multi-step shot prototype

nothing reaches this new logic yet, and multiple steps aren't drawn
This commit is contained in:
2025-06-21 15:12:40 -07:00
parent 6d6e13cf3b
commit ef40c245f8

View File

@ -257,22 +257,30 @@ function updategame()
if(es:hitship(ps)) eship_collider:yoink(es) if(es:hitship(ps)) eship_collider:yoink(es)
end end
ebullets:strip(function(eb) ebullets:strip(function(eb)
-- loopify this when split moves implemented local disposition
if (eb:move()) return true repeat
if (not collides(pbox, hurtbox(eb))) return disposition=eb:step()
ps:hitbullet(eb) if collides(pbox, hurtbox(eb)) then
return eb:hitship(ps) ps:hitbuillet(eb)
if (eb:hitship(ps)) return true
end
until disposition
return disposition == "dead"
end) end)
else else
ebullets:stripmove() ebullets:strip(function(eb) repeat until eb:step() end)
end end
pbullets:strip(function(pb) pbullets:strip(function(pb)
if (pb:move()) return true local disposition
repeat
disposition=pb:step()
for es in eship_collider:iterate_collisions(hurtbox(pb)) do for es in eship_collider:iterate_collisions(hurtbox(pb)) do
if (es:hitbullet(pb)) eship_collider:yoink(es) if (es:hitbullet(pb)) eship_collider:yoink(es)
if (pb:hitship(es)) return true if (pb:hitship(es)) return true
end end
until disposition
return disposition == "dead"
end) end)
intangibles_fg:stripmove() intangibles_fg:stripmove()
@ -692,9 +700,10 @@ end
-- default: die, return true. -- default: die, return true.
-- returns whether to delete -- returns whether to delete
-- the bullet -- the bullet
-- die -- on-removal event, bullet_base = mknew{
-- default no-op steps=1,
bullet_base = mknew{ } current_step=0
}
gun_base = mknew{ gun_base = mknew{
shoot_ready = -32768, shoot_ready = -32768,
@ -820,11 +829,13 @@ function bullet_base:hitship(_)
return true return true
end end
function bullet_base:move() function bullet_base:step()
self.current_step=(self.current_step+1)%self.steps
self.x += self.dx self.x += self.dx
self.y += self.dy self.y += self.dy
if (self.f) self.f -= 1 if (self.f) self.f -= 1
return (self.y > 130) or (self.y < -self.height*8) or (self.f and self.f < 0) or (self.x > 128) or (self.x < -self.width*8) if ((self.y > 130) or (self.y < -self.height*8) or (self.f and self.f < 0) or (self.x > 128) or (self.x < -self.width*8)) return "dead"
if (self.current_step == 0) return "stop"
end end
function bullet_base:draw() function bullet_base:draw()