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d33d7ad6d1
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8fa98e3132
@ -81,10 +81,9 @@ function _draw()
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print("dx: ".. the_ship.dx, 20, 86, 7)
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print("dx: ".. the_ship.dx, 20, 86, 7)
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meter(80, 86, 128, 90, the_ship.dx/the_ship.maxspd/2)
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meter(80, 86, 128, 90, the_ship.dx/the_ship.maxspd/2)
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print("x: "..the_ship.x, 24, 92, 7)
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print("x: "..the_ship.x, 24, 92, 7)
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print("bx: "..gbx, 20, 98, 7)
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print("xmin:"..tostr(constraints.xmin), 12, 108, 7)
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print("xmin:"..tostr(constraints.xmin), 12, 102, 7)
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print("xmax:"..tostr(constraints.xmax), 12, 114, 7)
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print("xmax:"..tostr(constraints.xmax), 12, 108, 7)
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end
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end
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function meter(x0, y0, x1, y1, frac)
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function meter(x0, y0, x1, y1, frac)
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@ -128,11 +127,11 @@ function ship:draw()
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spr(1,self.x,self.y)
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spr(1,self.x,self.y)
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end
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end
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--if (self.dx == 0) return
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if (self.dx == 0) return
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local bd, f = brake_dist(self.dx, self.thrust + self.drag)
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local bd, f = brake_dist(self.dx, self.thrust + self.drag)
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gbx = self.x+bd
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local bdx = self.x+bd-2
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spr(3, gbx-2,self.y-2)
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spr(3, bdx,self.y-2)
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print(tostr(f), gbx-2, self.y - 8, 14)
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print(tostr(f), bdx, self.y - 8, 14)
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end
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end
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function calc_velocity(v0, t, vmax, drag)
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function calc_velocity(v0, t, vmax, drag)
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@ -148,8 +147,6 @@ function ship:update()
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local t = btn(0) and -1 or btn(1) and 1 or 0
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local t = btn(0) and -1 or btn(1) and 1 or 0
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t *= self.thrust
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t *= self.thrust
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t = constraints:constrain(self, t)
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t = constraints:constrain(self, t)
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-- t = constraints:constrain(self, t)
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-- t = constraints:constrain(self, t)
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local s = calc_velocity(self.dx, t, self.maxspd, self.drag)
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local s = calc_velocity(self.dx, t, self.maxspd, self.drag)
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self.x += s
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self.x += s
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@ -173,26 +170,18 @@ function constraints:constrain(s, want)
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-- bmx: brake max
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-- bmx: brake max
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local v1, bmx = calc_velocity(s.dx, want, s.maxspd, s.drag), s.thrust + s.drag
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local v1, bmx = calc_velocity(s.dx, want, s.maxspd, s.drag), s.thrust + s.drag
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local bd, bf = brake_dist(v1, bmx)
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local bd, bf = brake_dist(v1, bmx)
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local bx, txm = s.x + bd + v1, self.xmax
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local bx, txm = s.x + bd, self.xmax
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if bx < self.xmin then
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if bx < self.xmin then
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-- predicted brake point left
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-- of xmin; apply max reverse
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-- thrust, treat xmin as our
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-- max target, and handle
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-- overbraking by coalescing
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-- with past +xmax case
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self.color = 9
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self.color = 9
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want = s.thrust
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want = s.thrust
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txm = self.xmin
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txm = self.xmin
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v1 = calc_velocity(s.dx, want, s.maxspd, s.drag)
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v1 = calc_velocity(s.dx, want, s.maxspd, s.drag)
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bd, bf = brake_dist(v1, bmx)
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bd, bf = brake_dist(v1, bmx)
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bx = bd + s.x + v1
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bx = bd + s.x
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end
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end
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if (bx <= txm) return want
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if (bx < txm) return want
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self.color = 8
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self.color = 8
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local overage = bx - txm
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-- TODO: implement overshot constraint
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want -= overage/(bf+1)
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if (want < -s.thrust) want = -s.thrust
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return want
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return want
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end
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end
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