pre-initialize palettes for blip. costs tokens, saves time
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cf1e1153a3
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@ -118,6 +118,7 @@ function linked_list:pop_front()
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end
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end
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function _init()
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function _init()
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init_blip_pals()
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wipe_level()
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wipe_level()
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primary_ship.main_gun = zap_gun.new()
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primary_ship.main_gun = zap_gun.new()
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load_level(example_level)
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load_level(example_level)
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@ -1752,10 +1753,19 @@ end
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mknew(blip_fx)
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mknew(blip_fx)
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blip_pals = {}
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function init_blip_pals()
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for i=0,15 do
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local pp = {[0]=0}
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for j=1,15 do
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pp[j] = i
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end
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blip_pals[i]=pp
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end
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end
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function blip(obj, col, frames)
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function blip(obj, col, frames)
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local p = {[0]=0}
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obj.fx_pal = blip_pals[col]
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obj.fx_pal = p
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for i=1,15 do p[i]=col end
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if (obj.___fx_pal_event) obj.___fx_pal_event:abort()
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if (obj.___fx_pal_event) obj.___fx_pal_event:abort()
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events:push_back(blip_fx.new{frames=frames, obj=obj})
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events:push_back(blip_fx.new{frames=frames, obj=obj})
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end
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end
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