trim up draw costs a bit
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@ -1073,8 +1073,8 @@ rate: 2/sec
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vulcan_e = mknew(bullet_base.new{
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vulcan_e = mknew(bullet_base.new{
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--shape
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--shape
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sprite = 21,
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sprite = 21,
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width = 1, --in 8x8 blocks
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width = 0.125, --in 8x8 blocks
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height = 1,
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height = 0.5,
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hurt = { -- hurtbox - where this ship can be hit
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hurt = { -- hurtbox - where this ship can be hit
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x_off = 0, -- upper left corner
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x_off = 0, -- upper left corner
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y_off = 0, -- relative to sprite
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y_off = 0, -- relative to sprite
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