fix incomplete conversions
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@ -120,7 +120,6 @@ end
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function _init()
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init_bullet_mt()
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init_powerup_mt()
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init_ship_mt()
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wipe_level()
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primary_ship.main_gun = new_gun_of(zap_gun_t)
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load_level(example_level)
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@ -939,7 +938,7 @@ end
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function spawn_rnd_x(typ)
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s = typ.new{
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x = rnd(104),
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y = -(mt.__index.size * 8 - 1)
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y = -(typ.size * 8 - 1)
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}
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eships:push_back(s)
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return s
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@ -951,10 +950,11 @@ function spawn_blocking_rnd_x(typ)
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x = rnd(104),
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y = -7,
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ice = 1,
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orig_die = typ.die,
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die = function(self)
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freeze -= self.ice
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self.ice = 0
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mt.__index.die(self)
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self:orig_die()
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end
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}
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eships:push_back(s)
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