prototype flotilla loader

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Kistaro Windrider 2025-05-31 20:39:07 -07:00
parent 2439fda068
commit 928e7f7418
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

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@ -1522,6 +1522,89 @@ end
-- see obsidian vault for
-- full docs.
flotilla = mknew{
use_var = 0x0001,
opt_odds = split"0.5,0.5,0.5,0.5",
init=function(this)
this.ship_bases={
[0]=mknew(ship_mook.new{ship_t=0}),
[1]=mknew(ship_mook.new{ship_t=1}),
[4]=mknew(ship_defender.new{ship_t=4}),
[5]=mknew(ship_defender.new{ship_t=5}),
[8]=mknew(ship_turret.new{ship_t=8}),
[9]=mknew(ship_turret.new{ship_t=9}),
[12]=mknew(ship_skirmisher.new{ship_t=12}),
[13]=mknew(ship_skirmisher.new{ship_t=13}),
}
end,
}
function flotilla:load(ulc_cx, ulc_cy, lvl)
local rows,cy,uv,counts={},ulc_cy,self.use_var+0xc840,{
[0]=0,
[1]=0,
[4]=0,
[5]=0,
[8]=0,
[9]=0,
[12]=0,
[13]=0,
}
repeat
local row,cx,opt,f = {},ulc_cx,{},0
for i,v in ipairs(self.opt_odds) do
opt[i*4-4]=rnd()<v
end
repeat
f=fget(mget(cx, cy))
-- bits 0x03: control mark or ship?
local mode = f&0x03
if mode==2 then
-- bits 0x0c: ship class
local ship_t = f&0x0c
-- bit 0x20: optional?
if f&0x20 == 0 or opt[ship_t] then
-- bit 0x10: alternate ship?
-- increment ship id if
-- alternate is requested
-- and we allow alternates
-- for this type of ship
ship_t+=(uv>>ship_t&0x1)&(f&0x10>>4)
add(row, self.ship_bases[ship_t]:new{column=cx-ulc_cx})
end
end
until mode==1
-- mode 1: end of line control mark
-- bits 0x18: what size flotilla is this row used for?
if (f&0x18)>>3 <= lvl then
-- keep the row; count it
for s in all(row) do
counts[s.ship_t] += 1
end
add(rows, row)
end
-- control mark bit 0x04: end of flotilla
until f&0x04 == 1
self.rows=rows
self:statisfy(counts)
end
function flotilla:statisfy(counts)
-- TODO: now that we know how
-- many ships of each kind
-- exist, build ships to match
-- difficulty target
--
-- no difficulty model is yet
-- implemented, though, so
-- just use base ships only
-- for this prototype
end
function flotilla:update()
-- TODO: assign new want_x, want_y to everyone who isn't dead
end
-->8
-- level and event system