forked from pyrex/chameleonic
main #21
@ -304,6 +304,7 @@ function level:reinit(n)
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self.bigx,self.bigy=n%8,n\8
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self.bigx,self.bigy=n%8,n\8
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self.dirty=false
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self.dirty=false
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player.rope=nil -- reanchor will touch the rope otherwise
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self:load_dynobjs()
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self:load_dynobjs()
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self:recollide_reanchor()
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self:recollide_reanchor()
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self:spawn_exit()
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self:spawn_exit()
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