2 Commits

Author SHA1 Message Date
b91ebeb775 fix boss
it works now except for a square being drawn in the shield. good enough
2023-12-20 13:33:00 -08:00
ab687f8f6d adjust spawning
now it runs for a little tiny bit!
2023-12-20 13:23:29 -08:00

View File

@ -1179,8 +1179,6 @@ end
-->8
-- example level
function spawn_blocking_rnd_x(typ)
freeze += 1
s = typ.new{
@ -1199,7 +1197,7 @@ function spawn_blocking_rnd_x(typ)
end
function spawn_frownie()
return spawn_rnd_x(frownie)
return spawn_rnd(frownie)
end
function spawn_blocking_frownie()
@ -1207,19 +1205,19 @@ function spawn_blocking_frownie()
end
function spawn_blocky()
spawn_rnd_x(blocky)
spawn_rnd(blocky)
end
function spawn_blocking_blocky()
spawn_blocking_rnd_x(blocky)
spawn_rnd(blocky, 1)
end
function spawn_spewy()
return spawn_spewy_at(rnd(104), -7)
return spawn_rnd(spewy)
end
function spawn_chasey()
return spawn_chasey_at(rnd(104), -7)
return spawn_rnd(chasey)
end
function spawn_blocking_spewy()
@ -1264,15 +1262,7 @@ helpers = {
}
function spawn_blocking_boss_chasey()
freeze += 1
local c = spawn_xl_chasey_at(44, -15)
c.ice = 1
c.die = function(self)
freeze -= self.ice
self.ice = 0
chasey.die(self)
end
local c = spawn_rnd(xl_chasey, 1)
local nextspawn = lframe + 0x0.0080
events:push_back{move=function()
if lframe >= nextspawn then
@ -1295,6 +1285,7 @@ end
-- blocking: 1 or 0
function spawn_rnd(typ, blocking, goodie,altspr)
blocking = blocking or 0
freeze += blocking
s = typ.new{
x = rnd(104),
@ -1323,13 +1314,13 @@ end
function multi(times, interval, fnm, ...)
local f,irm,vargs = _ENV[fnm],interval,pack(...)
assert(type(f) == "function", fnm.." not a function")
fnm(...)
f(...)
events:push_back{move=function()
irm-=1
if irm <= 0 then
irm=interval
times-=1
fnm(unpack(vargs))
f(unpack(vargs))
return times <= 1
end
end}