delete linked lists and use optimized array impls.
Also removes "suppress" table from collider, use candidate.dead instead because the set of dead ships and the set of non-colliding ships is identical.
This commit is contained in:
205
vacuum_gambit.p8
205
vacuum_gambit.p8
@ -59,90 +59,48 @@ function mknew(tt)
|
|||||||
return tt
|
return tt
|
||||||
end
|
end
|
||||||
|
|
||||||
-- intrusive singly-linked list.
|
-- call f on everything on list
|
||||||
-- cannot be nested or crossed!
|
-- and return a new list of
|
||||||
linked_list = mknew{
|
-- items for which f was false.
|
||||||
is_linked_list=true,
|
function stripped(list, f)
|
||||||
init = function(x)
|
local ret, n = {}, 0
|
||||||
x.next=nil
|
for i=1,#list do
|
||||||
x.tail=x
|
local v = list[i]
|
||||||
end,
|
if not f(v) then
|
||||||
}
|
n += 1
|
||||||
|
ret[n] = v
|
||||||
function linked_list:push_back(x)
|
|
||||||
self.tail.next = x
|
|
||||||
self.tail = x
|
|
||||||
end
|
|
||||||
|
|
||||||
function linked_list:push_front(x)
|
|
||||||
if (not self.next) self.tail = x
|
|
||||||
x.next = self.next
|
|
||||||
self.next = x
|
|
||||||
end
|
|
||||||
|
|
||||||
-- vore eats another linked list
|
|
||||||
-- by appending its contents.
|
|
||||||
-- the ingested linked is empty.
|
|
||||||
function linked_list:vore(x)
|
|
||||||
if (not x.next) return
|
|
||||||
self.tail.next = x.next
|
|
||||||
self.tail = x.tail
|
|
||||||
x.next = nil
|
|
||||||
x.tail = x
|
|
||||||
end
|
|
||||||
|
|
||||||
-- strip calls f(x) for each
|
|
||||||
-- node, removing each node for
|
|
||||||
-- which f(x) returns true.
|
|
||||||
function linked_list:strip(f)
|
|
||||||
local p, n = self, self.next
|
|
||||||
while n do
|
|
||||||
if f(n) then
|
|
||||||
p.next = n.next
|
|
||||||
else
|
|
||||||
p = n
|
|
||||||
end
|
end
|
||||||
n = n.next
|
|
||||||
end
|
end
|
||||||
self.tail = p
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
-- stripmove calls x:move() for
|
-- call :move on everything on
|
||||||
-- each node, removing each node
|
-- src and dump everything
|
||||||
-- for which x:move() is true.
|
-- for which it returned false
|
||||||
function linked_list:stripmove()
|
-- onto dest.
|
||||||
local p, n = self, self.next
|
function appendmove(dest, src)
|
||||||
while n do
|
local n = #dest
|
||||||
if n:move() then
|
for i=1, #src do
|
||||||
p.next = n.next
|
local v = src[i]
|
||||||
else
|
if not v:move() then
|
||||||
p = n
|
n += 1
|
||||||
|
dest[n] = v
|
||||||
end
|
end
|
||||||
n = n.next
|
|
||||||
end
|
|
||||||
self.tail = p
|
|
||||||
end
|
|
||||||
|
|
||||||
-- optimized special case -
|
|
||||||
-- could be done with strip but
|
|
||||||
-- this avoids extra function
|
|
||||||
-- calls and comparisions since
|
|
||||||
-- draw isn't allowed to kill
|
|
||||||
-- the item
|
|
||||||
function linked_list:draw()
|
|
||||||
local n = self.next
|
|
||||||
while n do
|
|
||||||
n:draw()
|
|
||||||
n = n.next
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- like stripped, but calls
|
||||||
function linked_list:pop_front()
|
-- :move on stuff in the list
|
||||||
local ret = self.next
|
-- instead of taking a func arg.
|
||||||
if (not ret) return
|
function stripmoved(list)
|
||||||
self.next = ret.next
|
local ret, n = {}, 0
|
||||||
if (not ret.next) ret.tail = nil
|
for i=1,#list do
|
||||||
|
local v = list[i]
|
||||||
|
if not v:move() then
|
||||||
|
n += 1
|
||||||
|
ret[n] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -156,12 +114,12 @@ function _init()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function once_next_frame(f)
|
function once_next_frame(f)
|
||||||
new_events:push_back{
|
add(new_events, {
|
||||||
move = function()
|
move = function()
|
||||||
f()
|
f()
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
}
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
-- health gradients for 1..5 hp
|
-- health gradients for 1..5 hp
|
||||||
@ -182,13 +140,13 @@ function wipe_game()
|
|||||||
xpwhoosh = nil
|
xpwhoosh = nil
|
||||||
primary_ship = player.new()
|
primary_ship = player.new()
|
||||||
init_hpcols()
|
init_hpcols()
|
||||||
eships = linked_list.new()
|
eships = {}
|
||||||
pbullets = linked_list.new()
|
pbullets ={}
|
||||||
ebullets = linked_list.new()
|
ebullets ={}
|
||||||
intangibles_fg = linked_list.new()
|
intangibles_fg = {}
|
||||||
intangibles_bg = linked_list.new()
|
intangibles_bg = {}
|
||||||
events = linked_list.new()
|
events = {}
|
||||||
new_events = linked_list.new()
|
new_events = {}
|
||||||
primary_ship.main_gun = zap_gun_p.new()
|
primary_ship.main_gun = zap_gun_p.new()
|
||||||
primary_ship.main_gun:peel()
|
primary_ship.main_gun:peel()
|
||||||
gframe = 0
|
gframe = 0
|
||||||
@ -241,10 +199,11 @@ function updategame()
|
|||||||
current_wave = flotilla.new()
|
current_wave = flotilla.new()
|
||||||
current_wave:load(rnd() > 0.5 and 7 or 0, 0, min(ones(waves_complete)\2, 4))
|
current_wave:load(rnd() > 0.5 and 7 or 0, 0, min(ones(waves_complete)\2, 4))
|
||||||
end
|
end
|
||||||
events:vore(new_events)
|
events = stripmoved(events)
|
||||||
for _, lst in ipairs{events, intangibles_bg, eships} do
|
appendmove(events, new_events)
|
||||||
lst:stripmove()
|
new_events = {}
|
||||||
end
|
intangibles_big = stripmoved(intangibles_bg)
|
||||||
|
eships = stripmoved(eships)
|
||||||
|
|
||||||
-- eship collider will be used
|
-- eship collider will be used
|
||||||
-- both for pship and pbullets.
|
-- both for pship and pbullets.
|
||||||
@ -255,9 +214,9 @@ function updategame()
|
|||||||
local pbox = hurtbox(ps)
|
local pbox = hurtbox(ps)
|
||||||
for es in eship_collider:iterate_collisions(pbox) do
|
for es in eship_collider:iterate_collisions(pbox) do
|
||||||
ps:hitship(es)
|
ps:hitship(es)
|
||||||
if(es:hitship(ps)) eship_collider:yoink(es)
|
es:hitship(ps)
|
||||||
end
|
end
|
||||||
ebullets:strip(function(eb)
|
ebullets = stripped(ebullets, function(eb)
|
||||||
if (eb:move()) return true
|
if (eb:move()) return true
|
||||||
if (not collides(pbox, hurtbox(eb))) return
|
if (not collides(pbox, hurtbox(eb))) return
|
||||||
ps:hitbullet(eb)
|
ps:hitbullet(eb)
|
||||||
@ -267,17 +226,17 @@ function updategame()
|
|||||||
ebullets:stripmove()
|
ebullets:stripmove()
|
||||||
end
|
end
|
||||||
|
|
||||||
pbullets:strip(function(pb)
|
pbullets = stripped(pbullets, function(pb)
|
||||||
if (pb:move()) return true
|
if (pb:move()) return true
|
||||||
for es in eship_collider:iterate_collisions(hurtbox(pb)) do
|
for es in eship_collider:iterate_collisions(hurtbox(pb)) do
|
||||||
if (es:hitbullet(pb)) eship_collider:yoink(es)
|
es:hitbullet(pb)
|
||||||
if (pb:hitship(es)) return true
|
if (pb:hitship(es)) return true
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
intangibles_fg:stripmove()
|
intangibles_fg:stripmove()
|
||||||
|
|
||||||
if waves_complete == 32767 and not eships.next and not ebullets.next and not events.next then
|
if waves_complete == 32767 and #eships == 0 and #ebullets == 0 and #events == 0 then
|
||||||
game_state = win
|
game_state = win
|
||||||
end
|
end
|
||||||
if (ps.dead) game_state = lose
|
if (ps.dead) game_state = lose
|
||||||
@ -345,15 +304,6 @@ function puke(item, indent, seen, hidekey)
|
|||||||
end
|
end
|
||||||
local xpfx = pfx.." "
|
local xpfx = pfx.." "
|
||||||
|
|
||||||
if item.is_linked_list then
|
|
||||||
local ret,n = "linked_list <",0
|
|
||||||
item:strip(function(x)
|
|
||||||
n += 1
|
|
||||||
ret ..= xpfx..tostr(n)..": "..puke(x, indent+2, seen, "next")
|
|
||||||
end)
|
|
||||||
return ret..pfx..">"
|
|
||||||
end
|
|
||||||
|
|
||||||
local ret = "{"
|
local ret = "{"
|
||||||
for k, v in pairs(item) do
|
for k, v in pairs(item) do
|
||||||
if (k ~= hidekey) ret ..= xpfx..tostr(k)..": "..puke(v, indent+2, seen)
|
if (k ~= hidekey) ret ..= xpfx..tostr(k)..": "..puke(v, indent+2, seen)
|
||||||
@ -373,8 +323,10 @@ end
|
|||||||
function drawgame()
|
function drawgame()
|
||||||
clip(0,0,112,128)
|
clip(0,0,112,128)
|
||||||
rectfill(0,0,112,128,0)
|
rectfill(0,0,112,128,0)
|
||||||
for drawable in all{intangibles_bg, pbullets, primary_ship, eships, ebullets, intangibles_fg} do
|
for drawables in all{intangibles_bg, pbullets, {primary_ship}, eships, ebullets, intangibles_fg} do
|
||||||
drawable:draw()
|
for item in all(drawables) do
|
||||||
|
item:draw()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
clip(0,0,128,128)
|
clip(0,0,128,128)
|
||||||
drawhud()
|
drawhud()
|
||||||
@ -586,6 +538,7 @@ function ship_m:constrain(p, dp, pmin, pmax, want)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ship_m:move()
|
function ship_m:move()
|
||||||
|
if (self.dead) return true;
|
||||||
self:refresh_shield()
|
self:refresh_shield()
|
||||||
local dx, dy, shoot_spec1, shoot_spec2 = self:act()
|
local dx, dy, shoot_spec1, shoot_spec2 = self:act()
|
||||||
local sg, xm, ym = self.special_guns, self.xmomentum, self.ymomentum
|
local sg, xm, ym = self.special_guns, self.xmomentum, self.ymomentum
|
||||||
@ -842,7 +795,7 @@ end
|
|||||||
function bullet_base:spawn_at(x, y)
|
function bullet_base:spawn_at(x, y)
|
||||||
self.x = x - self.x_off
|
self.x = x - self.x_off
|
||||||
self.y = y - self.y_off
|
self.y = y - self.y_off
|
||||||
self.category():push_back(self)
|
add(self.category(), self)
|
||||||
end
|
end
|
||||||
|
|
||||||
function gun_base:shoot(x, y)
|
function gun_base:shoot(x, y)
|
||||||
@ -954,7 +907,7 @@ blast = mknew(bullet_base.new{
|
|||||||
if self.damage > 0 and not self.awaitcancel then
|
if self.damage > 0 and not self.awaitcancel then
|
||||||
self.awaitcancel = true
|
self.awaitcancel = true
|
||||||
once_next_frame(function()
|
once_next_frame(function()
|
||||||
new_events:push_back{
|
add(new_events, {
|
||||||
wait = 4,
|
wait = 4,
|
||||||
obj = self,
|
obj = self,
|
||||||
saved_dmg = self.damage,
|
saved_dmg = self.damage,
|
||||||
@ -965,7 +918,7 @@ blast = mknew(bullet_base.new{
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
}
|
})
|
||||||
self.damage = 0
|
self.damage = 0
|
||||||
self.awaitcancel = false
|
self.awaitcancel = false
|
||||||
end)
|
end)
|
||||||
@ -1418,10 +1371,10 @@ end
|
|||||||
|
|
||||||
collider = mknew{
|
collider = mknew{
|
||||||
init = function(x)
|
init = function(x)
|
||||||
x.suppress = {}
|
local from = x.from
|
||||||
local p, n = x.from, x.from.next
|
for k=1,#from do
|
||||||
while n do
|
|
||||||
-- insert
|
-- insert
|
||||||
|
local n = from[k]
|
||||||
for i in all(collider_indexes(hurtbox(n))) do
|
for i in all(collider_indexes(hurtbox(n))) do
|
||||||
local a = x[i]
|
local a = x[i]
|
||||||
if not a then
|
if not a then
|
||||||
@ -1430,35 +1383,21 @@ collider = mknew{
|
|||||||
end
|
end
|
||||||
add(a, n)
|
add(a, n)
|
||||||
end
|
end
|
||||||
-- prepare yoink
|
|
||||||
n.prev = p
|
|
||||||
p = n
|
|
||||||
n = n.next
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
function collider_indexes(box)
|
function collider_indexes(box)
|
||||||
local ret = {}
|
local ret,i = {}, 0
|
||||||
for x = box.x\8, (box.x+box.width)\8 do
|
for x = box.x\8, (box.x+box.width)\8 do
|
||||||
for y = box.y\8, (box.y+box.height)\8 do
|
for y = box.y\8, (box.y+box.height)\8 do
|
||||||
add(ret, x+256*y)
|
i += 1
|
||||||
|
ret[i] = x+256*y
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
function collider:yoink(item)
|
|
||||||
self.suppress[item]=true
|
|
||||||
local p,n = item.prev,item.next
|
|
||||||
p.next = n
|
|
||||||
if n then
|
|
||||||
n.prev = p
|
|
||||||
else
|
|
||||||
self.from.tail = p
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function collider:iterate_collisions(box)
|
function collider:iterate_collisions(box)
|
||||||
local seen = { }
|
local seen = { }
|
||||||
local bucket_ids = collider_indexes(box)
|
local bucket_ids = collider_indexes(box)
|
||||||
@ -1474,7 +1413,7 @@ function collider:iterate_collisions(box)
|
|||||||
bi += 1
|
bi += 1
|
||||||
if not seen[candidate] then
|
if not seen[candidate] then
|
||||||
seen[candidate] = true
|
seen[candidate] = true
|
||||||
if (not self.suppress[candidate] and collides(box, hurtbox(candidate))) return candidate
|
if (not candidate.dead and collides(box, hurtbox(candidate))) return candidate
|
||||||
end
|
end
|
||||||
end -- done with this bucket
|
end -- done with this bucket
|
||||||
bi=1
|
bi=1
|
||||||
@ -1561,7 +1500,7 @@ function flotilla:load(ulc_cx, ulc_cy, lvl)
|
|||||||
for s in all(row) do
|
for s in all(row) do
|
||||||
counts[s.ship_t] += 1
|
counts[s.ship_t] += 1
|
||||||
s.x,s.y=rnd_spawn_loc()
|
s.x,s.y=rnd_spawn_loc()
|
||||||
eships:push_back(s)
|
add(eships, s)
|
||||||
end
|
end
|
||||||
add(rows, row)
|
add(rows, row)
|
||||||
end
|
end
|
||||||
@ -1675,7 +1614,7 @@ end
|
|||||||
function blip(obj, col)
|
function blip(obj, col)
|
||||||
obj.fx_pal = blip_pals[col]
|
obj.fx_pal = blip_pals[col]
|
||||||
if (obj.___fx_pal_event) obj.___fx_pal_event:abort()
|
if (obj.___fx_pal_event) obj.___fx_pal_event:abort()
|
||||||
events:push_back(blip_fx.new{frames=3, obj=obj})
|
add(events, blip_fx.new{frames=3, obj=obj})
|
||||||
end
|
end
|
||||||
|
|
||||||
bossspark = split"7,7,10,10,9,9,9,8,8,8,2,2,5,5"
|
bossspark = split"7,7,10,10,9,9,9,8,8,8,2,2,5,5"
|
||||||
@ -1712,14 +1651,14 @@ end
|
|||||||
function spark(sprs, x, y, dx, dy, odds, fg)
|
function spark(sprs, x, y, dx, dy, odds, fg)
|
||||||
if (sprs==nil or flr(rnd(odds) or (abs(dx) < 0.5 and abs(dy))) ~= 0) return
|
if (sprs==nil or flr(rnd(odds) or (abs(dx) < 0.5 and abs(dy))) ~= 0) return
|
||||||
local target = fg and intangibles_fg or intangibles_bg
|
local target = fg and intangibles_fg or intangibles_bg
|
||||||
target:push_back(spark_particle.new{
|
target[#target+1] = spark_particle.new{
|
||||||
x = x + rnd(4) - 2,
|
x = x + rnd(4) - 2,
|
||||||
y = y + rnd(4) - 2,
|
y = y + rnd(4) - 2,
|
||||||
sprs = sprs,
|
sprs = sprs,
|
||||||
sidx = 1,
|
sidx = 1,
|
||||||
dx = dx * rnd(2),
|
dx = dx * rnd(2),
|
||||||
dy = dy * rnd(2),
|
dy = dy * rnd(2),
|
||||||
})
|
}
|
||||||
end
|
end
|
||||||
-->8
|
-->8
|
||||||
-- powerups
|
-- powerups
|
||||||
|
Reference in New Issue
Block a user