forked from pyrex/chameleonic
catch up to latest developments #10
@ -601,6 +601,9 @@ function level:can_move(
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if is_player and self:win_at(mx0+dmx,my0+dmy) then
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return true
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end
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if is_player and self:get_open_pit(mx0+dmx,my0+dmy) then
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return wrongbleep:adequately_warned()
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end
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if self:mcoll(mx0+dmx,my0+dmy) then
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return false
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@ -768,7 +771,7 @@ function player:update()
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}}
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elseif kbd:btnp(5) then
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if self.rope!=nil then
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if (not self.rope:tug()) wrongbleep:bleep(7)
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if (not self.rope:tug()) wrongbleep:bleep(9)
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end
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end
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end
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@ -812,8 +815,9 @@ function player:_fall()
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end
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function player:draw()
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local px=self.x*8+self.px
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local py=self.y*8+self.py
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local px=self.x*8+self.px+wrongbleep:vibrate()
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local py=self.y*8+self.py+wrongbleep:vibrate()
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local head=1-self.orienty
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@ -911,7 +915,7 @@ function rope:update()
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if (self.state.frame>=3) self.state={name="latched"}
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elseif self.state.name=="latched" then
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if (self.latch==nil) wrongbleep:bleep(3) self:destroy() return
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if (self.latch==nil) wrongbleep:bleep(5) self:destroy() return
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if
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self.latch!=nil and
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@ -1598,15 +1602,24 @@ wrongbleep={}
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add(real_modules,wrongbleep)
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function wrongbleep:init()
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self.duration=0
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self.continuous=0
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end
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function wrongbleep:update()
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if (self.duration>5) self.duration=5
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if (self.duration>0) sfx(63,3)
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self.duration=max(self.duration-1,-2)
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if self.duration>0 then sfx(63,3) self.continuous+=1
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else self.continuous=0 end
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self.duration=max(self.duration-1,-4)
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end
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function wrongbleep:bleep(duration)
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self.duration+=duration or 2
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end
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function wrongbleep:vibrate(duration)
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if (self.continuous<10) return 0
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return (rnd()*2-1)*min(self.continuous/10,2)
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end
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function wrongbleep:adequately_warned(duration)
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return self.continuous>45
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end
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__gfx__
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