update readme section

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Kistaro Windrider 2023-09-30 13:06:34 -07:00
parent a58421bd19
commit da8a5b9589
Signed by: kistaro
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@ -1464,21 +1464,10 @@ of a collision or move, it will
itself be move()d before it is
drawn.
don't modify a list while it's
being iterated. ships that want
to create ships and bullets
that want to create bullets
need to create an event to
do this (which will run before
the ship and bullet phases of
the next frame). events that
want to create events add to
new_events, rather than events.
data-driven items
=================
guns and bullets both allow the most
common behaviors to be
guns and bullets both allow the
most common behaviors to be
expressed with data alone.
ships only need a movement
algorithm expressed.
@ -1821,21 +1810,6 @@ intangibles do not prevent the
level from ending. like bullets
and ships, if :move returns
true, they are dropped.
weird coding conventions
========================
* i am inconsistent between
including underscores or not
(sorry)
* a triple underscore prefix
is used for fields created
by invasive algorithms
(those algorithms that
modify the items they're
given to perform some kind
of bookkeeping)
]]
-->8
-- standard events