pal_from_spr/pal_from_spr.p8

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pico-8 cartridge // http://www.pico-8.com
version 41
__lua__
-- sprite-sampled palette
-- kistaro@gmail.com
function _init()
-- lock top 16 rows to default palette
pal({[0]=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}, 2)
poke(0x5f5f, 0x10)
poke2(0x5f70, 0xffff)
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mode = "boxes"
active = "sprite"
scx = 0
scy = 0
dcx = 0
dcy = 0
init_box_pals()
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init_rows_pals()
end
function boxspr(x, y)
return 1+x+16*(y\2)+(y%2*0.5)
end
function init_box_pals()
box_pals = {}
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for x=0,box_cols-1 do
local pal_col = {}
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for y=0,box_rows-1 do
pal_col[y] = load_box_palette(boxspr(x,y))
end
box_pals[x] = pal_col
end
end
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function init_rows_pals()
rows_pals = {}
for x=0,rows_cols-1 do
local pal_col = {}
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for y=0,rows_rows-1 do
pal_col[y] = load_row_palette(
8+16*x,
16+2*y
)
end
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rows_pals[x] = pal_col
end
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end
function _update()
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if (btnp(🅾️)) mode = (mode == "boxes") and "rows" or "boxes"
if (btnp(❎)) active = (active == "sprite") and "draw" or "sprite"
if active == "sprite" then
if (btnp(⬆️)) scy -= 1
if (btnp(⬇️)) scy += 1
if (btnp(⬅️)) scx -= 1
if (btnp(➡️)) scx += 1
else
if (btnp(⬆️)) dcy -= 1
if (btnp(⬇️)) dcy += 1
if (btnp(⬅️)) dcx -= 1
if (btnp(➡️)) dcx += 1
end
scx %= (mode == "boxes") and box_cols or rows_cols
dcx %= (mode == "boxes") and box_cols or rows_cols
scy %= (mode == "boxes") and box_rows or rows_rows
dcy %= (mode == "boxes") and box_rows or rows_rows
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end
function _draw()
cls()
draw_hud()
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local pals = (mode == "boxes") and box_pals or rows_pals
pals[scx][scy]:do_both(0)
pals[dcx][dcy]:do_both(1)
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draw_bars()
end
function draw_hud()
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pal(0)
pal(1)
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if (mode == "boxes") return draw_box_hud()
draw_rows_hud()
end
function print_shadow(s,x,y,c)
print(s,x+1,y+1,1)
print(s,x,y,c or 7)
end
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function lpad(str,w)
str=tostr(str)
while (#str < w) str = " "..str
return str
end
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box_rows = 4
box_cols = 4
function draw_box_hud()
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spr(1,3,0,4,2)
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local toff = time() * 4 \ 1 % 2
spr(107 + (active == "sprite" and toff or 0),
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3+8*scx,4*scy,1,0.5)
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spr(109 + (active == "draw" and toff or 0),
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3+8*dcx,4*dcy,1,0.5)
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print_shadow("spr",42,1,12)
print_shadow(lpad(boxspr(scx,scy),3),42,9,6)
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sspr(8+8*scx,4*scy,8,4,55,4,16,8)
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print_shadow("draw",73,1,14)
print_shadow(lpad(boxspr(dcx,dcy),3),77,9,6)
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sspr(8+8*dcx,4*dcy,8,4,91,4,16,8)
end
rows_rows = 8
rows_cols = 2
function draw_rows_hud()
spr(33,0,0,2,2)
spr(35,22,0,2,2)
local toff = time() * 4 \ 1 % 2
spr(103 + (active == "sprite" and toff or 0),
17 + 22*scx, 2*scy, 0.25, 0.25)
spr(105 + (active == "draw" and toff or 0),
17 + 22*dcx, 2*dcy, 0.25, 0.25)
print_shadow("spr",48,0,12)
sspr(8+16*scx,16+2*scy,16,2,61,2,32,4)
print_shadow("draw",44,8,14)
sspr(8+16*dcx,16+2*dcy,16,2,61,10,32,4)
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end
function draw_bars()
for i=0,15 do
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local i6 = i * 6
rectfill(0,16+i6,128,i6+21,i)
end
for i=0,15 do
for y=16,120,8 do
spr(i+112,9+i*7,y,0.625,1)
end
end
for y=16,120,8 do
spr(111,120,y)
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end
end
-->8
-- palette structure
palette = {
-- cols: table. identical
-- format to table-type
-- pal call
-- tr: transparency table.
-- keys: [0]..[15]
-- (color indexes)
-- vals: true/false/nil
-- for transparency of
-- that color. false
-- sets opaque, nil
-- means "do not set".
-- tables with no absent
-- values can be compiled
-- for faster do_palt.
-- cpl_tr: compiled tr. set by
-- compile_palt iff all
-- tr values in range
-- are nonnil. do_palt
-- is faster this way
}
palette_mt = {__index=palette}
function palette.new(x)
x = x or {}
if (not x.cols) x.cols = {}
if (not x.tr) x.tr = {}
setmetatable(x, palette_mt)
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return x
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end
function palette:do_pal(p)
pal(self.cols, p)
end
function palette:do_palt()
if (self.cpl_tr) return palt(self.cpl_tr)
local tr = self.tr
for i=0,15 do
if (tr[i] ~= nil) palt(i, tr[i])
end
end
function palette:do_both(p)
self:do_palt()
self:do_pal(p)
end
function palette:compile_palt()
self.cpl_tr = nil
local bits, tr = 0, self.tr
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for i = 0,15 do
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if (tr[i] == nil) return
bits <<= 1
if (tr[i]) bits += 1
end
self.cpl_tr = bits
return bits
end
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-->8
-- load palettes
function load_box_palette(sidx)
local sint,sfrac=sidx\1,sidx%1
local x0,y0=sint%16*8,sint\16*8+sfrac*8\1
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local cols,tr={},{}
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for i=0,15 do
local x,y=x0+i%4,y0+i\4
local c,f= sget(x,y),sget(x+4,y)
if (f&0x1 ~= 0) c += 128
if (f&0x2 ~= 0) tr[i]=true
if (f&0x4 ~= 0) tr[i]=false
if (f&0x8 == 0) cols[i] = c
end
local ret=palette.new{cols=cols,tr=tr}
ret:compile_palt()
return ret
end
function load_row_palette(sx, sy)
local cols,tr={},{}
for i=0,15 do
local c,f = sget(sx+i,sy),sget(sx+i,sy+1)
if (f&0x1 ~= 0) c += 128
if (f&0x2 ~= 0) tr[i]=true
if (f&0x4 ~= 0) tr[i]=false
if (f&0x8 == 0) cols[i] = c
end
local ret=palette.new{cols=cols,tr=tr}
ret:compile_palt()
return ret
end
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__gfx__
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