candidate conversion to csv for level format
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@ -118,7 +118,7 @@ function _init()
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init_blip_pals()
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init_blip_pals()
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wipe_level()
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wipe_level()
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primary_ship.main_gun = zap_gun.new()
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primary_ship.main_gun = zap_gun.new()
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load_level(example_level)
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load_level(example_level_csv)
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state = game
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state = game
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pal(2,129)
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pal(2,129)
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pal()
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pal()
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@ -860,7 +860,8 @@ function load_level(levelfile)
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leveldone = false
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leveldone = false
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current_level = {}
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current_level = {}
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local found_eol = false
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local found_eol = false
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for row in all(csv(levelfile)) do
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if (type(levelfile)=="string") levelfile = csv(levelfile)
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for row in all(levelfile) do
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local x = current_level[row[1]]
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local x = current_level[row[1]]
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if row[2] == "eol" then
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if row[2] == "eol" then
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found_eol = true
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found_eol = true
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@ -1062,51 +1063,33 @@ end
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-- each row of level csv is offset,event,event-args...
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-- each row of level csv is offset,event,event-args...
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-- where offset,eol is a special case.
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-- where offset,eol is a special case.
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example_level = {
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example_level_csv=[[1,spawn_frownie
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[1]=spawn_frownie,
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60,spawn_bonus_vulcan_chasey
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[60]=spawn_bonus_vulcan_chasey,
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61,spawn_blocky
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[61]=spawn_blocky,
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85,spawn_spewy
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[85]=spawn_spewy,
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100,spawn_spewy
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[100]=spawn_spewy,
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115,spawn_spewy
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[115]=spawn_spewy,
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130,spawn_bonus_frownie
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[130]=spawn_bonus_frownie,
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145,spawn_spewy
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[145]=spawn_spewy,
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200,spawn_chasey
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[200]=spawn_chasey,
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250,spawn_blocking_blocky
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[250]=spawn_blocking_blocky,
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285,spawn_spec_gun_at,35,-11,blast_gun
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[285]=function()
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310,spawn_blocking_blocky
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spawn_spec_gun_at(35, -11, blast_gun)
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310,spawn_blocking_blocky
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end,
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310,spawn_blocking_blocky
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[310]=function()
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311,spawn_frownie
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spawn_blocking_blocky()
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350,spawn_main_gun_at,70,-11,protron_gun
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spawn_blocking_blocky()
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401,spawn_frownie
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spawn_blocking_blocky()
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420,spawn_blocking_frownie
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end,
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430,spawn_bonus_vulcan_chasey
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[311]=spawn_frownie,
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450,spawn_frownie
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[350]=function()
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465,spawn_bonus_frownie
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spawn_main_gun_at(70, -11, protron_gun)
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480,spawn_chasey
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end,
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500,multi,20,12,spawn_blocking_blocky
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[401]=spawn_frownie,
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501,spawn_bonus_frownie
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[420]=spawn_blocking_frownie,
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620,spawn_blocking_blocky
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[430]=spawn_bonus_vulcan_chasey,
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700,spawn_blocking_boss_chasey
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[450]=spawn_frownie,
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701,eol]]
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[465]=spawn_bonus_frownie,
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[480]=spawn_chasey,
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[500]=function()
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local tnext = lframe
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local remain = 20
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events:push_back{move=function()
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if (lframe < tnext) return false
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spawn_blocking_blocky()
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tnext = lframe + 0x0.000c
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remain -= 1
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return (remain <= 0)
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end}
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end,
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[501]=spawn_bonus_frownie,
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[620]=spawn_blocking_blocky,
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[700]=spawn_blocking_boss_chasey,
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[701]=eol
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}
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-->8
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-->8
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-- bullet and gun behaviors
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-- bullet and gun behaviors
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