once_next_frame helper
token and time inefficient for now, but might help reduce bugs later? dunno
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@ -129,6 +129,15 @@ function _init()
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pal()
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pal()
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end
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end
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function once_next_frame(f)
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new_events:push_back{
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move = function()
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f()
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return true
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end,
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}
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end
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-- health gradients for 1..5 hp
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-- health gradients for 1..5 hp
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-- exactly, then all "more".
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-- exactly, then all "more".
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hpcols_lut = csv[[36
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hpcols_lut = csv[[36
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@ -1174,7 +1183,7 @@ blast = {
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hitship = function(self, _)
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hitship = function(self, _)
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if self.damage > 0 and not self.awaitcancel then
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if self.damage > 0 and not self.awaitcancel then
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self.awaitcancel = true
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self.awaitcancel = true
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events:push_back{move = function()
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once_next_frame(function()
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new_events:push_back{
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new_events:push_back{
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wait = 2,
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wait = 2,
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obj = self,
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obj = self,
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@ -1189,8 +1198,7 @@ blast = {
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}
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}
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self.damage = 0
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self.damage = 0
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self.awaitcancel = false
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self.awaitcancel = false
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return true
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end)
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end}
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end
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end
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end
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end
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}
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}
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