main #21

Closed
kistaro wants to merge 76 commits from main into some_level
Showing only changes of commit 87219678ef - Show all commits

View File

@ -603,6 +603,7 @@ function player:reinit(x,y)
self.x,self.y=x,y self.x,self.y=x,y
self.px,self.py=0,0 self.px,self.py=0,0
self.todo={} self.todo={}
self.cooldown=4
self.fall_frame=0 self.fall_frame=0
@ -636,6 +637,10 @@ function player:update()
self.orienty=1 self.orienty=1
end end
function btncd(x)
return (kbd:btn(x) and self.cooldown==0) or kbd:btnp(x)
end
if kbd:btn(4) then if kbd:btn(4) then
if kbd:btnp(4) and self.rope then if kbd:btnp(4) and self.rope then
self.rope:destroy() self.rope:destroy()
@ -643,23 +648,30 @@ function player:update()
end end
-- wait for user to release it -- wait for user to release it
else else
local x,y=self.x,self.y
local function try_move(dx,dy,f) local function try_move(dx,dy,f)
if (level:can_move(true,self.x,self.y,dx,dy,0,2)) self.todo=f return if level:can_move(true,x,y,dx,dy,0,2) then
self.todo=f
self.cooldown=3
local t=f[#f]
t.x=x+dx
t.y=y+dy
return
end
wrongbleep:bleep() wrongbleep:bleep()
end end
if kbd:btn(0) then if btncd(0) then
try_move(-1,0,{{orientx=-1,orienty=0,px=-2},{px=-7},{x=self.x-1,px=0}}) try_move(-1,0,{{orientx=-1,orienty=0,px=-2},{px=1}})
elseif kbd:btn(1) then elseif btncd(1) then
try_move(1,0,{{orientx=1,orienty=0,px=2},{px=7},{x=self.x+1,px=0}}) try_move(1,0,{{orientx=1,orienty=0,px=2},{px=-1}})
elseif kbd:btn(2) then elseif btncd(2) then
try_move(0,-1,{{orienty=-1,py=-2},{py=-7},{y=self.y-1,py=0}}) try_move(0,-1,{{orienty=-1,py=-2},{py=1}})
elseif kbd:btn(3) then elseif btncd(3) then
try_move(0,1,{{orienty=1,py=2},{py=7},{y=self.y+1,py=0}}) try_move(0,1,{{orienty=1,py=2},{py=-1}})
elseif not self.rope and kbd:btnr(4) then elseif not self.rope and kbd:btnr(4) then
local dx,dy=self.orientx,self.orienty local dx,dy=self.orientx,self.orienty
if (dy!=0) dx=0 if (dy!=0) dx=0
local x,y=self.x,self.y
while not level:mcoll(x,y) do x+=dx y+=dy end while not level:mcoll(x,y) do x+=dx y+=dy end
self.rope=rope:new( self.rope=rope:new(
@ -679,7 +691,9 @@ function player:update()
end end
end end
if (#self.todo==0) self.px=0 self.py=0
_apply(self,self.todo) _apply(self,self.todo)
if (self.cooldown>0) self.cooldown-=1
if self.rope then if self.rope then
self.rope:update() self.rope:update()