forked from pyrex/chameleonic
		
	main #21
| @@ -842,7 +842,7 @@ function player:draw() | |||||||
|    if (vanish_level>i/#vanish) pal(ilc,5) |    if (vanish_level>i/#vanish) pal(ilc,5) | ||||||
|   end |   end | ||||||
|  |  | ||||||
|   if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0101.0101) end poke(0x5f00,zc|0x01) |   if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0505.0505) end poke(0x5f00,zc|0x01) | ||||||
|  end |  end | ||||||
|  |  | ||||||
|  local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2 |  local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2 | ||||||
|   | |||||||
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