fix incomplete conversions
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		@@ -120,7 +120,6 @@ end
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function _init()
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					function _init()
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 init_bullet_mt()
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					 init_bullet_mt()
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 init_powerup_mt()
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					 init_powerup_mt()
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 init_ship_mt()
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	wipe_level()
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						wipe_level()
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	primary_ship.main_gun = new_gun_of(zap_gun_t)
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						primary_ship.main_gun = new_gun_of(zap_gun_t)
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	load_level(example_level)
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						load_level(example_level)
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@@ -939,7 +938,7 @@ end
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function spawn_rnd_x(typ)
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					function spawn_rnd_x(typ)
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 s = typ.new{
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					 s = typ.new{
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  x = rnd(104),
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					  x = rnd(104),
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  y = -(mt.__index.size * 8 - 1)
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					  y = -(typ.size * 8 - 1)
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 }
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					 }
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 eships:push_back(s)
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					 eships:push_back(s)
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 return s
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					 return s
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@@ -951,10 +950,11 @@ function spawn_blocking_rnd_x(typ)
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  x = rnd(104),
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					  x = rnd(104),
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  y = -7,
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					  y = -7,
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  ice = 1,
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					  ice = 1,
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					  orig_die = typ.die,
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  die = function(self)
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					  die = function(self)
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   freeze -= self.ice
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					   freeze -= self.ice
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   self.ice = 0
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					   self.ice = 0
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   mt.__index.die(self)
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					   self:orig_die()
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  end
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					  end
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 }
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					 }
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 eships:push_back(s)
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					 eships:push_back(s)
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