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9ef762268f
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f9e28fa0e2
@ -691,7 +691,7 @@ spewy = frownie.new{
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}
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mknew(spewy, function(ship)
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ship.main_gun=ship.main_gun or protron_gun.new{enemy=true}
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end)
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end})
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chasey = ship_m.new{
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sprite = 5,
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@ -872,7 +872,7 @@ function load_level(levelfile)
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currentlevel[row[1]]=row
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end
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end
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assert(found_eol)
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assert found_eol
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end
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function level_frame()
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@ -889,7 +889,7 @@ function level_frame()
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while cbs do
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assert(cbs[1] == distance)
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local f = _ENV[cbs[2]]
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assert(type(f) == "function", cbs[2].." at "..distance.." is not a function")
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assert(type(f) == "function", cbs[2].." at "..distance..." is not a function")
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f(unpack(cbs, 3))
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cbs=cbs.next
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end
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@ -914,7 +914,7 @@ function spawn_blocking_rnd_x(typ)
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freeze -= self.ice
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self.ice = 0
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self:orig_die()
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end,
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end
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}
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eships:push_back(s)
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return s
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@ -1020,14 +1020,14 @@ function spawn_rnd(typ, blocking, goodie,altspr)
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freeze += blocking
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s = typ.new{
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x = rnd(104),
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y = -(typ.size * 8 - 1),
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ice=blocking,
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y = -(typ.size * 8 - 1)
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ice=blocking
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die=function(self)
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freeze -= self.ice
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self.ice=0
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typ.die(self)
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spawn_goodie(goodie, self.x, self.y, self.size)
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end,
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end
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}
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if (altspr) s.spr = altspr
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eships:push_back(s)
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@ -1043,7 +1043,7 @@ function spawn_goodie(goodie_name, x, y, sz)
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end
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function multi(times, interval, fnm, ...)
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local f,irm,vargs = _ENV[fnm],interval,pack(...)
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local f,irm = _ENV[fnm],interval
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assert(type(f) == "function", fnm.." not a function")
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fnm(...)
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events:push_back{move=function()
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@ -1051,7 +1051,7 @@ function multi(times, interval, fnm, ...)
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if irm <= 0 then
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irm=interval
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times-=1
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fnm(unpack(vargs))
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fnm(...)
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return times <= 1
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end
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end}
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@ -1943,7 +1943,6 @@ gun_swap = powerup.new{
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mknew(gun_swap)
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function spawn_main_gun_at(x, y, gunt)
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if (type(gunt)=="string") gunt=_ENV[gunt]
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local gun_p = gun_swap.new{
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gun = gunt.new()
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}
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@ -1957,7 +1956,6 @@ spec_gun_pl = {
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}
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function spawn_spec_gun_at(x, y, gunt)
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if (type(gunt)=="string") gunt=_ENV[gunt]
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local gun_p = gun_swap.new{
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gun = gunt.new(),
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hitship = function(self, ship)
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