forked from pyrex/chameleonic
		
	main #21
| @@ -603,6 +603,7 @@ function player:reinit(x,y) | ||||
|  self.x,self.y=x,y | ||||
|  self.px,self.py=0,0 | ||||
|  self.todo={} | ||||
|  self.cooldown=4 | ||||
|  | ||||
|  self.fall_frame=0 | ||||
|   | ||||
| @@ -636,6 +637,10 @@ function player:update() | ||||
|    self.orienty=1 | ||||
|   end | ||||
|  | ||||
|   function btncd(x) | ||||
|    return (kbd:btn(x) and self.cooldown==0) or kbd:btnp(x) | ||||
|   end | ||||
|  | ||||
|   if kbd:btn(4) then | ||||
|    if kbd:btnp(4) and self.rope then  | ||||
|     self.rope:destroy() | ||||
| @@ -643,23 +648,30 @@ function player:update() | ||||
|    end | ||||
|    -- wait for user to release it | ||||
|   else | ||||
|    local x,y=self.x,self.y | ||||
|    local function try_move(dx,dy,f) | ||||
|     if (level:can_move(true,self.x,self.y,dx,dy,0,2)) self.todo=f return | ||||
|     if level:can_move(true,x,y,dx,dy,0,2) then  | ||||
|      self.todo=f  | ||||
|      self.cooldown=3 | ||||
|      local t=f[#f] | ||||
|      t.x=x+dx | ||||
|      t.y=y+dy | ||||
|      return | ||||
|     end | ||||
|     wrongbleep:bleep() | ||||
|    end | ||||
|    if kbd:btn(0) then  | ||||
|     try_move(-1,0,{{orientx=-1,orienty=0,px=-2},{px=-7},{x=self.x-1,px=0}}) | ||||
|    elseif kbd:btn(1) then | ||||
|     try_move(1,0,{{orientx=1,orienty=0,px=2},{px=7},{x=self.x+1,px=0}}) | ||||
|    elseif kbd:btn(2) then | ||||
|     try_move(0,-1,{{orienty=-1,py=-2},{py=-7},{y=self.y-1,py=0}}) | ||||
|    elseif kbd:btn(3) then | ||||
|     try_move(0,1,{{orienty=1,py=2},{py=7},{y=self.y+1,py=0}}) | ||||
|    if btncd(0) then  | ||||
|     try_move(-1,0,{{orientx=-1,orienty=0,px=-2},{px=1}}) | ||||
|    elseif btncd(1) then | ||||
|     try_move(1,0,{{orientx=1,orienty=0,px=2},{px=-1}}) | ||||
|    elseif btncd(2) then | ||||
|     try_move(0,-1,{{orienty=-1,py=-2},{py=1}}) | ||||
|    elseif btncd(3) then | ||||
|     try_move(0,1,{{orienty=1,py=2},{py=-1}}) | ||||
|    elseif not self.rope and kbd:btnr(4) then | ||||
|     local dx,dy=self.orientx,self.orienty | ||||
|     if (dy!=0) dx=0 | ||||
|  | ||||
|     local x,y=self.x,self.y | ||||
|     while not level:mcoll(x,y) do x+=dx y+=dy end | ||||
|  | ||||
|     self.rope=rope:new( | ||||
| @@ -679,7 +691,9 @@ function player:update() | ||||
|   end | ||||
|  end | ||||
|  | ||||
|  if (#self.todo==0) self.px=0 self.py=0 | ||||
|  _apply(self,self.todo) | ||||
|  if (self.cooldown>0) self.cooldown-=1 | ||||
|  | ||||
|  if self.rope then | ||||
|   self.rope:update() | ||||
|   | ||||
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