forked from pyrex/chameleonic
main #14
@ -531,7 +531,7 @@ function level:get_latch(dx,dy,px,py)
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end
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end
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ropecheck=split"-0.8,0.4,0.2"
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ropecheck=split"-0.6,0.4,0.4"
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function level:can_move(
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is_player,
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@ -544,8 +544,8 @@ function level:can_move(
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if (self:mcoll(mx1,my1) or player.x==mx1 and player.y==my1) return false
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if player.rope then
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local w,h=1.6,0.2
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if (dmx==0) w,h=0.2,1.6
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local w,h=1.2,0.2
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if (dmx==0) w,h=0.2,1.2
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if (player.rope:collide_mrect(mx0+ropecheck[dmx+2],my0+ropecheck[dmy+2],w,h,exclude_src,exclude_dst)) return false
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end
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