2 Commits

Author SHA1 Message Date
297e6e4996 implement clip reload time
two tiers of cooldowns, pretty much
2025-06-01 15:55:11 -07:00
9b3120c47b rewrite mknew to inherit fields before init
I am horrified to admit that C++'s constructor static initialization
list syntax abruptly makes sense to me and I understand the problem
it is trying to solve
2025-06-01 15:53:50 -07:00

View File

@ -29,23 +29,32 @@ end
-- if tt.init is defined, generated
-- new calls tt.init(ret) after
-- ret is definitely not nil,
-- before calling setmetatable.
-- after calling setmetatable.
-- use to initialize mutables.
--
-- if there was a previous new,
-- it is invoked on the new
-- object *after* more, because
-- this works better with the
-- `more` impls i use.
-- it is invoked before
-- setting tt's metatable, so
-- each new will see its
-- inheritance chain.
function mknew(tt)
local mt,oldnew,more = {__index=tt},tt.new,rawget(tt, "init")
local mt,oldinit,more = {__index=tt},tt.superinit,rawget(tt, "init")
tt.new=function(ret)
if(not ret) ret = {}
if(more) more(ret)
if(oldnew) oldnew(ret)
setmetatable(ret, mt)
if(oldinit) oldinit(ret)
if (more) more(ret)
return ret
end
if oldinit and more then
tt.superinit = function(ret)
oldinit(ret)
more(ret)
end
elseif more then
tt.superinit = more
end
return tt
end
@ -719,6 +728,10 @@ bullet_base = mknew{ }
gun_base = mknew{
shoot_ready = -32768,
new_clip = -32768,
clip_size = false,
clip_remain = 0,
clip_interval = 0x0.80,
icon = 20,
ammobonus = 1,
@ -849,10 +862,22 @@ end
function gun_base:shoot(x, y)
if (gframe < self.shoot_ready) return false
local csz,crm = self.clip_size, self.clip_remain
if csz then
if crm < csz and gframe >= self.new_clip then
self.clip_remain = csz
self.new_clip = gframe + self.clip_interval
elseif crm == 0 then
return false
end
end
if self.ammo then
if (self.ammo <= 0) return false
self.ammo -= 1
end
if csz then
self.clip_remain -= 1
end
self.shoot_ready = gframe + self.cooldown
self:actually_shoot(x, y)
return true
@ -1074,7 +1099,6 @@ vulcan_p = mknew(vulcan_e.new{
vulcan_gun_e = mknew(gun_base.new{
icon = 37,
enemy = false,
cooldown = 0x0.0003, -- frames between shots
ammo = nil,
maxammo = nil,
@ -1092,6 +1116,14 @@ vulcan_gun_e = mknew(gun_base.new{
end
})
machine_gun_e = mknew(vulcan_gun_e.new{
icon = 38,
clip_size = 12,
clip_interval = 0x0.005a,
dxs = {0, 0},
xoffs = {1, -1},
})
vulcan_gun_p = mknew(vulcan_gun_e.new{
munition=vulcan_p,
maxammo = 100,
@ -1351,9 +1383,6 @@ xl_chasey=mknew(chasey.new{
sspr(40, 0, 8, 8, self.x, self.y, 16, 16)
pal()
end,
init = function(ship)
ship.main_gun=ship.main_gun or zap_gun_e.new{}
end,
})
-- flotilla ships
@ -1365,6 +1394,8 @@ ship_f = mknew(ship_m.new{
-- no sparks
hp = 0.5,
xp = 0x0.0001,
fire_off_x = 4,
fire_off_y = 4,
maxspd = 3,
thrust = 0.1,
@ -1375,6 +1406,9 @@ ship_f = mknew(ship_m.new{
self.xmin,self.xmax,self.ymin,self.ymax = wx,wx,wy,wy
return 0,0,false,false
end,
init = function(self)
if (self.gun_proto) self.main_gun = self.gun_proto.new()
end
})
ship_mook = mknew(ship_f.new{
@ -1388,12 +1422,14 @@ ship_defender = mknew(ship_f.new{
ship_turret = mknew(ship_f.new{
sprite=106,
xp = 0x0.0002,
gun_proto = machine_gun_e,
})
ship_skirmisher = mknew(ship_f.new{
sprite=107,
xp = 0x0.0004,
sparks = smokespark,
sparkodds = 3,
fire_off_y = 7,
})
function rnd_spawn_loc()