fix shot axis
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@ -881,8 +881,8 @@ function gun_base:actually_shoot(x, y)
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-- shots from guns with
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-- shots from guns with
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-- widely varying angles)
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-- widely varying angles)
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local m = munition.new{
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local m = munition.new{
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dx=sin(a)*v,
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dx=cos(a)*v,
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dy=cos(a)*v
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dy=sin(a)*v
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}
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}
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m:spawn_at(x+xo, y)
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m:spawn_at(x+xo, y)
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end
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end
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