port ship constraints logic
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		| @@ -420,6 +420,13 @@ ship_m = { | ||||
|   | ||||
|  xmomentum = 0, | ||||
|  ymomentum = 0, | ||||
|  | ||||
|  -- xmin, xmax, ymin, ymax: | ||||
|  --   movement constraints | ||||
|  --   enforced by `constrain`. | ||||
|  xmin = 0, xmax = 104, | ||||
|  -- ymin, ymax default to nil | ||||
|  --   pship needs more constraint  | ||||
| } | ||||
| mknew(ship_m) | ||||
|  | ||||
| @@ -428,31 +435,59 @@ function ship_m:die() | ||||
|  if (self.hp <= 0) boom(self.x+self.size*4, self.y+self.size*4,12*self.size, self.boss) | ||||
| end | ||||
|  | ||||
| function ship_m:calc_velocity(v0, t) | ||||
|  v0 = mid(v0 + t, self.maxspd, -self.maxspd) | ||||
|  return v0 - mid(self.drag, -self.drag, v0) | ||||
| end | ||||
|  | ||||
| function ship_m:brake_dist(v0) | ||||
|  local brake_max = self.thrust + self.drag | ||||
|  local tri_frames = abs(v0\brake_max) | ||||
|  local chunks = tri_frames * (tri_frames - 1) >> 1 | ||||
|  local chunk_zone = chunks * brake_max | ||||
|  local overage = abs(v0) - tri_frames * brake_max | ||||
|  return (chunk_zone + overage * (tri_frames + 1)) * sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames | ||||
| end | ||||
|  | ||||
| function ship_m:constrain(p, dp, pmin, pmax, want) | ||||
|  if (not pmin) return want | ||||
|  local v1, bd, bf, bp | ||||
|  function calc_targets() | ||||
|   -- velocity after move | ||||
|   v1 = self:calc_velocity(dp, want) | ||||
|   -- brake distance and frames | ||||
|   bd, bf = self:brake_dist(v1) | ||||
|   -- brake point | ||||
|   bp = p + bd + v1 | ||||
|  end | ||||
|  if bp < pmin then | ||||
|   -- undershoot. max thrust, | ||||
|   -- then treat as overshoot | ||||
|   -- targeting minimum bound | ||||
|   want, pmax = self.thrust, pmin | ||||
|   calc_targets() | ||||
|  end | ||||
|  if (bp <= pmax) return want | ||||
|  -- spread overshoot across frames | ||||
|  want -= (bp - pmax)/(bf+1) | ||||
|  return max(want, -self.thrust) | ||||
| end | ||||
|  | ||||
| function ship_m:move() | ||||
|  self:refresh_shield() | ||||
|  self.power = min(self.max_power, self.power + self.generator) | ||||
|  local dx, dy, shoot_spec, shoot_main = self:act() | ||||
|  dx = self:constrain(self.x, self.xmomentum, self.xmin, self.xmax, dx) | ||||
|  dy = self:constrain(self.y, self.ymomentum, self.ymin, self.ymax, dy) | ||||
|  if (shoot_main) self:maybe_shoot(self.main_gun) | ||||
|  if (shoot_spec) self:maybe_shoot(self.special_gun) | ||||
|  if (dx ~= 0 or dy ~= 0) spark(self.sparks, self.x + 4*self.size, self.y + 4*self.size, dx*2.5, dy*2.5, self.sparkodds) | ||||
|  self.xmomentum += dx | ||||
|  self.ymomentum += dy | ||||
|  self.xmomentum = mid(-self.maxspd, self.maxspd, self.xmomentum) | ||||
|  self.ymomentum = mid(-self.maxspd, self.maxspd, self.ymomentum) | ||||
|  self.xmomentum = self:calc_velocity(self.xmomentum, dx) | ||||
|  self.ymomentum = self:calc_velocity(self.ymomentum, dy) | ||||
|  | ||||
|  self.x += self.xmomentum | ||||
|  self.y += self.ymomentum | ||||
|   | ||||
|  if self == primary_ship then | ||||
|   self.x = mid(0, 112 - 8 * self.size, self.x) | ||||
|   self.y = mid(0, 128 - 8 * self.size, self.y) | ||||
|  end | ||||
|   | ||||
|  --friction | ||||
|  local d = self.drag | ||||
|  self.xmomentum -= mid(d, -d, self.xmomentum) | ||||
|  self.ymomentum -= mid(d, -d, self.ymomentum) | ||||
|   | ||||
|  -- "scrolling" behavior | ||||
|  if self.slip then | ||||
|   self.y += scrollrate | ||||
|   | ||||
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