forked from pyrex/chameleonic
ff to current state #6
128
chameleonic.p8
128
chameleonic.p8
@ -309,6 +309,7 @@ function level:reanchor(remove)
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end
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end
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end
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if (player.rope!=nil) player.rope:make_dirty()
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end
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function level:win_at(mx,my)
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@ -772,12 +773,6 @@ end
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function rope:done()
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return self.state.name=="done"
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--[[
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return self.latch_frame>=2 and (
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self.latch==nil or
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self.under_destruction
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)
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]]
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end
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function rope:busy()
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@ -800,8 +795,8 @@ function rope:update()
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elseif self.state.name=="destroy" then -- destroy
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self.state.frame+=1
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if (self.state.frame>=5) self.state={name="done"}
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else --
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assert(false, "todo")
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else
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-- done state
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end
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end
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@ -818,6 +813,8 @@ function rope:_make_consistent()
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if (self.latch==nil) self:destroy() return
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self:_tidy_up_gen()
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if
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self.latch!=nil and
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self.latch.rec!=nil
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@ -830,18 +827,27 @@ function rope:_make_consistent()
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if #self.latch.rec.todo==0 then
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if self.latch.rec.dead==true then
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self:destroy()
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return
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end
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for i=0,#self.ancs do
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local a0=self:_anc(i)
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local a1=self:_anc(i+1)
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if not self:_can_stretch(a0, a1) then
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self:destroy()
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return
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end
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end
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end
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end
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local invalid=false
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for i=0,#self.ancs do
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local a0=self:_anc(i)
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local a1=self:_anc(i+1)
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if not self:_can_stretch(a0,a1) then
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invalid=true
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break
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end
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end
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if (invalid) self:make_dirty() self:_tidy_up_gen()
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for i=0,#self.ancs do
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local a0=self:_anc(i)
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local a1=self:_anc(i+1)
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if not self:_can_stretch(a0,a1) then
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self:_destroy()
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end
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end
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end
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function rope:continue_cast()
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@ -875,7 +881,7 @@ function rope:_reindex()
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end
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function rope:draw()
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local points=self:_anchors_simplified()
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local points,highlight=self:_tug(true)
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if (self.state.name=="done") return
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local perc_to_show=1.0
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if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/5)^2
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@ -902,14 +908,19 @@ function rope:draw()
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local coef=min(len_here/dist_base,1.0)
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dx,dy=dx*coef,dy*coef
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linefill(x,y,x+0.25*dx,y+0.25*dy,1.0,8)
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linefill(x+0.25*dx,y+0.25*dy,x+1*dx,y+1*dy,0.5,8)
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linefill(x+0.9*dx,y+0.9*dy,x+dx,y+dy,1.0,8)
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circfill(x+dx+0.5,y+dy+0.5,1.0,8)
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local color=8
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if (highlight==i) color=14
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linefill(x,y,x+0.25*dx,y+0.25*dy,1.0,color)
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linefill(x+0.25*dx,y+0.25*dy,x+1*dx,y+1*dy,0.5,color)
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linefill(x+0.9*dx,y+0.9*dy,x+dx,y+dy,1.0,color)
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circfill(x+dx+0.5,y+dy+0.5,1.0,color)
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end
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end
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for i,p in ipairs(self.ancs) do
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rectfill(p.x-1,p.y-1,p.x+1,p.y+1,12)
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local c=12
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if (p.dirty) c=13
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rectfill(p.x-1,p.y-1,p.x+1,p.y+1,c)
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print(p.id..":"..p.x..","..p.y..","..#p.todo,0,-8+i*8,9)
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end
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for _,p in pairs(level._anch) do
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@ -957,6 +968,13 @@ function rope:drag(
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end
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end
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function rope:make_dirty()
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for a=0,#self.ancs+1 do
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self:_anc(a).dirty=true
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end
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self.dirty=true
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end
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function rope:_tidy_up_gen()
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if (not self:latched()) return
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if (not self.dirty) return
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@ -1012,6 +1030,7 @@ function rope:_tidy_up_gen()
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for a=0,#self.ancs+1,1 do
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local anc=self:_anc(a)
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if (anc.seen) anc.dirty=anc.changed
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if (anc.dirty) settled=false
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end
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if (settled) break
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@ -1111,6 +1130,8 @@ function rope:_elide_point(i)
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end
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deli(self.ancs,i)
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--self:_anc(i-1).dirty=true
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--self:_anc(i).dirty=true
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return true
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end
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@ -1324,7 +1345,7 @@ function rope:tug()
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self:_make_consistent()
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end
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function rope:_tug()
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function rope:_tug(hypothetically)
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local ancs=self:_anchors_simplified()
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local touched={}
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@ -1334,24 +1355,28 @@ function rope:_tug()
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add(self.all_ops,o)
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end
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local can_do=true
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local ops_to_do={}
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for o in all(ops) do
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if not level:mcoll(o.mx,o.my) then
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-- great!
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else
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local crate=level:get_crate(o.mx,o.my)
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if crate==nil or touched[_mix(o.mx,o.my)] then
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can_do=false
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break
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else
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if not level:can_move(false,o.mx,o.my,o.dmx,o.dmy,0,0) then
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can_do=false
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break
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end
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end
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add(ops_to_do,o)
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end
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if (not can_do) break
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end
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local do_all=#ops==#ops_to_do
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ops=ops_to_do
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if #ops>0 then
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if (hypothetically) return ancs,i-1
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if can_do and #ops>=1 then
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local dmx,dmy=ops[1].dmx,ops[1].dmy
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for o in all(ops) do
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touched[_mix(o.mx,o.my)]=true
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@ -1360,6 +1385,8 @@ function rope:_tug()
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o.mx,o.my,dmx,dmy
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)
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end
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local move_up_to=i
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if (do_all) move_up_to=i-1
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for node=ancs[i-1].ix,ancs[i].ix do
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local anc=self:_anc(node)
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local x0,y0=anc.x,anc.y
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@ -1369,16 +1396,19 @@ function rope:_tug()
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if force or not level:pcoll(x,y) then
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s.x=x
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s.y=y
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self.dirty=true
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end
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s.dirty=true
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self.dirty=true
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return true
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end}
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end
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local dmxh,dmyh=dmx,dmy
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if (node<ancs[move_up_to].ix) dmxh,dmyh=0,0
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anc.todo={
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{},
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upd(x0+dmx*2,y0+dmy*2),
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upd(x0+dmx*7,y0+dmy*7),
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upd(x0+dmx*8,y0+dmy*8),
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upd(x0+dmxh*2,y0+dmyh*2),
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upd(x0+dmxh*7,y0+dmyh*7),
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upd(x0+dmxh*8,y0+dmyh*8),
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}
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end
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for node=ancs[i-1].ix-1,ancs[i].ix+1 do
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@ -1389,7 +1419,7 @@ function rope:_tug()
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end
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local latch=self.latch
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if (latch==nil) return
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if (latch==nil) return ancs,nil
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if latch.el=="crate" then
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local dmx,dmy=
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@ -1418,6 +1448,8 @@ function rope:_tug()
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not touched[_mix(mx0,my0)] and
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level:can_move(false,mx0,my0,dmx,dmy,1,0)
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then
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if (hypothetically) return ancs,1
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level:tug_crate(
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mx0,my0,
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dmx,dmy
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@ -1426,6 +1458,8 @@ function rope:_tug()
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self:_anc(0).todo={{},{},{},{}}
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end
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end
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return ancs,nil
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end
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function rope:_calc_push(
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@ -1435,7 +1469,11 @@ function rope:_calc_push(
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if a0.x==a1.x then
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local y0,y1=_mnmx(a0.y,a1.y)
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local my0,my1=(y0+1)\8,(y1-1)\8
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local my0,my1,smy=(y0+1)\8,(y1-1)\8,1
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if a0.y>a1.y then
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my0,my1=my1,my0
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smy=-smy
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end
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local mx,dmx
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if a0.x%8==0 and a0.x>an.x+7 then
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@ -1450,14 +1488,18 @@ function rope:_calc_push(
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return {}
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end
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for my=my0,my1,1 do
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for my=my0,my1,smy do
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add(ops,{mx=mx,my=my,dmx=dmx,dmy=0})
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end
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end
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if a0.y==a1.y then
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local x0,x1=_mnmx(a0.x,a1.x)
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local mx0,mx1=(x0+1)\8,(x1-1)\8
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local mx0,mx1,smx=(x0+1)\8,(x1-1)\8,1
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if a0.x>a1.x then
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mx0,mx1=mx1,mx0
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smx=-smx
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end
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local my,dmy
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if a0.y%8==0 and a0.y>an.y+6 then
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@ -1473,7 +1515,7 @@ function rope:_calc_push(
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return {}
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end
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for mx=mx0,mx1,1 do
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for mx=mx0,mx1,smx do
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add(ops,{mx=mx,my=my,dmx=0,dmy=dmy})
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end
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end
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@ -1686,15 +1728,15 @@ __map__
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0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c000000000044000c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c000000000000000c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0100000000001c000c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c00000000001c000c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c000000000000000c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c000000000000000c0c0c0c0c0c0c0c0c00000000000020210000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c000000000000000000000c0c0c0c0c0c00000000000030310000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c0c0c0c0c0c0c0c0000000c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c0c0c0c0c0c0c0c00000000000000120100000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c0000000000000c00000000000000120100000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
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3d00000c4f00003f0c000c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c0000000000000000000c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
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010000000000000c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
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0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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__sfx__
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||||
|
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Reference in New Issue
Block a user