Compare commits
15 Commits
main
...
level_pars
Author | SHA1 | Date | |
---|---|---|---|
b91ebeb775 | |||
ab687f8f6d | |||
bef95df6a1 | |||
24435a3c15 | |||
0c3a36f1fd | |||
a39c419e5f | |||
9ef762268f | |||
e50f516b11 | |||
f9e28fa0e2 | |||
38a054dec1 | |||
fd391ff3bc | |||
fbd9f97429 | |||
2a61e8b5d6 | |||
4ccbe1dc35 | |||
b536d2c987 |
2
.gitignore
vendored
2
.gitignore
vendored
@ -1,2 +0,0 @@
|
||||
.DS_Store
|
||||
.vscode/settings.json
|
@ -1,244 +0,0 @@
|
||||
pico-8 cartridge // http://www.pico-8.com
|
||||
version 41
|
||||
__lua__
|
||||
|
||||
-- vacuum gambit automatic brake test
|
||||
-- by kistaro windrider
|
||||
|
||||
function usplit(str)
|
||||
return unpack(split(str))
|
||||
end
|
||||
function csv(s)
|
||||
local ret = split(s, "\n")
|
||||
for i, v in ipairs(ret) do
|
||||
ret[i] = type(v) == "string" and split(v) or { v }
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
-- generate standard "overlay"
|
||||
-- constructor for type tt.
|
||||
-- if more is defined, generated
|
||||
-- new calls more(ret) after
|
||||
-- ret is definitely not nil
|
||||
-- before calling setmetatable.
|
||||
-- use to initialize mutables.
|
||||
--
|
||||
-- if there was a previous new,
|
||||
-- it is invoked on the new
|
||||
-- object *after* more, because
|
||||
-- this works better with the
|
||||
-- `more` impls i use.
|
||||
function mknew(tt, more)
|
||||
local mt, oldnew = { __index = tt }, tt.new
|
||||
tt.new = function(ret)
|
||||
if (not ret) ret = {}
|
||||
if (more) more(ret)
|
||||
if (oldnew) oldnew(ret)
|
||||
setmetatable(ret, mt)
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
function _init()
|
||||
pal(1,129,1)
|
||||
the_ship = ship.new()
|
||||
constraints:setup()
|
||||
slomo = 1
|
||||
sloc = 0
|
||||
reroll()
|
||||
end
|
||||
|
||||
function reroll()
|
||||
frames=0
|
||||
sloc=0
|
||||
the_ship:reroll()
|
||||
end
|
||||
|
||||
function _update60()
|
||||
if (btnp(4)) reroll()
|
||||
if (btnp(5)) constraints:cycle()
|
||||
if (btnp(3)) slomo <<= 1
|
||||
if (btnp(2)) slomo >>= 1
|
||||
slomo = (slomo < 1) and 1 or (slomo > 8192) and 8192 or slomo
|
||||
sloc += 1
|
||||
if sloc >= slomo then
|
||||
frames += 1
|
||||
the_ship:update()
|
||||
sloc=0
|
||||
end
|
||||
end
|
||||
|
||||
function _draw()
|
||||
cls(1)
|
||||
constraints:draw()
|
||||
the_ship:draw()
|
||||
print("frames: " .. frames, 4, 64, 7)
|
||||
print("speed: 1/" .. slomo, 8, 70, 7)
|
||||
|
||||
print("thrust: ".. actual_t, 4, 80, 7)
|
||||
meter(80, 80, 128, 84, actual_t/the_ship.thrust/2)
|
||||
print("dx: ".. the_ship.dx, 20, 86, 7)
|
||||
meter(80, 86, 128, 90, the_ship.dx/the_ship.maxspd/2)
|
||||
print("x: "..the_ship.x, 24, 92, 7)
|
||||
print("bx: "..gbx, 20, 98, 7)
|
||||
|
||||
print("xmin:"..tostr(constraints.xmin), 12, 108, 7)
|
||||
print("xmax:"..tostr(constraints.xmax), 12, 114, 7)
|
||||
end
|
||||
|
||||
function meter(x0, y0, x1, y1, frac)
|
||||
local c = 11
|
||||
if frac < 0 then
|
||||
frac = -frac
|
||||
c = 8
|
||||
end
|
||||
local range = x1-x0
|
||||
local midpoint = x0 + (range/2)
|
||||
rectfill(x0, y0-1, x0, y1+1, 13)
|
||||
rectfill(midpoint, y0-1, midpoint, y1 + 1, 13)
|
||||
local width = range * frac
|
||||
if (width ~= 0) rectfill(x0, y0, x0 + width, y1, c)
|
||||
end
|
||||
|
||||
-->8
|
||||
-- ship
|
||||
|
||||
ship = {
|
||||
maxspd=4,
|
||||
thrust=0.25,
|
||||
drag=0.0625,
|
||||
y=32,
|
||||
}
|
||||
mknew(ship)
|
||||
|
||||
function ship:reroll()
|
||||
self.x=rnd(128)
|
||||
self.dx=rnd(2*self.maxspd)-self.maxspd
|
||||
end
|
||||
|
||||
function ship:draw()
|
||||
if self.x < -7 then
|
||||
spr(2, 0, self.y-7)
|
||||
spr(2, 0, self.y+8)
|
||||
elseif self.x > 127 then
|
||||
spr(2, 120, self.y-7, 1, 1, true)
|
||||
spr(2, 120, self.y+8, 1, 1, true)
|
||||
else
|
||||
spr(1,self.x,self.y)
|
||||
end
|
||||
|
||||
--if (self.dx == 0) return
|
||||
local bd, f = brake_dist(self.dx, self.thrust + self.drag)
|
||||
gbx = self.x+bd
|
||||
spr(3, gbx-2,self.y-2)
|
||||
print(tostr(f), gbx-2, self.y - 8, 14)
|
||||
end
|
||||
|
||||
function calc_velocity(v0, t, vmax, drag)
|
||||
v0 = mid(v0 + t, vmax, -vmax)
|
||||
return v0 - mid(drag, -drag, v0)
|
||||
end
|
||||
|
||||
function ship:update()
|
||||
local t = btn(0) and -1 or btn(1) and 1 or 0
|
||||
t *= self.thrust
|
||||
t = constraints:constrain(self, t)
|
||||
-- t = constraints:constrain(self, t)
|
||||
-- t = constraints:constrain(self, t)
|
||||
local s = calc_velocity(self.dx, t, self.maxspd, self.drag)
|
||||
|
||||
self.x += s
|
||||
self.dx = s
|
||||
actual_t = t
|
||||
end
|
||||
|
||||
-->8
|
||||
-- constraints
|
||||
|
||||
constraints = {
|
||||
ymin=20,
|
||||
ymax=52,
|
||||
color=10
|
||||
}
|
||||
|
||||
function constraints:constrain(s, want)
|
||||
self.color=10
|
||||
if (not self.xmin) return want
|
||||
|
||||
-- bmx: brake max
|
||||
local v1, bmx = calc_velocity(s.dx, want, s.maxspd, s.drag), s.thrust + s.drag
|
||||
local bd, bf = brake_dist(v1, bmx)
|
||||
local bx, txm = s.x + bd + v1, self.xmax
|
||||
if bx < self.xmin then
|
||||
-- predicted brake point left
|
||||
-- of xmin; apply max reverse
|
||||
-- thrust, treat xmin as our
|
||||
-- max target, and handle
|
||||
-- overbraking by coalescing
|
||||
-- with past +xmax case
|
||||
self.color = 9
|
||||
want = s.thrust
|
||||
txm = self.xmin
|
||||
v1 = calc_velocity(s.dx, want, s.maxspd, s.drag)
|
||||
bd, bf = brake_dist(v1, bmx)
|
||||
bx = bd + s.x + v1
|
||||
end
|
||||
if (bx <= txm) return want
|
||||
self.color = 8
|
||||
local overage = bx - txm
|
||||
want -= overage/max(bf,1)
|
||||
if (want < -s.thrust) want = -s.thrust
|
||||
return want
|
||||
end
|
||||
|
||||
function brake_dist(v0, brake_max)
|
||||
local tri_frames = abs(v0\brake_max)
|
||||
local chunks = tri_frames * (tri_frames - 1) >> 1
|
||||
local chunk_zone = chunks * brake_max
|
||||
local overage = abs(v0) - tri_frames * brake_max
|
||||
return (chunk_zone + overage * (tri_frames + 1)) * sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames
|
||||
end
|
||||
|
||||
function constraints:cycle()
|
||||
if self.ctype=="bounds" then
|
||||
self.ctype="point"
|
||||
elseif self.ctype=="point" then
|
||||
self.ctype="off"
|
||||
else
|
||||
self.ctype="bounds"
|
||||
end
|
||||
self:setup()
|
||||
end
|
||||
|
||||
function constraints:setup()
|
||||
if self.ctype=="point" then
|
||||
self.xmin = 64
|
||||
self.xmax = 64
|
||||
elseif self.ctype=="bounds" then
|
||||
self.xmin = 32
|
||||
self.xmax = 96
|
||||
else
|
||||
self.xmin = nil
|
||||
self.xmax = nil
|
||||
end
|
||||
end
|
||||
|
||||
function constraints:draw()
|
||||
if (not self.xmin) return
|
||||
rect(self.xmin, self.ymin, self.xmax, self.ymax, self.color)
|
||||
end
|
||||
|
||||
-->8
|
||||
-- fx
|
||||
|
||||
-- todo: spark ring buffer
|
||||
|
||||
__gfx__
|
||||
000000008000000000080000a000a000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000006666000080000009090000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000067777600800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000675555758008888009090000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
000000006750007508000000a000a000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000067777500080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000005555000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
@ -1 +0,0 @@
|
||||
Trans rights.
|
@ -75,7 +75,7 @@ function updategame()
|
||||
edeaths = {}
|
||||
for ip, ps in ipairs(pships) do
|
||||
for ie, eb in ipairs(ebullets) do
|
||||
if collides(hurtbox(ps), hurtbox(eb)) then
|
||||
if collides(hurtobx(ps), hurtbox(eb)) then
|
||||
if (eb:hitship(ps)) add(edeaths, ie)
|
||||
if ps:hitbullet(eb) then
|
||||
add(pdeaths, ip)
|
||||
|
2162
last_tyrianlike.p8
2162
last_tyrianlike.p8
File diff suppressed because it is too large
Load Diff
124
updatedshmup.p8
124
updatedshmup.p8
@ -397,6 +397,23 @@ function dropshadow(str, x, y, col)
|
||||
print(str, x, y, col)
|
||||
end
|
||||
|
||||
function grab_p1_butts()
|
||||
if state ~= game then
|
||||
local r = {0,0,0,0,0}
|
||||
r[0] = 0
|
||||
return r
|
||||
end
|
||||
local b = btn()
|
||||
return {
|
||||
[0]=b&0x1,
|
||||
[1]=(b&0x2)>>1,
|
||||
[2]=(b&0x4)>>2,
|
||||
[3]=(b&0x8)>>3,
|
||||
[4]=(b&0x10)>>4,
|
||||
[5]=(b&0x20)>>5
|
||||
}
|
||||
end
|
||||
|
||||
-->8
|
||||
--ship behavior
|
||||
|
||||
@ -431,19 +448,19 @@ end
|
||||
function ship_m:move()
|
||||
self:refresh_shield()
|
||||
self.power = min(self.max_power, self.power + self.generator)
|
||||
local dx, dy, shoot_spec, shoot_main = self:act()
|
||||
if (shoot_main) self:maybe_shoot(self.main_gun)
|
||||
if (shoot_spec) self:maybe_shoot(self.special_gun)
|
||||
if (dx ~= 0 or dy ~= 0) spark(self.sparks, self.x + 4*self.size, self.y + 4*self.size, dx*2.5, dy*2.5, self.sparkodds)
|
||||
self.xmomentum += dx
|
||||
self.ymomentum += dy
|
||||
butt = self:grab_butts()
|
||||
if (butt[5] > 0) self:maybe_shoot(self.main_gun)
|
||||
if (butt[4] > 0) self:maybe_shoot(self.special_gun)
|
||||
if (butt[0]-butt[1] ~= 0 or butt[2]-butt[3] ~= 0) spark(self.sparks, self.x + 4*self.size, self.y + 4*self.size, butt, self.thrust, self.sparkodds)
|
||||
self.xmomentum += (self.thrust * butt[1]) - (self.thrust * butt[0])
|
||||
self.ymomentum += (self.thrust * butt[3]) - (self.thrust * butt[2])
|
||||
self.xmomentum = mid(-self.maxspd, self.maxspd, self.xmomentum)
|
||||
self.ymomentum = mid(-self.maxspd, self.maxspd, self.ymomentum)
|
||||
|
||||
self.x += self.xmomentum
|
||||
self.y += self.ymomentum
|
||||
|
||||
if self == primary_ship then
|
||||
if self == primary_self then
|
||||
self.x = mid(0, 112 - 8 * self.size, self.x)
|
||||
self.y = mid(0, 128 - 8 * self.size, self.y)
|
||||
end
|
||||
@ -852,18 +869,16 @@ player = ship_m.new{
|
||||
thrust = 0.25, -- momentum added from button
|
||||
drag = 0.125, -- momentum lost per frame
|
||||
slip = false, -- does not slide down screen
|
||||
act = function(self) -- fetch buttons
|
||||
local b,th = btn(),self.thrust
|
||||
local blr = b&0x3
|
||||
if blr == 1 then
|
||||
self.sprite=17
|
||||
elseif blr==2 then
|
||||
self.sprite=18
|
||||
grab_butts = function(self) -- fetch buttons
|
||||
local butts = grab_p1_butts()
|
||||
if butts[0] == butts[1] then
|
||||
self.sprite = 1
|
||||
elseif butts[0] > 0 then
|
||||
self.sprite = 17
|
||||
else
|
||||
self.sprite=1
|
||||
self.sprite = 18
|
||||
end
|
||||
--dx, dy, shoot_spec, shoot_main
|
||||
return (((b&0x2)>>1) - (b&0x1)) * th, (((b&0x8)>>3) - ((b&0x4)>>2)) * th, (b&0x10) > 0, (b&0x20) > 0
|
||||
return butts
|
||||
end
|
||||
}
|
||||
mknew(player,
|
||||
@ -897,12 +912,18 @@ frownie = ship_m.new{
|
||||
thrust = 0.12, -- momentum added from button
|
||||
drag = 0.07, -- momentum lost per frame
|
||||
slip = true,
|
||||
act = function(self)
|
||||
local tstate,dx = (1 + flr(4*t() + 0.5)) % 6,0
|
||||
if (tstate==1 or tstate==2) dx=-self.thrust
|
||||
if (tstate>=4) dx=self.thrust
|
||||
return dx,0,false,false
|
||||
end,
|
||||
grab_butts = function(discard_self)
|
||||
-- buttons are effectively analog
|
||||
-- and negative buttons work just fine!
|
||||
local butts = {}
|
||||
local tstate = (1 + flr(4*t() + 0.5)) % 6
|
||||
butts[0] = ((tstate==1 or tstate==2) and 1) or 0
|
||||
butts[1] = ((tstate==4 or tstate==5) and 1) or 0
|
||||
for b=2, 5 do
|
||||
butts[b]=0
|
||||
end
|
||||
return butts
|
||||
end, -- button fetch algorithm
|
||||
}
|
||||
mknew(frownie)
|
||||
|
||||
@ -941,9 +962,10 @@ spewy = frownie.new{
|
||||
generator=0.5,
|
||||
fire_off_x=4,
|
||||
fire_off_y = 7,
|
||||
act=function(self)
|
||||
local dx,dy,shoot_spec=frownie.act(self)
|
||||
return dx, dy, shoot_spec, true
|
||||
grab_butts=function()
|
||||
local butts=frownie.grab_butts()
|
||||
butts[5]=1
|
||||
return butts
|
||||
end
|
||||
}
|
||||
mknew(spewy, function(ship)
|
||||
@ -978,11 +1000,12 @@ mknew(chasey, function(ship)
|
||||
ship.main_gun=ship.main_gun or zap_gun.new{enemy=true}
|
||||
end)
|
||||
|
||||
function chasey:act()
|
||||
local dx = 0
|
||||
if (self.x < primary_ship.x) dx=self.thrust
|
||||
if (self.x > primary_ship.x) dx=-self.thrust
|
||||
return dx, 0, false, self.x - 16 < primary_ship.x and self.x + 16 > primary_ship.x
|
||||
function chasey:grab_butts()
|
||||
local butts = {[0]=0,0,0,0,0,0}
|
||||
if (self.x < primary_ship.x) butts[1] = 1
|
||||
if (self.x > primary_ship.x) butts[0] = 1
|
||||
if (self.x - 16 < primary_ship.x and self.x + 16 > primary_ship.x) butts[5] = 1
|
||||
return butts
|
||||
end
|
||||
|
||||
xl_chasey=chasey.new{
|
||||
@ -998,10 +1021,10 @@ xl_chasey=chasey.new{
|
||||
shield = 5,
|
||||
boss = true,
|
||||
slip = false,
|
||||
act = function(self)
|
||||
local dx,dy,shoot_spec,shoot_main = chasey.act(self)
|
||||
if (self.y < 4) dy=self.thrust
|
||||
return dx,dy,shoot_spec,shoot_main
|
||||
grab_butts = function(self)
|
||||
local butts = chasey.grab_butts(self)
|
||||
if (self.y < 4) butts[3] = 1
|
||||
return butts
|
||||
end,
|
||||
draw = function(self)
|
||||
if(self.fx_pal) pal(self.fx_pal)
|
||||
@ -1285,7 +1308,7 @@ end
|
||||
function spawn_goodie(goodie_name, x, y, sz)
|
||||
if (not goodie_name or #goodie_name == 0) return
|
||||
local sh = sz and sz/2 or 0
|
||||
_ENV[goodie_name].new{}:spawn_at(x+sh,y+sh)
|
||||
goodies[goodie_name].new{}:spawn_at(x+sh,y+sh)
|
||||
end
|
||||
|
||||
function multi(times, interval, fnm, ...)
|
||||
@ -1487,12 +1510,18 @@ like a player pushing buttons.
|
||||
the player ship actually reads
|
||||
buttons for this.
|
||||
|
||||
act -- returns new acceleration:
|
||||
dx, dy, shoot_spec, shoot_main.
|
||||
dx and dy are change in momentum
|
||||
in px/frame. this is controls
|
||||
only -- friction is handled in
|
||||
ship:move (`drag` value).
|
||||
grab_butts - ship thrust control
|
||||
based on btn() api. returns a
|
||||
table indexed from 0..5 with
|
||||
0 to not push this button and 1
|
||||
to push it. ships can use
|
||||
fractional or out-of-range
|
||||
numbers to get varying amounts
|
||||
of thrust, including using
|
||||
negative numbers for thrust in
|
||||
the opposite direction. 4 and 5
|
||||
just check for nonzeroness to
|
||||
attempt to fire.
|
||||
|
||||
ships hitting another ship take
|
||||
1 damage per frame of overlap.
|
||||
@ -1771,7 +1800,9 @@ function boom(x,y,boominess,is_boss)
|
||||
local boombonus = min(0.05 * boominess, 1.25)
|
||||
for _=1,boominess do
|
||||
local angle = rnd(1)
|
||||
spark(sp,x+4,y+4,cos(angle), sin(angle),boombase+rnd(boombonus),1, true)
|
||||
local butts = {0, sin(angle), 0}
|
||||
butts[0] = cos(angle)
|
||||
spark(sp,x+4,y+4,butts,boombase+rnd(boombonus),1, true)
|
||||
end
|
||||
return
|
||||
end
|
||||
@ -1791,16 +1822,17 @@ function spark_particle:draw()
|
||||
pset(self.x,self.y,self.sprs[self.sidx])
|
||||
end
|
||||
|
||||
function spark(sprs, x, y, dx, dy, odds, fg)
|
||||
function spark(sprs, x, y, butts, thrust, odds, fg)
|
||||
if (sprs==nil or flr(rnd(odds)) ~= 0) return
|
||||
thrust *= 2.5
|
||||
local target = fg and intangibles_fg or intangibles_bg
|
||||
target:push_back(spark_particle.new{
|
||||
x = x + rnd(4) - 2,
|
||||
y = y + rnd(4) - 2,
|
||||
sprs = sprs,
|
||||
sidx = 1,
|
||||
dx = dx + rnd(2) - 1,
|
||||
dy = dy + rnd(2) - 1,
|
||||
dx = (butts[0] - butts[1]) * thrust + rnd(2) - 1,
|
||||
dy = (butts[2] - butts[3]) * thrust + rnd(2) - 1,
|
||||
})
|
||||
end
|
||||
-->8
|
||||
|
2169
vacuum_gambit.p8
2169
vacuum_gambit.p8
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user