incomplete start to porting ui

This commit is contained in:
Kistaro Windrider 2025-01-12 22:58:20 -08:00
parent 89a42e6c8b
commit 87451bbd3a
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

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@ -185,6 +185,10 @@ function call_move(x)
end end
function updategame() function updategame()
if primary_ship.xp >= primary_ship.xptarget and lframe - primary_ship.last_xp_frame > 15 then
mode = start_rearm()
return _update60()
end
leveldone = level_frame() leveldone = level_frame()
events:vore(new_events) events:vore(new_events)
events:strip(call_move) events:strip(call_move)
@ -960,6 +964,7 @@ player = mknew(ship_m.new{
-- xp in increments of 0x0.0001 -- xp in increments of 0x0.0001
xp = 0, xp = 0,
xptarget = 0x0.0004, xptarget = 0x0.0004,
last_xp_frame = 0,
level = 1, level = 1,
-- gun -- gun
@ -1751,6 +1756,101 @@ function spawn_spec_gun_at(x, y, gunt)
gun_p:spawn_at(x, y) gun_p:spawn_at(x, y)
end end
-->8
-- rearm screen
rearm_mode = mknew{
sel=1,
bfm=1,
crt_frm = 1,
pos=-1,
}
crt={-91,-166,-2641,-1441,-23041,23295,-20491,24570}
function rearm_mode:glow_box(x0, y0, x1, y1, c, cf)
for i,v in ipairs{c[1],c[2],c[1],0} do
i -= 1
rect(x0+i,y0+i,x1-i,y1-i,v)
end
fillp(crt[self.crt_frm&0xff])
rectfill(x0+4, y0+4, x1-4, y1-4, cf)
fillp()
end
function rearm_mode:frame_col(hot)
if (not hot) return {4,10}
if (self.bfm<=16) return {14,7}
return {2,8}
end
function easeoutbounce(t)
local n1=7.5625
local d1=2.75
if (t<1/d1) then
return n1*t*t;
elseif(t<2/d1) then
t-=1.5/d1
return n1*t*t+.75;
elseif(t<2.5/d1) then
t-=2.25/d1
return n1*t*t+.9375;
else
t-=2.625/d1
return n1*t*t+.984375;
end
end
function rearm_mode:pos_frac()
local pos = self.pos
if (not pos) return
if (pos < 0) return 1-easeoutbounce(1+pos)
if (pos > 0) return (1-pos)*(1-pos)
return 0
end
function rearm_mode:init()
--TODO: assign left pane content
--TODO: assign right pane content
--
-- these will be placeholders
-- until the upgrade deck
-- is a thing that exists
end
function rearm_mode:draw()
-- TODO: draw weapon panes
-- TODO: draw rearm pane
end
function rearm_mode:update_pos()
local pos = self.pos
if (not pos or pos == 0) return
if (pos < 0) pos = min(pos + 0x0.05, 0)
if pos > 0 then
pos -= 0x0.1
if (pos <= 0) pos = nil
end
self.pos = pos
end
function rearm_mode:update()
self:update_pos()
if not self.pos then
mode = game_mode
return _update60()
end
-- TODO: process input
end
function do_rearm()
-- TODO: remove this and just
-- use rearm_mode.new() at the
-- call site?
ret = rearm_mode.new()
end
__gfx__ __gfx__
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00000000006765000000000000cccc00b50b3055920940220c0000c000bbbb0037000000a2000000e0e8880240e8480403bbbb30028888200000000000000000 00000000006765000000000000cccc00b50b3055920940220c0000c000bbbb0037000000a2000000e0e8880240e8480403bbbb30028888200000000000000000