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@ -107,8 +107,6 @@ function print3(s,y,w)
end end
function cyclenum(n,low,up) function cyclenum(n,low,up)
low=low or 1
up=up or low+1
return(n-low)%(up-low+1)+low return(n-low)%(up-low+1)+low
end end
@ -1263,7 +1261,8 @@ function init_menu()
bg.set("falling") bg.set("falling")
gstate=1 gstate=1
gamev,mode,slc={sprite={}},mode or 1,1 gamev,mode,slc={sprite={}},mode or dget(63),1
if (mode<1) mode=1
options=options or { options=options or {
gamev={}, gamev={},
@ -1365,21 +1364,22 @@ function update_menu()
sfx"12" sfx"12"
end end
--start game --start game
if 1==slc then if slc <= 2 then
if confirm()then if confirm()then
dset(63,mode)
cpt(modes[modes.list[mode]],gamev) cpt(modes[modes.list[mode]],gamev)
init_game(gamev) init_game(gamev)
end end
--mode selection if slc == 2 then
elseif 2==slc then if btnp"0"then
if btnp"0"then sfx"13"
sfx"13" mode-=1
mode-=1 if(0==mode)mode=#modes.list
if(0==mode)mode=#modes.list elseif btnp"1"then
elseif btnp"1"then sfx"13"
sfx"13" mode%=#modes.list
mode%=#modes.list mode+=1
mode+=1 end
end end
--option menu --option menu
elseif 3==slc and confirm()then elseif 3==slc and confirm()then
@ -2002,6 +2002,7 @@ anim={
swooshes={}, swooshes={},
new=function(t,a) new=function(t,a)
if (debris==3 and t=="crush") return
local listname = t.."es" local listname = t.."es"
a.type,a.new,a.next=t,true,anim[listname].next a.type,a.new,a.next=t,true,anim[listname].next
anim[listname].next=a anim[listname].next=a
@ -2011,12 +2012,14 @@ anim={
draw=function() draw=function()
--drawing in correct order --drawing in correct order
for t in all({"swoosh","crush"})do for t in all({"swoosh","crush"})do
local lnm = t.."es" local afxn,prev=anim[t],anim[t.."es"]
local prev=anim[lnm]
local curr=prev.next local curr=prev.next
while curr do while curr do
if (not curr.wait and not anim[t](curr)) prev.next=curr.next if not curr.wait and not afxn(curr) then
prev=curr prev.next=curr.next
else
prev=curr
end
curr=curr.next curr=curr.next
end end
poke2(0x5f06,0x706) poke2(0x5f06,0x706)
@ -2039,8 +2042,7 @@ anim={
swoosh=function(a) swoosh=function(a)
local baseframes = 10/clrspd --10 wide local baseframes = 10/clrspd --10 wide
local totalframes = baseframes+5 --5 swooshclrs if a.age > baseframes+5 then
if a.age > totalframes then
dirty=true dirty=true
return false return false
end end
@ -2058,11 +2060,9 @@ anim={
end, end,
crush=function(a) crush=function(a)
if (debris==3) return false
if (a.lag>0) return true if (a.lag>0) return true
poke2(0x5f06,a.c) poke2(0x5f06,a.c)
local spr_base = 8*sprite.normal local spr_base,ret = 8*sprite.normal,false
local ret = false
for p in all(a.list) do for p in all(a.list) do
ret = ret or p.y<128 ret = ret or p.y<128
sspr(spr_base+p.i%2*3,p.i\2*3,3,3,p.x,p.y) sspr(spr_base+p.i%2*3,p.i\2*3,3,3,p.x,p.y)
@ -2081,12 +2081,14 @@ end
function upd_crush(a) function upd_crush(a)
if a.list==nil then if a.list==nil then
local c2=clrspd/2
a.list = { a.list = {
{i=0,x=a.x,y=a.y,dx=-rnd(0.5),dy=rnd(1)-1.5}, {i=0,x=a.x,y=a.y,dx=-rnd(c2),dy=(rnd(1)-1.5)},
{i=1,x=a.x+3,y=a.y,dx=rnd(0.5),dy=rnd(1)-1.5}, {i=1,x=a.x+3,y=a.y,dx=rnd(c2),dy=(rnd(1)-1.5)},
{i=3,x=a.x+3,y=a.y+3,dx=rnd(0.5),dy=rnd(1)-0.5}, {i=3,x=a.x+3,y=a.y+3,dx=rnd(c2),dy=(rnd(1)-0.5)},
{i=2,x=a.x,y=a.y+3,dx=-rnd(0.5),dy=rnd(1)-0.5} {i=2,x=a.x,y=a.y+3,dx=-rnd(c2),dy=(rnd(1)-0.5)}
} }
a.g=0.075*clrspd
if debris==2 then if debris==2 then
deli(a.list,irnd1(4)) deli(a.list,irnd1(4))
deli(a.list,irnd1(3)) deli(a.list,irnd1(3))
@ -2099,7 +2101,7 @@ function upd_crush(a)
for p in all(a.list) do for p in all(a.list) do
p.x+=p.dx p.x+=p.dx
p.y+=p.dy p.y+=p.dy
p.dy+=0.075 p.dy+=a.g
end end
end end