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do_rearm
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58da8e6dc3
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8ff0732cbc
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c88e7c0657
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@ -185,7 +185,7 @@ function call_move(x)
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end
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function updategame()
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if primary_ship.xp >= primary_ship.xptarget and lframe - primary_ship.last_xp_frame > 0x0.000F then
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if (primary_ship.xp >= primary_ship.xptarget) and (lframe - primary_ship.last_xp_frame > 0x0.000f) and (not primary_ship.dead) then
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mode = rearm_mode.new()
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return _update60()
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end
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@ -275,6 +275,7 @@ function _draw()
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end
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function drawgame_top()
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camera()
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fillp(0)
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drawgame()
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if (game_state == game) fadelvl = -45
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@ -1764,6 +1765,10 @@ rearm_mode = mknew{
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bfm=1,
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crt_frm = 1,
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pos=-1,
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init=function(this)
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poke(0x5f5c, 255) --no btnp repeat
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rearm_mode.shuffle(this)
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end,
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}
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crt={-91,-166,-2641,-1441,-23041,23295,-20491,24570}
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@ -1819,10 +1824,6 @@ function rearm_mode:pos_frac()
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return 0
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end
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function rearm_mode:init()
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self:shuffle()
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end
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function rearm_mode:shuffle()
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-- these will be placeholders
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-- until the upgrade deck
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@ -1833,7 +1834,7 @@ function rearm_mode:shuffle()
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body = "\n +1\n max\n health",
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action = function() end,
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},{
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s=2,
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s=37,
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hdr=" vulc",
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body = "\nplaceholder",
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action = function() end,
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@ -1841,33 +1842,39 @@ function rearm_mode:shuffle()
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end
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function rearm_mode:draw()
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drawgame_top()
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local frac = self:pos_frac()
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camera(frac * 55, 0)
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self:draw_option(1)
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camera(frac * -128 + (1-frac) * -56, 0)
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self:draw_option(2)
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-- TODO: draw rearm pane
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drawhud()
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camera(0, -28 * frac)
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self:glow_box(0,101,111,127,self:frame_col(self.sel < 0),1)
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spr(96,15,107,4,2)
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print("full ammo\nfull shield\n+50% health",54, 106, 6)
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end
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function rearm_mode:update_pos()
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local pos = self.pos
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if (not pos or pos == 0) return
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if (pos <= 0 and primary_ship.xp < primary_ship.xptarget) self.pos += 1
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if (not pos) return
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if (pos == 0) then
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if (primary_ship.xp < primary_ship.xptarget) self.pos = 1
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xpwhoosh = nil
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return
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end
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if (pos < 0) pos = min(pos + 0x0.05, 0)
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if pos > 0 then
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pos -= 0x0.1
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if (pos <= 0) pos = nil
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if (pos <= 0) pos = 999
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end
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self.pos = pos
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end
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function rearm_mode:update()
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self:update_pos()
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if not self.pos then
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if self.pos > 1 then
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mode = game_mode
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return _update60()
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return -- do not advance frame
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end
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local sel, bfm = self.sel, self.bfm
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if (btn(3) and sel > 0 or btn(2) and sel < 0) sel=-sel
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@ -1887,7 +1894,7 @@ function rearm_mode:update()
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-- todo: sound: rearm
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primary_ship.shield = primary_ship.maxshield
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-- todo: rewrite for three guns
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if (primary_ship.spec_gun) primary_ship.spec_gun.ammo = primary_ship.spec_gun.max_ammo
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if (primary_ship.special_gun) primary_ship.special_gun.ammo = primary_ship.special_gun.max_ammo
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primary_ship.hp = min(primary_ship.maxhp, primary_ship.hp + primary_ship.maxhp/2)
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primary_ship.xp -= primary_ship.xptarget / 2
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else
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@ -1950,6 +1957,26 @@ c1111111111d0000c1111111111d0000c1111111111d0000c111eeee111d0000c11e2222e11d0000
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c1111111111d0000c1111111111d0000c1111111111d0000c1111111111d0000c111eeee111d0000c1ee2222ee1d0000ce22111122ed0000c2111111112d0000
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c1111111111d0000c1111111111d0000c1111111111d0000c1111111111d0000c1111111111d0000c111eeee111d0000ceee2222eeed0000c2221111222d0000
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cddddddddddd0000cddddddddddd0000cddddddddddd0000cddddddddddd0000cddddddddddd0000cddddddddddd0000cddddddddddd0000cddddddddddd0000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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04444400044444440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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447777700477777a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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477aaa7a0477aaaa0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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47a0047a047a00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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47a0447a047a00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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47a4477a047a44400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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477777a00477777a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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477770000422aaaa2222000200000200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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47a77700022ee0002eeee002e00022e0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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47a4777002ea2e002e002e02ee022ee0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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47a0477a22ea2e002e002e02e2e2e2e0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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47a0047a2e2222e02e222e02e02e02e0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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47a0047a2eeeeeea2eeee002e02e02e0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0aa000aa2e7aa2ea2e00e002e02e02e0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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000000002e0002e02e002e02e02e02e0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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000000000e0000e00e000e00e00e00e0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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__label__
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007777777777777777
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007666666666666665
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