bullet_base:die doesn't actually make sense
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		| @@ -809,22 +809,14 @@ remainder: | |||||||
| end | end | ||||||
|  |  | ||||||
| function bullet_base:hitship(_) | function bullet_base:hitship(_) | ||||||
|  self:die() |  | ||||||
|  return true |  return true | ||||||
| end | end | ||||||
|  |  | ||||||
| function bullet_base:die() |  | ||||||
| end |  | ||||||
|  |  | ||||||
| function bullet_base:move() | function bullet_base:move() | ||||||
|  self.x += self.dx |  self.x += self.dx | ||||||
|  self.y += self.dy |  self.y += self.dy | ||||||
|  if (self.f) self.f -= 1 |  if (self.f) self.f -= 1 | ||||||
|  if (self.y > 145) or (self.y < -64) or (self.f and self.f < 0) or (self.x > 256) or (self.x < -128) then |  return (self.y > 145) or (self.y < -64) or (self.f and self.f < 0) or (self.x > 256) or (self.x < -128) | ||||||
|   self:die() |  | ||||||
|   return true |  | ||||||
|  end |  | ||||||
|  return false |  | ||||||
| end | end | ||||||
|  |  | ||||||
| function bullet_base:draw() | function bullet_base:draw() | ||||||
|   | |||||||
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