duplicating the file -- preparing for major changes.
Vacuum Gambit is about to stop being a Tyrian clone. The hybrid of Mega Man Battle Network and Slay the Spire mechanics lends itself better to Galaga than Tyrian. updatedshmup.p8 remains an excellent basis for a Tyrian-like shmup, especially since it has a (demo of a) level loading engine that reads strings, and maybe I'll even implement something along those lines someday -- but I'm about to tear it all down to build it up again, starting with the entire model for levels and progress, followed shortly by the "energy" system and its interaction with shields. (long-term plan: shields will auto-recover after every "flotilla", but health will be more difficult to recover. Player shots will be limited entirely by ammo and cooldown, replacing the "burst throughput" vs. "sustain throughput" system created by the generator, although some enemy firing patterns may recreate that behavior.) (plan for the "level" system: create Galaga-style flotillas. I think ship behaviors can reasonably be declared in the 8 bits available in sprite flags, meaning I can program simple enemies entirely from the sprite sheet and draw flotillas on the map.)
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