Accelerate debris when line clear is fast. 8176 tk
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09ef3617f7
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@ -2002,6 +2002,7 @@ anim={
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swooshes={},
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new=function(t,a)
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if (debris==3 and t=="crush") return
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local listname = t.."es"
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a.type,a.new,a.next=t,true,anim[listname].next
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anim[listname].next=a
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@ -2011,12 +2012,14 @@ anim={
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draw=function()
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--drawing in correct order
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for t in all({"swoosh","crush"})do
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local lnm = t.."es"
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local prev=anim[lnm]
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local afxn,prev=anim[t],anim[t.."es"]
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local curr=prev.next
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while curr do
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if (not curr.wait and not anim[t](curr)) prev.next=curr.next
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if not curr.wait and not afxn(curr) then
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prev.next=curr.next
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else
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prev=curr
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end
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curr=curr.next
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end
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poke2(0x5f06,0x706)
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@ -2039,8 +2042,7 @@ anim={
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swoosh=function(a)
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local baseframes = 10/clrspd --10 wide
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local totalframes = baseframes+5 --5 swooshclrs
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if a.age > totalframes then
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if a.age > baseframes+5 then
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dirty=true
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return false
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end
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@ -2058,11 +2060,9 @@ anim={
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end,
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crush=function(a)
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if (debris==3) return false
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if (a.lag>0) return true
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poke2(0x5f06,a.c)
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local spr_base = 8*sprite.normal
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local ret = false
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local spr_base,ret = 8*sprite.normal,false
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for p in all(a.list) do
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ret = ret or p.y<128
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sspr(spr_base+p.i%2*3,p.i\2*3,3,3,p.x,p.y)
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@ -2081,12 +2081,14 @@ end
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function upd_crush(a)
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if a.list==nil then
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local c2=clrspd/2
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a.list = {
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{i=0,x=a.x,y=a.y,dx=-rnd(0.5),dy=rnd(1)-1.5},
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{i=1,x=a.x+3,y=a.y,dx=rnd(0.5),dy=rnd(1)-1.5},
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{i=3,x=a.x+3,y=a.y+3,dx=rnd(0.5),dy=rnd(1)-0.5},
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{i=2,x=a.x,y=a.y+3,dx=-rnd(0.5),dy=rnd(1)-0.5}
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{i=0,x=a.x,y=a.y,dx=-rnd(c2),dy=(rnd(1)-1.5)},
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{i=1,x=a.x+3,y=a.y,dx=rnd(c2),dy=(rnd(1)-1.5)},
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{i=3,x=a.x+3,y=a.y+3,dx=rnd(c2),dy=(rnd(1)-0.5)},
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{i=2,x=a.x,y=a.y+3,dx=-rnd(c2),dy=(rnd(1)-0.5)}
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}
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a.g=0.075*clrspd
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if debris==2 then
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deli(a.list,irnd1(4))
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deli(a.list,irnd1(3))
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@ -2099,7 +2101,7 @@ function upd_crush(a)
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for p in all(a.list) do
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p.x+=p.dx
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p.y+=p.dy
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p.dy+=0.075
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p.dy+=a.g
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end
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end
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