adjust menu renderer
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		| @@ -1906,7 +1906,7 @@ end | ||||
| rearm_mode = mknew{ | ||||
|  sel=1, | ||||
|  bfm=1, | ||||
|  crt_frm = 1, | ||||
|  crt_frm = 0, | ||||
|  pos=-1, | ||||
|  init=function(this) | ||||
|   poke(0x5f5c, 255) --no btnp repeat | ||||
| @@ -1921,7 +1921,7 @@ function rearm_mode:glow_box(x0, y0, x1, y1, c, cf) | ||||
|   i -= 1 | ||||
|   rect(x0+i,y0+i,x1-i,y1-i,v) | ||||
|  end | ||||
|  fillp(crt[self.crt_frm&0xff]) | ||||
|  fillp(crt[1+(self.crt_frm&7)]) | ||||
|  rectfill(x0+4, y0+4, x1-4, y1-4, cf) | ||||
|  fillp() | ||||
| end | ||||
| @@ -1953,7 +1953,7 @@ end | ||||
|  | ||||
| function rearm_mode:draw_option(id) | ||||
|  local rec = self.options[id] | ||||
|  self:glow_box(0,0,55,100,self:frame_col(self.sel == id),1) | ||||
|  self:glow_box(0,0,55,101,self:frame_col(self.sel == id),1) | ||||
|  spr(rec.icon,5, 5) | ||||
|  print(rec.hdr, 13, 8, 7) | ||||
|  print(rec.body, 5, 15, 6) | ||||
| @@ -1989,9 +1989,9 @@ function rearm_mode:draw() | ||||
|  camera(frac * -128 + (1-frac) * -56, 0) | ||||
|  self:draw_option(2) | ||||
|  camera(0, -28 * frac) | ||||
|  self:glow_box(0,101,111,127,self:frame_col(self.sel < 0),1) | ||||
|  self:glow_box(0,102,111,127,self:frame_col(self.sel < 0),1) | ||||
|  spr(96,15,107,4,2) | ||||
|  print("full ammo\nfull shield\n+50% health",54, 106, 6) | ||||
|  print("full ammo\nfull shield\n+50% health",54, 107, 6) | ||||
| end | ||||
|  | ||||
| function rearm_mode:update_pos() | ||||
| @@ -2011,6 +2011,7 @@ function rearm_mode:update_pos() | ||||
| end | ||||
|  | ||||
| function rearm_mode:update() | ||||
|  self.crt_frm+=0.25 | ||||
|  self:update_pos() | ||||
|  if self.pos > 1 then | ||||
|   mode = game_mode | ||||
|   | ||||
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