red blip when shield exhausted
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@ -618,7 +618,7 @@ function ship_m:hitsomething(dmg)
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blip(self,12)
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blip(self,12)
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else
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else
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self.shield = 0
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self.shield = 0
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blip(self,9)
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blip(self,8)
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end
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end
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return false
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return false
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end
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end
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