forked from pyrex/chameleonic
pull changes from upstream #4
@ -609,8 +609,9 @@ function player:_vanish_if_requested()
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if self.vanishing then
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if self.vanishing then
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self.vanish_frame+=1
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self.vanish_frame+=1
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if (self.fall_frame>10 or self.vanish_frame>20) then
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if (self.fall_frame>0 or self.vanish_frame>20) then
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level:restart()
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level:restart()
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self.vanish_frame=20
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self.vanishing=false
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self.vanishing=false
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end
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end
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else
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else
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||||||
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