don't attract xp when dead
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		| @@ -1712,7 +1712,8 @@ function xp_gem:draw() | |||||||
| end | end | ||||||
|  |  | ||||||
| function xp_gem:move() | function xp_gem:move() | ||||||
|  if abs(self.x + 1 - primary_ship.x - primary_ship.hurt.x_off) <= primary_ship.magnet and abs(self.y + 1 - primary_ship.y - primary_ship.hurt.y_off) <= primary_ship.magnet then |   | ||||||
|  |  if not primary_ship.dead and abs(self.x + 1 - primary_ship.x - primary_ship.hurt.x_off) <= primary_ship.magnet and abs(self.y + 1 - primary_ship.y - primary_ship.hurt.y_off) <= primary_ship.magnet then | ||||||
|   if (self.x < primary_ship.x + 3) self.x += 1 |   if (self.x < primary_ship.x + 3) self.x += 1 | ||||||
|   if (self.x > primary_ship.x + 5) self.x -= 1 |   if (self.x > primary_ship.x + 5) self.x -= 1 | ||||||
|   if (self.y < primary_ship.y + 3) self.y += 1 |   if (self.y < primary_ship.y + 3) self.y += 1 | ||||||
|   | |||||||
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