Save last played mode. Can start in mode selector.
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@ -107,8 +107,6 @@ function print3(s,y,w)
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end
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end
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function cyclenum(n,low,up)
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function cyclenum(n,low,up)
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low=low or 1
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up=up or low+1
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return(n-low)%(up-low+1)+low
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return(n-low)%(up-low+1)+low
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end
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end
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@ -1263,7 +1261,8 @@ function init_menu()
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bg.set("falling")
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bg.set("falling")
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gstate=1
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gstate=1
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gamev,mode,slc={sprite={}},mode or 1,1
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gamev,mode,slc={sprite={}},mode or dget(63),1
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if (mode<1) mode=1
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options=options or {
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options=options or {
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gamev={},
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gamev={},
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@ -1365,13 +1364,13 @@ function update_menu()
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sfx"12"
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sfx"12"
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end
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end
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--start game
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--start game
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if 1==slc then
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if slc <= 2 then
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if confirm()then
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if confirm()then
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dset(63,mode)
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cpt(modes[modes.list[mode]],gamev)
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cpt(modes[modes.list[mode]],gamev)
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init_game(gamev)
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init_game(gamev)
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end
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end
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--mode selection
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if slc == 2 then
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elseif 2==slc then
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if btnp"0"then
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if btnp"0"then
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sfx"13"
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sfx"13"
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mode-=1
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mode-=1
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@ -1381,6 +1380,7 @@ function update_menu()
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mode%=#modes.list
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mode%=#modes.list
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mode+=1
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mode+=1
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end
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end
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end
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--option menu
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--option menu
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elseif 3==slc and confirm()then
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elseif 3==slc and confirm()then
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init_options()
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init_options()
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