeeeeeeeeeeeeeeeff1ff1ffffffffffffffffff00000000000000000000000000000000000000000000000000000000
0000000099100000f765000000000000000000000000000000000000000000000000000000000000000000000000000011111111111111111999999111111111 0000000099100000f765000000000000000000000000000000000000000000000000000000000000000000000000000011111111111111111999999111111111
00000000990000007700000000000000000000000000000000000000000000000000000000000000000000000000000019911991999999911999999119999999 00000000990000007700000000000000000000000000000000000000000000000000000000000000000000000000000019911991999999911999999119999999
00000000990000006060000000000000000bc0000090020000000000000000000000000000000000000000000000000019977991999999911999999119999999 00000000990000006060000000000000000000000000000000000000000000000000000000000000000000000000000019977991999999911999999119999999
00000000090000005005000000bbcc00000bc0000009200000000000000000000000000000000000000000000000000019911991999117111991199111711999 00000000090000005005000000000000000000000000000000000000000000000000000000000000000000000000000019911991999117111991199111711999
00000000aa0000000000000000ccbb00000cb0000002900000000000000000000000000000000000000000000000000019911991999117111991199111711999 00000000aa0000000000000000000000000000000000000000000000000000000000000000000000000000000000000019911991999117111991199111711999
0000000077a000000000000000000000000cb0000020090000000000000000000000000000000000000000000000000019999991999999911997799119999999 0000000077a000000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991999999911997799119999999
00000007777a00000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991999999911991199119999999 00000007777a00000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991999999911991199119999999
00044444444444000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991111111111111111111111111 00044444444444000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991111111111111111111111111
44444444444004444444444444400444444444444440044444444444444004444444444444400444444444444440044444444444444004444444444444400444 44444444444004444444444444400444444444444440044444444444444004444444444444400444444444444440044444444444444004444444444444400444
@ -2206,7 +2141,7 @@ __label__
77777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777 77777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777
__gff__ __gff__
000000c0c0c0c0c0c0c0c0c0c0c00000000000c0c0c0c0c0c0c0c0c0202020200040c0c0c0c0c0c0c008080800000000404000000000080808080808c0c0c0c000000000080808080808080800000008000000000808080808080808000000000008080808080808080808080000000000080808080808080808080800000000 000000c0c0c0c0c0c0c0c0c0c0c00000000000c0c0c0c0c0c0c0c0c0202020200040c0c0c0c0c0c0c008080800000000404000000808080808080808c0c0c0c000000000080808080808080800000008000000000808080808080808000000000008080808080808080808080000000000080808080808080808080800000000
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
__map__ __map__
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